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The official Kamekaze wip thread: I stop for now. (See you next year) (Read 81156 times)

Started by Kamekaze, June 15, 2012, 01:06:54 am
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The official Kamekaze wip thread: I stop for now. (See you next year)
#1  June 15, 2012, 01:06:54 am
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So I've been getting asked what I'm doing next quite frequently as of late, so I've decided to compose this thread to answer those questions.
The following list is tentative and is not in any order but here goes:

What I'm actually working on is in bold
Edward Trusdale remake(again),
SFA Sheng Long
K-Birdie
Nega Adon
ABK Adler
ABK electro soldat
ABK Sai

Code Name: "Akbot"
SS5 sp Rera
MvC3 Megaman
Custom Squall]
SF4 KFM
Jin Kazama
SFEX Allen Snyder
Sanzou
Ronove
Ryuko
Shizuo


Squall
My version of squall features similar gameplay like my Captain falcon. However there are some very key changes that the vid above will show. In text form here's what they are:
-He does not have super jump, he can air jump to cover this
-He has a air dash
-His D is better explained in the vid as it's hard to talk about honestly.


As the vid also discussed, he uses a MP system that I honestly came up with before P4A was even revealed let alone broken down to explain how it works. I say that because it's pretty similar to it.

Feel free to ask questions I guess. We'll see how this goes as I haven't made a wip thread in like 4 years lol.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
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Last Edit: December 25, 2014, 06:25:08 pm by Kamekaze
Re: The official Kamekaze wip thread
#2  June 15, 2012, 01:12:37 am
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Re: The official Kamekaze wip thread
#3  June 15, 2012, 01:15:09 am
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Re: The official Kamekaze wip thread
#4  June 15, 2012, 01:22:37 am
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Lp SRK - first hit will hit opponent whether they are grounded or in air
hp SRK - first hit will not hit falling enemies aka people who are hurt while falling
So wait both LP and HP Shoryuken hit more than once?
[/quote]

lp and hp hit once. just the damage depends on whether ryu is on the ground or in the air aka the 2nd hit. The hp srk will only hit with the 2nd hit if p2 is in a fall state.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread
#5  June 15, 2012, 01:23:31 am
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So I've been getting asked what I'm doing next quite frequently as of late, so I've decided to compose this thread to answer those questions.
The following list is tentative and is not in any order but here goes:

What I'm actually working on is in bold
Reject 254,
Edward Trusdale remake(again),
Kof13 Rugal with omega mode included
kof13 Ryu
Kof13 Akuma
SFA Sheng Long
2 in 1: CVS,SFA Birdie
Nega Adon
ABK Adler

No more Marvel chars?! Doesn´t matter, that wip list makes me really hype :D but that Kof13 Rugal, Birdie and Nega Adon is what I look forward the most :D

Re: The official Kamekaze wip thread
#6  June 15, 2012, 01:25:39 am
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even though there's not marvel vs characters on the list, i'm still hyped to see more kof13 custom characters such as ryu, akuma and rugal, btw someone is working on kof13 ryu with the kof13 sprites, but there's a difference ;)
Re: The official Kamekaze wip thread
#7  June 15, 2012, 01:48:56 am
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Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread
#8  June 15, 2012, 02:04:01 am
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Edward Trusdale? Reject 254?

Awwwww yeeah.


ALL ABOARD THE HYPE TRAIN
Re: The official Kamekaze wip thread
#9  June 15, 2012, 02:08:59 am
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will reject 254 be ryu?
Re: The official Kamekaze wip thread
#10  June 15, 2012, 02:15:03 am
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Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread
#11  June 15, 2012, 02:16:39 am
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anyways, good luck for future wips
Re: The official Kamekaze wip thread
#12  June 15, 2012, 02:54:29 am
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I would thought you would make some Dong Dong Never dies characters in one of your wip, much looking forward to the Violent Dong Dong and the boss mask character, anyway

kof13 Ryu
Kof13 Akuma
Now then as for Ryu, here's some of the things I have in store, although all hes missing atm is a neomax lol

command normals: overhead punch, hop kick  -resets outside of hd mode on air bourne enemies.
Specials: Hadouken(ex), tatsu(ex), srk(ex) can be hd canceled, donkey kick can be cancelled(ex is wall bounce)

Ex hadou is obviously shakunetsu, can be followed up with other moves if timing is right

Lp SRK - first hit will hit opponent whether they are grounded or in air
hp SRK - first hit will not hit falling enemies aka people who are hurt while falling
ex srk- two hits, works like lp srk in terms of how it hits.

Tatsus will not be able to follow up after as seen in corner combos on sf4, unless you use ex that is. Although if you drive/hd cancel right with it, it will go in your favor.

Donkey kick on counter hit will cause floor slide that cannot be followed up with. This is to give ryu space and get the opponent off of him.
lk DK is the only one that can be drive/hd cancelled out of.
Hk DK cannot be combo'd into unless specific conditions are met, cancelling into it will yield a damage penalty. The best way to hit with it is through baiting or juggling as there is no penalty for doing so. It also comes out slow so use with caution.
Ex is the obvious wall bounce we'd expect from any Ryu with EX moves.

Supers- Shinkuu Hadou, Shin SRK(ex)
lvl 2 Shin SRK has a easter egg.
Neo Max - Metsu SRK, the sfa version.
which sprite will you be using for your Ryu and Gouki? SNK vs Capcom Chaos?
Re: The official Kamekaze wip thread
#13  June 15, 2012, 03:06:02 am
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yes I use snk sprites for them. It would be silly to use anything otherwise lol
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread
#14  June 15, 2012, 03:22:39 am
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I'm really liking how that squall is going. and I'm hype for everything else there too :D
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Re: The official Kamekaze wip thread
#15  June 15, 2012, 05:08:19 am
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I'm really liking what you have planned here. A lot of the characters listed have my attention, especially R. 254; I can't wait to see what's in store for him and who he'll be based off of.

Squall is looking fantastic too. No supers yet and he can already pull off some very hefty combos.
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Re: The official Kamekaze wip thread
#16  June 15, 2012, 06:54:11 am
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I'm really liking what you have planned here. A lot of the characters listed have my attention, especially R. 254; I can't wait to see what's in store for him and who he'll be based off of.

Squall is looking fantastic too. No supers yet and he can already pull off some very hefty combos.

Squall has one now, I just haven't made a vid about it ._. I plan to tomorrow if all goes well.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

GOH

Re: The official Kamekaze wip thread
#17  June 15, 2012, 12:34:14 pm
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So CVS/SFA Birdie. Same system as your Guile? No Kamekaze-style I assume? :P
Re: The official Kamekaze wip thread
#18  June 15, 2012, 01:04:05 pm
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Great Squall, it's really interesting you made "Draw" like a drain of MP, really creative in my opinion.
What other moves do you plan for him? Will he have his Renzokuken and Lionheart signatures?
What I don't get in the video is that kick in the ground when you did the combos, why does he get all red for an instant? :)

Re: The official Kamekaze wip thread
#19  June 15, 2012, 02:31:53 pm
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Re: The official Kamekaze wip thread
#20  June 15, 2012, 03:16:39 pm
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MvC3 Megaman
For the first time we could be getting a Megaman that isn't MvC2 styled or poorly made by IMT
Even if it's put as tentative, it honestly makes me happy that you might make a custom MvC3 styled Megaman

I mean not to break up from the other WIP ideas you've planned but this one kinda stuck out the most...to me IMO
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