[State 210, 2]
type = HitDef
trigger1 = AnimElem = 7
attr = S, HA
animtype = heavy
damage = ((4+(random%6))*5), 5
guardflag = M
pausetime = 1,1
sparkno = S7005+(random%4)
guard.sparkno=S7010
getpower=0
sparkxy = -10,-70
hitsound = S2, 1
guardsound = S2, 0
ground.type = High
ground.slidetime = 14
ground.hittime = 25
ground.velocity = -2.5
air.velocity = -4.5,-6.5
air.hittime=99
air.fall = 1
fall.recover=0
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
guard.cornerpush.veloff=0
yaccel=.48
id=440
this one
I put ground.hittime=30 and it works ok for me.