... OF MAKING STAGES Okay guys, I know I shouldn't be announcing a tutorial here, but with the time I've spent on it, I think I've achieved writing the most complete tutorial on stage making to date. And since people look out this section much more than the tips & tutos one, I figured it'd be interesting for everybody to know about this tutorial.The tutorial is kinda interactive, and will allow you to create (from PNG sprites included in a link), this stage :It also has many advices on the mistakes to avoid, how to apply a palette to a sprite (not for stages only), etc.Give me feedback, whether you're a beginner or a pro.Here's the link : http://mugenguild.com/forumx/index.php?topic=104470.0
WHERE CAN I FIND THIS AWESOME STAGE!?!?!!?!?Spoiler, click to toggle visibiltyDownloading now.Thanks for the tutorial.
First of all, congrats. It's great to see some people still care about teaching MUGEN.Now, on feedback.On applying a palette to a file... you've done incredibly detailed, yet Adobe Photoshop ain't the only tool used, nor is it free. Why not just telling to reduce to 256 colours and teach Paletero?The rest is just perfect, and I do think with just a bit more writing you could easily turn this into a 'How to make an .ACT, .AIR and .SFF file?', which would also apply to characters.
Thanks to the mod/admin who stickied my tutorial. @ Exshadow : not sure you're the kind who needs this tutorial the most. @ Lasombra Demon : thanks for the feedback. I know I should have used The Gimp, because it's free and thus accessible to everybody. However, I wrote the tutorial with the tool I'm the most used to. Concerning paletero, I've never used it, so I cannot tell ...Yeah, I guess I could be writing a bit more to expand the tutorial to other aspects of character making. I'll think about it, but I've spent the last few days finishing a 65 pages report for my school, as well as writing this tutorial, so I think writing wall of texts is not my priority for now.
OMG! great tuto cybaster! you gave me the way and desire to make a stage! thank you Cybaster and very useful/precious tuto for a beginner like me (and for others)
A very minor nitpick, Cy: the "ASxxxDyyy" anim transparency parameter only works in WinMUGEN (and Linux MUGEN, if I remember correctly.). Not that most stage makers nowadays are working in DOS, but it's just something to note.Anyways, the tutorial is definitely required reading when it comes to stage making for vets and noobs alike. I even picked up a couple things from it. Good job, Cy!
im working on stages right now, to go with my rather bad character, so i do appreciate this, most of them come out really badafter trying this ill get back to you with feedback.
mh777 said, August 29, 2009, 08:02:51 pmA very minor nitpick, Cy: the "ASxxxDyyy" anim transparency parameter only works in WinMUGEN (and Linux MUGEN, if I remember correctly.). Not that most stage makers nowadays are working in DOS, but it's just something to note.Yeah, I thought about writing that, but I figured out that anybody creating stage nowadays would be using Winmugen (or Linux Mugen) anyway.QuoteAnyways, the tutorial is definitely required reading when it comes to stage making for vets and noobs alike. I even picked up a couple things from it. Good job, Cy! W00t, I learned something to the mighty mh777 !!! And thanks guys for the kind words !
This is very good Cybaster, you did an amazing job here. Wish something like this was around when i first got into mugen, thanks for sharing! Can't imagine how much work went into this
Propz man, very accurate a detailed, newbies, get ready to take the risk, no excuses with this shit (me too )
Quote- Values under "Common" should NOT be modified. If you do so, it may result in infinites because the characters' cornerpush will be screwed.I think "leftbound and rightbound should NOT be lowered" would be better. If you want to make a really long stage, you need to increase these values or you can run into character problems as well. When I had a boundleft -600/boundright 600, Ryu by P.o.t.S. would get his Shinkuu HadouKen stuck on the right side wall because the stage wasn't wide enough. Jill by BEK/XCB would get her Cerberus stuck there also, so it was not an isolated incident. ---Regarding tile and tilespacing: Quote- tile is a boolean. It's either 0, either 1. No, it's not. Tile can be whatever value you need it to be so long as it is a whole number. When tile is set to anything over 1, it will cease to be infinite. Tile = 2,0 will show the stage item in the original location, and will place one more time, horizontally in ths case. So tile = 2,0 is showing the item two times. You can use tile this way to place something on the screen a limited number of times. I think it would be good to point out that for tiled animations it is absolutely necessary to have tilespacing. Otherwise they'll get that smeared effect. The tilespacing should be at least the width of the widest image in the animation. Also, to avoid the problem of stuff disappearing when it is only partially offscreen when on the right side, it would be good to specifically recommend that tiled animation sprites be placed at 0 for the X value in the .sff. ---For parallax, here is another excellent post by Orbinaut (previously Shift b is B): http://mugenguild.com/forumx/index.php?topic=85746.msg737002#msg737002---No explanation of how "window = " works? ---For background controllers, there is another error in the docs you should include: Quote[BGCtrl]type = EnabledThat's how it is in the docs, but having the "d" on the end will make mugen crash. It needs to be: Quote[BGCtrl]type = EnableIf you want to have more in depth background controller information, you can link to my tutorial videos that I made for the Phantom G forum. http://phantomgs.forumotion.net/help-f34/tamez-s-tips-tricks-and-tutorials-t118.htmI'll let you know if there's more.