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The Tonberry (Read 6362 times)

Started by zigg4d, May 04, 2009, 10:00:31 pm
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The Tonberry
#1  May 04, 2009, 10:00:31 pm
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Last Edit: May 05, 2009, 02:30:52 am by zigg4d
Re: The Tonberry
#2  May 04, 2009, 11:15:18 pm
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YES!!! You made my day.
Thanks zigg4d!  :D
Re: The Tonberry
#3  May 04, 2009, 11:41:37 pm
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Yes testing
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Re: The Tonberry
#4  May 05, 2009, 12:12:56 am
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Hell yes
Re: The Tonberry
#5  May 05, 2009, 12:50:57 am
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Yus another awesome character added to the Mugen world  :sugoi:
Re: The Tonberry
#6  May 05, 2009, 02:25:18 am
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Ok here are the bugs I've found so far

- Tonberry does shoryuken thing to GM's Ryu, Ryu parries, Tonberry flies away
- Crouching LP misses at close range
- All 3 levels of "shoryuken" do the same damage
- LP and MP do almost the same damage
- Crouching MP is a 2 hit, one button combo and as a result it does almost the same damage as crouching HP
- The hyper "shoryuken" doesn't do that much more damage than the regular one
- Level 3 hyper is a 100% KO, this sucks.  The activation time is also really long so its easy to avoid.  Maybe lower the activation and make it a throw hyper but much less damage.
Re: The Tonberry
#7  May 05, 2009, 04:23:49 am
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Ok here are the bugs I've found so far

- Tonberry does shoryuken thing to GM's Ryu, Ryu parries, Tonberry flies away
- Crouching LP misses at close range
- All 3 levels of "shoryuken" do the same damage
- LP and MP do almost the same damage
- Crouching MP is a 2 hit, one button combo and as a result it does almost the same damage as crouching HP
- The hyper "shoryuken" doesn't do that much more damage than the regular one
- Level 3 hyper is a 100% KO, this sucks.  The activation time is also really long so its easy to avoid.  Maybe lower the activation and make it a throw hyper but much less damage.

1. that's odd, How many times have you tested this? have you been able to reproduce this glitch more than once? (cause it's basically a tweaked Kung Fu knee)

2. The hitbox is only on the knife, question- would it be more convienient for the hitbox to be on the arm as well?

3. I'm just lazy and didn't add in varied versions of the same damn special move.  :-\

4. that was a mistake on my part- I'll adjust the values for the next update   :S

5. the combo was intended, the damage was not- I'll adujst that as well.

6. It was intended to be comboable from his other attacks so I set it lower, but I can adjust that accordingly.

7.  --; the slow startup balances out it's huge damage - even with the ice counter it's still possible to miss if you're not fast enough. (besides, 100%?! wtf man? it's a reduce the foe to 1 HP not an insta kill.)
Re: The Tonberry
#8  May 05, 2009, 04:46:34 am
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Sorry I was testing in training mode so I didn't realize it brought the opponent to 1hp.  Still, I don't see the point of an attack that is so imbalanced that it has to be impossible to land.  I don't mean to sound so negative though, I think Tonberry could be a nice little character if some of the issues are fixed.
Re: The Tonberry
#9  May 05, 2009, 11:26:20 am
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I haven't tested the character, but wouldn't a super move that brings the character to 1HP be accurate to the source? Tonberry's most distinguishing feature is his knife attack that pretty much kills you if he manages to hit you. It's like that in the FF games, so I'd expect something similar to be present here.
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Re: The Tonberry
#10  May 05, 2009, 04:14:09 pm
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I haven't tested the character, but wouldn't a super move that brings the character to 1HP be accurate to the source? Tonberry's most distinguishing feature is his knife attack that pretty much kills you if he manages to hit you. It's like that in the FF games, so I'd expect something similar to be present here.

precisely.
Re: The Tonberry
#11  May 05, 2009, 04:43:37 pm
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I realize its accurate it just doesn't seem like it fits in a fighting game
Re: The Tonberry
#12  May 05, 2009, 05:15:28 pm
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strange looking char.  Saw the video and I'll test it out.  Also do you mind telling me where I could get that lifebar from the video, looks awesome?
Re: The Tonberry
#13  May 05, 2009, 06:01:25 pm
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Re: The Tonberry
#14  May 05, 2009, 06:26:56 pm
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Increase the hittime on Quickstabs it can b blocked even after the first stab hits.

On Chef's Knife for the "Boink" explod change 0 to Facing. Yes that sounds dumb but it makes it turn when he turns and doesnt cause a debug error.

I rly like him, very original.  :2thumbsup:
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Re: The Tonberry
#15  May 05, 2009, 07:25:33 pm
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it reminds me suffering moments ...  :D

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Re: The Tonberry
#16  May 05, 2009, 10:42:36 pm
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Increase the hittime on Quickstabs it can b blocked even after the first stab hits.

On Chef's Knife for the "Boink" explod change 0 to Facing. Yes that sounds dumb but it makes it turn when he turns and doesnt cause a debug error.

I rly like him, very original.  :2thumbsup:

thanks :)

1. It'll be tricky, cause one of the older versions was infinite capable, but I'll see what I can do

2. it didn't work :knife:
Re: The Tonberry
#17  May 07, 2009, 02:28:43 am
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i also had the problem where he just flew into the air for the entire match.
his opponent was yugi and i think he was just hit by a spellbinding circle when it happened
Re: The Tonberry
#18  May 07, 2009, 08:16:34 am
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I meant to say

facing = facing not facing = 0 on the explod.
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Re: The Tonberry
#19  May 07, 2009, 06:52:30 pm
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Re: The Tonberry
#20  May 08, 2009, 02:54:48 am
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Thats an error in that Yugi's coding then, the custom state that he gets put in doesn't have code that "lets go" of enemies when the targetbind wears off.
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Re: The Tonberry
#21  May 08, 2009, 06:25:00 am
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i also had the problem where he just flew into the air for the entire match.
his opponent was yugi and i think he was just hit by a spellbinding circle when it happened

did this just happen once or have you been able to it multiple times?
[/quote]

it happened once with yugi and then against another person i put him against. the cactuar he was fighting wasn't even touching him that time.
Re: The Tonberry
#22  May 09, 2009, 10:04:14 pm
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Something tells me this will turn into a VERY heated argument.....
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Re: The Tonberry
#23  May 10, 2009, 12:32:29 am
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Something tells me this will turn into a VERY heated argument.....

Then it'd likely be about the following (in any combo or order or by itself) :

A. The obviously unshaded sprites  :-X
B. The Balance of Voodoo (his primary ultimate)  --;
C. The Balance of Neutral Karma (the ice counter)  :-\
D. The glitches  :S


i also had the problem where he just flew into the air for the entire match.
his opponent was yugi and i think he was just hit by a spellbinding circle when it happened


did this just happen once or have you been able to it multiple times?
it happened once with yugi and then against another person i put him against. the cactuar he was fighting wasn't even touching him that time.

did cactuar put him in any customs states beforehand? I know the cactuar can use stop- which possibly could be the source of the glitch that time.
Re: The Tonberry
#24  May 10, 2009, 07:35:00 am
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Something tells me this will turn into a VERY heated argument.....

Then it'd likely be about the following (in any combo or order or by itself) :

A. The obviously unshaded sprites  :-X
B. The Balance of Voodoo (his primary ultimate)  --;
C. The Balance of Neutral Karma (the ice counter)  :-\
D. The glitches  :S


i also had the problem where he just flew into the air for the entire match.
his opponent was yugi and i think he was just hit by a spellbinding circle when it happened


did this just happen once or have you been able to it multiple times?
it happened once with yugi and then against another person i put him against. the cactuar he was fighting wasn't even touching him that time.

did cactuar put him in any customs states beforehand? I know the cactuar can use stop- which possibly could be the source of the glitch that time.

i'm not sure but he was casting something when tonberry seemed to interupt him. though this does not happen when my ken does a uppercut against yugi or cactuar. So i assume it is the tonberry. i love the tonberry regardless but i'm just telling you what could use fixing. i look forward to updated versions.
Re: The Tonberry
#25  May 10, 2009, 06:12:28 pm
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Still, I don't see the point of an attack that is so imbalanced that it has to be impossible to land. 

I think you can think of it as the Critical Finish attack in Soul Calibur 4, regardless of health the person is defeated (though this 1 only leaves one health.) I see the point and wish many characters had a completely unique attack that played special epic music when a person performs it,  it would be excellent.  I picture it as being a move that is difficult to land and has many criteria to fulfill before it is available.
First I was like: -_-
Then I was like: FUUUUUUU