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The official Kamekaze wip thread: I stop for now. (See you next year) (Read 81285 times)

Started by Kamekaze, June 15, 2012, 01:06:54 am
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Re: The official Kamekaze wip thread: KofXIII Akuma/Gouki WE GOT WIP VIDEO
#101  July 11, 2012, 08:55:31 am
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Very nice. :)
Re: The official Kamekaze wip thread: KofXIII Akuma/Gouki WE GOT WIP VIDEO
#102  July 11, 2012, 02:05:02 pm
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Even if the FX aren't shared that's fine, either way this does look really great
Re: The official Kamekaze wip thread: KofXIII Akuma/Gouki WE GOT WIP VIDEO
#103  July 11, 2012, 10:32:01 pm
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Very nice presentation, Kame. Keep up the good work. :)
Re: The official Kamekaze wip thread: KofXIII Akuma/Gouki WE GOT AI TEST VIDEO
#104  July 16, 2012, 01:28:25 am
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Not quite done yet, possibly tomorrow I'll be ready to release him
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread: KofXIII Akuma/Gouki WE GOT AI TEST VIDEO
#105  July 16, 2012, 02:12:37 am
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Having the super finish play after the SGS kanji finish feels weird to me. :-\

2OS

Re: The official Kamekaze wip thread: KofXIII Akuma/Gouki WE GOT AI TEST VIDEO
#106  July 16, 2012, 02:48:41 am
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that's probably unintended.


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Re: The official Kamekaze wip thread: KofXIII Akuma/Gouki WE GOT AI TEST VIDEO
#107  July 16, 2012, 03:57:17 am
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Having the super finish play after the SGS kanji finish feels weird to me. :-\
Well think of it like how sf3 does it with the fire background and then the ko. That was the idea.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread: KofXIII Akuma/Gouki WE GOT AI TEST VIDEO
#108  July 16, 2012, 04:14:09 am
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SFIII doesn't do that. :P

OK fine I only checked 3rd Strike but what more do you want

2OS

Re: The official Kamekaze wip thread: KofXIII Akuma/Gouki WE GOT AI TEST VIDEO
#109  July 16, 2012, 04:39:17 am
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Re: The official Kamekaze wip thread: KofXIII Akuma/Gouki WE GOT AI TEST VIDEO
#110  July 16, 2012, 06:38:36 am
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yes, exactly the effect i was thinking should be used here!
Re: The official Kamekaze wip thread: KofXIII Akuma/Gouki WE GOT AI TEST VIDEO
#111  July 16, 2012, 08:27:11 am
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Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread: KofXIII Akuma/Gouki WE GOT AI TEST VIDEO
#112  July 16, 2012, 05:35:26 pm
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Re: The official Kamekaze wip thread: KofXIII Rugal/Classic Rugal
#113  July 18, 2012, 08:57:43 pm
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Keeping it moving, I'm going to do 2 characters at once for the first time in 3 years. This will either be a great feat or the one that kills me ._.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread: KofXIII Rugal/Classic Rugal
#114  July 18, 2012, 10:26:06 pm
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Looking forward to seeing Jin's Classic rugal sprites put to good use.
Re: The official Kamekaze wip thread: KofXIII Rugal/Classic Rugal
#115  July 18, 2012, 10:34:07 pm
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Xan

Re: The official Kamekaze wip thread: KofXIII Rugal/Classic Rugal
#116  July 19, 2012, 03:49:10 am
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You're doing a KOF13 Rugal? *choir music* WE'RE NOT WORTHY! WE'RE NOT WORTHY!  o_O Also, I have a few suggestions for drive cancelling when you start working on the special attacks. I was thinking God Press would drive cancel just as he slams them against the wall. I looked at how your Krauser drive cancels out of his Leg Tomahawk and thought he should also drive cancel just as he reaches the ground. Once I think of more ideas, I'll post again. Hope this helps!  ;D
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Re: The official Kamekaze wip thread: KofXIII Rugal/Classic Rugal
#117  July 31, 2012, 07:36:16 pm
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i have not forgotten about this thread, although I did take a brief break as I so often do so that I can refresh my interest. I've pretty much got classic rugal finish and I'm starting on omega mode today as well. Expect a vid some time today
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread: KofXIII Rugal/Classic Rugal
#118  July 31, 2012, 07:38:54 pm
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What moveset does Omega Rugal have? Is it 98 or 2002?

Xan

Re: The official Kamekaze wip thread: KofXIII Rugal/Classic Rugal
#119  July 31, 2012, 07:44:43 pm
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If anything, I hope it's a mix of the two kinda like how Elphizo's Rugal's Omega mode worked. I'm curious how the drive canceling works on your Rugal. Mostly I'm curious to see if I guessed right on what his cancel times will be. Only time will tell...  :sugoi:

Edit: Now that I messed with Elphizo's Rugal more, its Omega mode was more 98-styled with the four-hit Genocide Cutter and Beads Destructor thrown in. I honestly hope it will be like that.
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Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Last Edit: July 31, 2012, 08:30:03 pm by C.A.N
Re: The official Kamekaze wip thread: KofXIII Rugal/Classic Rugal
#120  July 31, 2012, 08:11:59 pm
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Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.