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The official Kamekaze wip thread: I stop for now. (See you next year) (Read 81158 times)

Started by Kamekaze, June 15, 2012, 01:06:54 am
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Re: The official Kamekaze wip thread
#41  June 18, 2012, 01:28:31 am
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The NEOMAX finish seems weird to me; I feel like it would make more sense to have the super finish background show up as soon as the final hit happens. Also shouldn't the background be the NEOMAN finish and not the regular super finish background?

and what was that beeping sound???
Re: The official Kamekaze wip thread
#42  June 18, 2012, 01:45:08 am
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The NEOMAX finish seems weird to me; I feel like it would make more sense to have the super finish background show up as soon as the final hit happens. Also shouldn't the background be the NEOMAN finish and not the regular super finish background?

and what was that beeping sound???
-The final hit was when he hit the ground
-I dont have the neomax finish bg, if someone can point out where I can get it that would be great
-Trillian.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread
#43  June 18, 2012, 07:56:20 am
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I'll just leave this here before I go to sleep.  :ninja:
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread
#44  June 18, 2012, 08:03:17 am
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:ninja:

Also, he should stay in his winpose at the end of SSRK, instead of doing it twice. But I'm sure this was planned.
Re: The official Kamekaze wip thread
#45  June 18, 2012, 08:09:22 am
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:ninja:

Also, he should stay in his winpose at the end of SSRK, instead of doing it twice. But I'm sure this was planned.

well kof isn't exactly known for doing that, so what I may end up doing is just omitting it as a winpose to be chosen if you do that super.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread
#46  June 18, 2012, 06:13:21 pm
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In XIII if you finish with a NEOMAX several characters will not even transition to a winpose. Off the top of my head I can only remember K' and Ralph doing this but I know more people do this.
Re: The official Kamekaze wip thread
#47  June 18, 2012, 06:32:07 pm
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In XIII if you finish with a NEOMAX several characters will not even transition to a winpose. Off the top of my head I can only remember K' and Ralph doing this but I know more people do this.
if it was the last character they wont as the screen will just fade to white. otherwise they do go to win pose after any thing really.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread
#48  June 18, 2012, 06:38:13 pm
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Ryu vs Krauser redux. Because I could win if I wanted to......now stop making fun of me D:
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Last Edit: June 27, 2012, 03:35:17 am by The Big Wang Theory
Re: The official Kamekaze wip thread
#49  June 18, 2012, 06:38:52 pm
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if it was the last character they wont as the screen will just fade to white. otherwise they do go to win pose after any thing really.
No, they don't go to their winpose after a NEOMAX finish.

I played XIII yesterday, I saw it then. :P
Re: The official Kamekaze wip thread
#50  June 18, 2012, 06:53:01 pm
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So you watched the whole thing without pressing anything to skip it? I would boot up my copy but it's packed up for the tourny I'm going to later.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread
#51  June 18, 2012, 06:56:18 pm
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Re: The official Kamekaze wip thread
#52  June 18, 2012, 07:51:04 pm
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Well I can't argue with that lol
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread
#53  June 18, 2012, 09:20:22 pm
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yes, they don't change their animation. The ones I know who have that feature are K', Andy, Ralf and Shen Woo. You should add that to your Ryu as well.
pls
Re: The official Kamekaze wip thread
#54  June 18, 2012, 09:39:40 pm
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yes, they don't change their animation. The ones I know who have that feature are K', Andy, Ralf and Shen Woo. You should add that to your Ryu as well.
did it earlier.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread
#55  June 19, 2012, 11:03:56 pm
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Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread
#56  June 21, 2012, 01:25:31 am
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Alright so as you know I am making a mvc3 megaman. However there is something that requires more than just my opinion and that is what robot power should megaman be able to equip, my goal is about 10. So what I want you to do is tell me what power from what robot master he should have, and what it would do. Don't think of this as me being lazy, just that since a lot of people clamored for him and he never came to be, I'd like to make sure any attempt in mugen is done for the fans by the fans. And unlike capcom I will actually release this and not say "cancelled due to lack of obvious support".
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread
#57  June 21, 2012, 01:28:31 am
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You have to add Metalman's Metal Blade.

Basically hold a direction immediately after doing the move and the projectile will go in that direction. Preferably jumping would not be possible when doing this move, so aiming upwards does not cause a jump.
Re: The official Kamekaze wip thread
#58  June 21, 2012, 01:41:14 am
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Shademan's Noise Crush. Make it aimable and have it do one of the following:
1. If hit hits them, have it bounce off the wall/floor only once
2. If it hits the opponent, make it cause a wall bounce
3. CHARGE THAT MOTHERFUCKER UP AND JUST HAVE THAT SHIT RICOCHET WILDLY EVERYWHERE FOR A FEW SECONDS

I'll have better ones later. I swear.
Re: The official Kamekaze wip thread
#59  June 21, 2012, 01:53:41 am
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MMnB Astro Man's Copy Vision:
Having it act like the source would be far too overpowered since it would completely shut down the ground or the air, so rather than that have it act like a counter special, where Megaman moves behind/above/further from the opponent ala Juri's Kasatushi or Shadow Dio's Scales of Horror

Gravity Man's Gravity Hold:
MAKE THOSE FUCKERS FLY SKY FUCKING HIGH
I don't know. I'll come up with SOMETHING later.
Re: The official Kamekaze wip thread
#60  June 21, 2012, 01:55:51 am
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MMnB Astro Man's Copy Vision:
Having it act like the source would be far too overpowered since it would completely shut down the ground or the air, so rather than that have it act like a counter special, where Megaman moves behind/above/further from the opponent ala Juri's Kasatushi or Shadow Dio's Scales of Horror

Gravity Man's Gravity Hold:
MAKE THOSE FUCKERS FLY SKY FUCKING HIGH
  highlight->  I don't know. I'll come up with SOMETHING later.

I could make it super, I'm not opposed to making certain moves super only.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.