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The next round won't start when my character is ko'ed (Read 329 times)

Started by Darkspines22, May 23, 2013, 06:38:19 pm
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The next round won't start when my character is ko'ed
#1  May 23, 2013, 06:38:19 pm
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So, whilst working on my Mugen character, I have suddenly found that the next round won't start whenever he is ko'ed. I've looked through the animations and they all have the proper values (I even tried removing parts of them to see if one of the animations was the cause of my problem), but I've had no luck. Is there anything in particular that would cause this that I should check out?
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Re: The next round won't start when my character is ko'ed
#2  May 23, 2013, 06:42:27 pm
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I think that has more to do with your cns than animations. check your whole cns if you used sctrls and/or triggers involving life/lose and/or triggers related to rounds
Re: The next round won't start when my character is ko'ed
#3  May 23, 2013, 06:53:22 pm
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    • Darkspines22@jabber.org
I think that has more to do with your cns than animations. check your whole cns if you used sctrls and/or triggers involving life/lose and/or triggers related to rounds

The only trigger I've used that could relate to that is a "HitKo" trigger for a super combo finish sound/graphic...other than that, I haven't used anything involving those.
Yeah, I just checked through them and that's the only one relating to a trigger of that sort.
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Re: The next round won't start when my character is ko'ed
#4  May 23, 2013, 10:46:47 pm
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Usually that means that you're not going to proper KO states, or have ctrl in the proper situations. It's much easier to happen with the winning character, but in this case make sure you're going to state 5150. Also check and make sure there's no noko or roundnotover assertspecials.
Re: The next round won't start when my character is ko'ed
#5  May 28, 2013, 06:05:57 pm
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    • Darkspines22@jabber.org
Usually that means that you're not going to proper KO states, or have ctrl in the proper situations. It's much easier to happen with the winning character, but in this case make sure you're going to state 5150. Also check and make sure there's no noko or roundnotover assertspecials.

It turns out that I actually changed the number of frames in the last part of the animation to -1, so problem solved. Thanks!
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