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The official Kamekaze wip thread: I stop for now. (See you next year) (Read 81281 times)

Started by Kamekaze, June 15, 2012, 01:06:54 am
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Re: The official Kamekaze wip thread: Don't stop me now.(SFEX+α Sakura)
#561  August 30, 2014, 11:58:26 pm
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I force all fx to be one color anyway so its ok.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)
#562  August 31, 2014, 08:00:14 am
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No sleep, only marvel.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)
#563  August 31, 2014, 10:30:45 am
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[youtube]https://www.youtube.com/watch?v=R2CHiNnK0I8[/youtube]

In this video I see that in SF EX she can combo the first two supers, then Hadouken. But if you do the exact same with your Sakura it doesn't combo.
With your Sakura you hit with another Shouhoken (or whatever it is spelled) then you do the Shinkuu Hadouken.

Look at 0:03 (a bit sooner maybe) and then at 0:12. You see that you do an additional hit to combo with your character.

Some other feedback:
- no sound when she does light or medium kick;
- no sound when she does air strong punch;
- the neutral taunt doesn't hit;
- if you shoot the Shinkuu Hadouken when on the corner, the helper remains:
Spoiler: lots of screenshots (click to see content)
- something weird happens with her strong Shouhoken:
Spoiler: a gif (click to see content)
- There's debug flood in her intro state;
- if I kill the enemy with a super and immediately cancel it with another, it creates a problem with the background effects.
Try to do Shinku Hadouken and cancel it with the Shouhoken super.

Two videos:
http://vid1066.photobucket.com/albums/u402/GodofDeath94/error1.mp4
http://vid1066.photobucket.com/albums/u402/GodofDeath94/error2.mp4

Last Edit: August 31, 2014, 01:44:45 pm by Alex Sinigaglia
Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)
#564  August 31, 2014, 04:44:38 pm
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[youtube]https://www.youtube.com/watch?v=R2CHiNnK0I8[/youtube]

In this video I see that in SF EX she can combo the first two supers, then Hadouken. But if you do the exact same with your Sakura it doesn't combo.
With your Sakura you hit with another Shouhoken (or whatever it is spelled) then you do the Shinkuu Hadouken.
The first part of that vid was 3 supers what are you talking about. That's the level 3 finish.
Look at 0:03 (a bit sooner maybe) and then at 0:12. You see that you do an additional hit to combo with your character.
I canceled faster in sfex you can do that. Feel free to play the game and my sakura.

Some other feedback:
- no sound when she does light or medium kick;
- no sound when she does air strong punch;
- the neutral taunt doesn't hit;
- if you shoot the Shinkuu Hadouken when on the corner, the helper remains:
Spoiler: lots of screenshots (click to see content)
-fixed
-fixed
-sfex didn't even have taunts so I didn't bother with that.
-That's not the helper, it's a projectile sctrl there for compatibility. The reason it sticks is because it copes the vel of the helper to ensure they stay together. The problem with this is if the helper doesn't move the projectile wont either. And there's no way to kill a projectile other than a time out which is there.
- something weird happens with her strong Shouhoken:
Spoiler: a gif (click to see content)
-fixed.
- There's debug flood in her intro state;
- if I kill the enemy with a super and immediately cancel it with another, it creates a problem with the background effects.
Try to do Shinku Hadouken and cancel it with the Shouhoken super.

Two videos:
http://vid1066.photobucket.com/albums/u402/GodofDeath94/error1.mp4
http://vid1066.photobucket.com/albums/u402/GodofDeath94/error2.mp4
-fixed
-fixed, it called two different super ko fx which is technically correct in that the next super is not supposed to hit for that to happen.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)
#565  August 31, 2014, 09:39:33 pm
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[youtube]https://www.youtube.com/watch?v=R2CHiNnK0I8[/youtube]
In this video I see that in SF EX she can combo the first two supers, then Hadouken. But if you do the exact same with your Sakura it doesn't combo.
With your Sakura you hit with another Shouhoken (or whatever it is spelled) then you do the Shinkuu Hadouken.
The first part of that vid was 3 supers what are you talking about. That's the level 3 finish.
Look at 0:03 (a bit sooner maybe) and then at 0:12. You see that you do an additional hit to combo with your character.
I canceled faster in sfex you can do that. Feel free to play the game and my sakura.

I can cancel it too. That's not the problem, the problem was the combo-ing of it (exactly like in the video you posted). I haven't tried the game yet, but that point of my feedback was based on the video you posted.

About the first part, I was talking about the combo (it was the same point I was trying to make, just splitted in two parts); I know it's a lvl 3 finisher.

Have I explained clearly what I was referring to? If not I'll do another video.

Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)
#566  August 31, 2014, 10:02:03 pm
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comboing off of what? In my vid all I did was super to super to super in both the source and mugen. The hits all match up if I wait till the latest hit to cancel in any order.

Feel free to post a vid explaining it because so far I'm still confused. Because DP super is 6 hits with 5 being the max amount of hits you can do before cancelling, and spin kick super is also 6 hits with 5 being the latest you can do. projectile is 5 hits There is no hit difference between mine and the source.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)
#567  August 31, 2014, 11:00:40 pm
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I didn't say combo-ing "off of something".
And I was talking about the supers. So if you were wondering about it and I didn't say it, I'm sorry.

Video: http://vid1066.photobucket.com/albums/u402/GodofDeath94/something-2.mp4
(I re-downloaded your Sakura with the updates)

In SF EX (the first part of your youtube video) the combo continued, here (the video I uploaded in Photobucket) it doesn't, it's a separate combo: it should be 8 hits, instead of 3 + 5. I think you should increase the ground.hittime of the hitdef in state 3050 (the one with trigger1 = AnimElem = 7):
Spoiler, click to toggle visibilty
I put ground.hittime=30 and it works ok for me.

Hopefully this explains what I meant from the start.

Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)
#568  August 31, 2014, 11:27:06 pm
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It does and I had to use 32 for it to work on training so that's what I left it as.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)
#569  September 10, 2014, 01:03:49 am
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shhhhhhhhhhhhhhhhhhhhhh you didn't see anything
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Xan

Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)
#570  September 10, 2014, 01:07:48 am
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IT'S A SECRET TO EVERYBODY.

Looking good.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)
#571  September 10, 2014, 01:39:34 am
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Nice work Kami! im always looking forward to your MVC3 projects.
http://www.twitch.tv/zer0degr33z

I sometimes stream MUGEN. Join me!
Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)
#572  September 10, 2014, 02:07:11 am
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Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)
#573  September 10, 2014, 02:20:40 am
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looks good buuuut gona be custom  or fuuuuully accurate?

Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)
#574  September 10, 2014, 02:26:46 am
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I believe its gonna be accurate, but with some things added. I actually hope he gets his COTA sprites and moves that were taken out in MvC2.
Re: The official Kamekaze wip thread: Don't stop me now.(Colossus)
#575  September 10, 2014, 02:42:53 am
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It's entirely accurate to mvc2 moveset wise. This bonus hidden super was a rouge idea that made it past the cutting room floor.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread: Don't stop me now.(See you next year)
#576  September 13, 2014, 02:36:39 am
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I wanted to do 16 chars this year and ended up doing 17 instead. And so ends my mugen year. I'll see you guys in january maybe but I'm done for now.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: The official Kamekaze wip thread: Don't stop me now.(See you next year)
#577  September 13, 2014, 03:19:10 am
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*claps* fantastic work. Take a well deserved rest. See you next year :)
Re: The official Kamekaze wip thread: Don't stop me now.(See you next year)
#578  September 13, 2014, 03:32:33 am
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So much for 'Don't Stop me Now', but every train needs to slow down.
Re: The official Kamekaze wip thread: I stop for now. (See you next year)
#579  September 13, 2014, 12:40:06 pm
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It's hookers time ! Go for broke !!!

More seriously, thanks for all these very nice releases throughout the year, you're a fabulous coder ! :)
Re: The official Kamekaze wip thread: I stop for now. (See you next year)
#580  September 13, 2014, 12:56:00 pm
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So we'll see about Frank next year, is that right?

Last Edit: September 13, 2014, 02:16:30 pm by Alex Sinigaglia