Videohttp://www.youtube.com/watch?v=UPdBOAnYeNUObligatory anim download (with updated readme)http://www.mediafire.com/?mgm2wzj5jqdBugs are detailed in the readme, I don't know how to fix them... comments? (besides the sprites, I frickin know they need shading, I would have gotten bored out of my frickin mind & moved on to something else if all I worked on was sprites)
Ok here are the bugs I've found so far- Tonberry does shoryuken thing to GM's Ryu, Ryu parries, Tonberry flies away - Crouching LP misses at close range- All 3 levels of "shoryuken" do the same damage- LP and MP do almost the same damage- Crouching MP is a 2 hit, one button combo and as a result it does almost the same damage as crouching HP- The hyper "shoryuken" doesn't do that much more damage than the regular one- Level 3 hyper is a 100% KO, this sucks. The activation time is also really long so its easy to avoid. Maybe lower the activation and make it a throw hyper but much less damage.
InputInterface said, May 05, 2009, 02:25:18 amOk here are the bugs I've found so far- Tonberry does shoryuken thing to GM's Ryu, Ryu parries, Tonberry flies away - Crouching LP misses at close range- All 3 levels of "shoryuken" do the same damage- LP and MP do almost the same damage- Crouching MP is a 2 hit, one button combo and as a result it does almost the same damage as crouching HP- The hyper "shoryuken" doesn't do that much more damage than the regular one- Level 3 hyper is a 100% KO, this sucks. The activation time is also really long so its easy to avoid. Maybe lower the activation and make it a throw hyper but much less damage.1. that's odd, How many times have you tested this? have you been able to reproduce this glitch more than once? (cause it's basically a tweaked Kung Fu knee)2. The hitbox is only on the knife, question- would it be more convienient for the hitbox to be on the arm as well? 3. I'm just lazy and didn't add in varied versions of the same damn special move. 4. that was a mistake on my part- I'll adjust the values for the next update 5. the combo was intended, the damage was not- I'll adujst that as well.6. It was intended to be comboable from his other attacks so I set it lower, but I can adjust that accordingly.7. the slow startup balances out it's huge damage - even with the ice counter it's still possible to miss if you're not fast enough. (besides, 100%?! wtf man? it's a reduce the foe to 1 HP not an insta kill.)
Sorry I was testing in training mode so I didn't realize it brought the opponent to 1hp. Still, I don't see the point of an attack that is so imbalanced that it has to be impossible to land. I don't mean to sound so negative though, I think Tonberry could be a nice little character if some of the issues are fixed.
I haven't tested the character, but wouldn't a super move that brings the character to 1HP be accurate to the source? Tonberry's most distinguishing feature is his knife attack that pretty much kills you if he manages to hit you. It's like that in the FF games, so I'd expect something similar to be present here.
SeanAltly said, May 05, 2009, 11:26:20 amI haven't tested the character, but wouldn't a super move that brings the character to 1HP be accurate to the source? Tonberry's most distinguishing feature is his knife attack that pretty much kills you if he manages to hit you. It's like that in the FF games, so I'd expect something similar to be present here.precisely.
strange looking char. Saw the video and I'll test it out. Also do you mind telling me where I could get that lifebar from the video, looks awesome?
here, go to downloads, addons, mercury lifebars, go straight for those unless your wanna hit the 10 page view limit quickly
Increase the hittime on Quickstabs it can b blocked even after the first stab hits.On Chef's Knife for the "Boink" explod change 0 to Facing. Yes that sounds dumb but it makes it turn when he turns and doesnt cause a debug error.I rly like him, very original.
Hadoabuser said, May 05, 2009, 06:26:56 pmIncrease the hittime on Quickstabs it can b blocked even after the first stab hits.On Chef's Knife for the "Boink" explod change 0 to Facing. Yes that sounds dumb but it makes it turn when he turns and doesnt cause a debug error.I rly like him, very original. thanks 1. It'll be tricky, cause one of the older versions was infinite capable, but I'll see what I can do2. it didn't work
i also had the problem where he just flew into the air for the entire match. his opponent was yugi and i think he was just hit by a spellbinding circle when it happened
Hadoabuser said, May 07, 2009, 08:16:34 amI meant to say facing = facing not facing = 0 on the explod.yep, that was it- thanks dolphinsays said, May 07, 2009, 02:28:43 ami also had the problem where he just flew into the air for the entire match. his opponent was yugi and i think he was just hit by a spellbinding circle when it happeneddid this just happen once or have you been able to it multiple times?
Thats an error in that Yugi's coding then, the custom state that he gets put in doesn't have code that "lets go" of enemies when the targetbind wears off.
dolphinsays said, May 07, 2009, 02:28:43 ami also had the problem where he just flew into the air for the entire match. his opponent was yugi and i think he was just hit by a spellbinding circle when it happeneddid this just happen once or have you been able to it multiple times?[/quote]it happened once with yugi and then against another person i put him against. the cactuar he was fighting wasn't even touching him that time.
Sephiroth9999 said, May 09, 2009, 10:04:14 pmSomething tells me this will turn into a VERY heated argument.....Then it'd likely be about the following (in any combo or order or by itself) :A. The obviously unshaded sprites B. The Balance of Voodoo (his primary ultimate) C. The Balance of Neutral Karma (the ice counter) D. The glitches dolphinsays said, May 08, 2009, 06:25:00 amdolphinsays said, May 07, 2009, 02:28:43 ami also had the problem where he just flew into the air for the entire match. his opponent was yugi and i think he was just hit by a spellbinding circle when it happenedzigg4d said, May 07, 2009, 06:52:30 pmdid this just happen once or have you been able to it multiple times?it happened once with yugi and then against another person i put him against. the cactuar he was fighting wasn't even touching him that time.did cactuar put him in any customs states beforehand? I know the cactuar can use stop- which possibly could be the source of the glitch that time.
zigg4d said, May 10, 2009, 12:32:29 amSephiroth9999 said, May 09, 2009, 10:04:14 pmSomething tells me this will turn into a VERY heated argument.....Then it'd likely be about the following (in any combo or order or by itself) :A. The obviously unshaded sprites B. The Balance of Voodoo (his primary ultimate) C. The Balance of Neutral Karma (the ice counter) D. The glitches dolphinsays said, May 08, 2009, 06:25:00 amdolphinsays said, May 07, 2009, 02:28:43 ami also had the problem where he just flew into the air for the entire match. his opponent was yugi and i think he was just hit by a spellbinding circle when it happenedzigg4d said, May 07, 2009, 06:52:30 pmdid this just happen once or have you been able to it multiple times?it happened once with yugi and then against another person i put him against. the cactuar he was fighting wasn't even touching him that time.did cactuar put him in any customs states beforehand? I know the cactuar can use stop- which possibly could be the source of the glitch that time.i'm not sure but he was casting something when tonberry seemed to interupt him. though this does not happen when my ken does a uppercut against yugi or cactuar. So i assume it is the tonberry. i love the tonberry regardless but i'm just telling you what could use fixing. i look forward to updated versions.
InputInterface said, May 05, 2009, 04:46:34 amStill, I don't see the point of an attack that is so imbalanced that it has to be impossible to land. I think you can think of it as the Critical Finish attack in Soul Calibur 4, regardless of health the person is defeated (though this 1 only leaves one health.) I see the point and wish many characters had a completely unique attack that played special epic music when a person performs it, it would be excellent. I picture it as being a move that is difficult to land and has many criteria to fulfill before it is available.