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The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM] (Read 1947 times)

Started by stig87, January 23, 2008, 10:41:25 pm
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The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#1  January 23, 2008, 10:41:25 pm
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Ok the wip is old, maybe even ancient. I keep getting people asking me when he will be done, when this and when that, but I have always said, I DONT HAVE ANY IDEAS FOR HIM!!!
He's empty, he has his hypers, but he has NO supers. and since supers make or break the character, i haven't released him

I open this thread to once again and HOPEFULLY FOR THE LAST TIME ask for suggestions.
What moves would you like to see in Captain Ginyu.
SPECIAL MOVES
NOT HYPERS

So don't go suggesting milky cannon or Change now....ITS ALREADY THERE.
And dont go asking how the change now move is done(this thread isn't for that as i've explained it before in my other threads....USE THE SEARCH/Archive)

I just want some reasonable suggestions for good special moves

Hopefully i can get some REAL suggestions. Some stuff that will really help me. Otherwise there won't be any ginyu releases coming.

And for anyone who wants screenshots, you can visit my site, ginyu's got his own little page with all that kinda stuff....everything but a download
I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.
Last Edit: January 23, 2008, 10:57:47 pm by stig87
Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#2  January 23, 2008, 10:49:32 pm
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Ground wave.
Move backwards into elbow into face dash.
Hypertaunt.
Angled attack ( like jaguar tooth in Adon, jump to wall, dash into enemy.)
Barrier, a simple, low damage move whose only utility is to nullify opponents blasts.( it would be shot and it would either erupt from the ground and "eat" the projectiles, or be formed from his hands and return them)

some kind of command throw where he kicks the opponents upwards, flies into them and slams them down .
Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#3  January 23, 2008, 10:59:53 pm
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Ground wave.
Move backwards into elbow into face dash.
Hypertaunt.
Angled attack ( like jaguar tooth in Adon, jump to wall, dash into enemy.)
Barrier, a simple, low damage move whose only utility is to nullify opponents blasts.( it would be shot and it would either erupt from the ground and "eat" the projectiles, or be formed from his hands and return them)

some kind of command throw where he kicks the opponents upwards, flies into them and slams them down .

good suggestions...explain what that ground wave is though
I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.
Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#4  January 24, 2008, 12:21:44 am
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see u gotta look back at certain moves he did during the dbz episodes such as: a sorta tornado kick? not like ryu's hurricane kick but where he spins his whole body around like a tornado... but on the ground and finishes with one kick
also add the ever so popular hadoken... its undisposable in all dbz characters but make it purple
hmm how about a move where he goes underground and then pops up doing an uppercut sorta like ryu's dragon punch
Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#5  January 24, 2008, 12:23:12 am
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Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#6  January 24, 2008, 01:02:22 am
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Ground wave.
Move backwards into elbow into face dash.
Hypertaunt.
Angled attack ( like jaguar tooth in Adon, jump to wall, dash into enemy.)
Barrier, a simple, low damage move whose only utility is to nullify opponents blasts.( it would be shot and it would either erupt from the ground and "eat" the projectiles, or be formed from his hands and return them)

some kind of command throw where he kicks the opponents upwards, flies into them and slams them down .
Wow those are some pretty good ideas. It'd be a good use for your WIP, Stig. It's Jorgie btw >_>

Anyway yeah, good luck on this. You should definately use those. Those are some good ideas and it would fit Ginyu very well.

blunted

Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#7  January 24, 2008, 01:05:13 am
a Guldo striker. or a spinning pose like Mr. Satan has? I don't know if you're willing to edit the sprites.  :ninja:
Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#8  January 24, 2008, 01:45:57 am
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A Possible Recoom striker where he like powerbombs them or something
Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#9  January 24, 2008, 02:31:49 am
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It might work if you gave him a Recoom helper since Recoom is well part of the force, although he's not important enough. =P. Maybe juice as he was there during the fight, and did attempt to do something......but I don't think thats necessary.
It's been a while since I saw ginyu fight so I cant cant suggest much, but review the episodes and see some of his different moves.
Iced's idea's are really nice btw, stick to those they'd fit him.
Last Edit: January 24, 2008, 04:23:50 am by ssjsongoku
Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#10  January 24, 2008, 03:16:31 am
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I can't do a recoom striker because recoom will eventually be made. Whether it's by me or by choujin.
Guildo as a striker is more plausible. I would need some good custom sprites for that though.

Some sprites of guildo doing his throwing motion  would be nice.
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Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#11  January 24, 2008, 06:31:24 pm
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what about a move where he calls in the rest of the gunyu force and they all hit as  they jump on screen and do a big group pose?
Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#12  January 24, 2008, 11:53:12 pm
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what about a move where he calls in the rest of the gunyu force and they all hit as  they jump on screen and do a big group pose?

I cant have moves that use characters that are already in the game. It would be wierd to call in burter when you are fighting burter. Thats why guildo is the only feasible striker, he will never be made.
I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.
Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#13  January 24, 2008, 11:59:47 pm
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what about a move where he calls in the rest of the gunyu force and they all hit as  they jump on screen and do a big group pose?

I cant have moves that use characters that are already in the game. It would be wierd to call in burter when you are fighting burter. Thats why guildo is the only feasible striker, he will never be made.

Add identifiers, if the character detects that his opponent is one of the persons on the move, that "part" of the move simply wont come out, or alternatively, that move gets dehactivated when facing elements of the same team.
Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#14  January 25, 2008, 12:37:41 am
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Thats a good idea.
Make it so that he always calls a ginyu force member, but always different from the one he's fighting.
That'd be great actually  :sugoi:
Would require the guildo sprites though.
Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#15  January 25, 2008, 02:22:28 am
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hmm..good idea...but i suck at edits. Now if i could get just one person to make me some guildo edits..that would be fine.. But I think i'll use that idea of having each member pop in.

anyone willing to try edits let me know
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Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#16  January 29, 2008, 01:56:21 am
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see u gotta look back at certain moves he did during the dbz episodes such as: a sorta tornado kick? not like ryu's hurricane kick but where he spins his whole body around like a tornado... but on the ground and finishes with one kick
also add the ever so popular hadoken... its undisposable in all dbz characters but make it purple
hmm how about a move where he goes underground and then pops up doing an uppercut sorta like ryu's dragon punch

I hadnt read your post but the last two are already in the character I'll consider implementation of the first
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Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#17  January 29, 2008, 02:48:41 pm
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Nothing much to add after Iced's suggestions.

Energy wave and barrier from the gorund would indded work very well.
A flaming flying kick would wrok too IMO.
Maybe a sliding kick too.
Also, I'm not 100% sure, but doesn't he perform at some point Goku's sunburst move ? If it's the case, it may be a nice idea to add this move.
Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#18  January 31, 2008, 08:28:15 pm
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Ok so its all getting done. I can see the light at the end of the tunnel.
Ginyu has a full set of specials now including a sliding/spinning kick and the "come from underground" uppercut

I'm happy with the set of moves he has now, so from here on out its just move tweaking.(mostly on the change now move)

Ive been trying to ensure that all of my characters give a different feel and fighting experience. However ginyu's size my make him feel similar to burter. He totaly lacks the that speed element though.

Also just as in the series, the Change now move is only beneficial if used in desperaction....I.E. (Your opponent has more life and power than you).............And I've ensured that its quite dangerous to use or misuse it other wise.
If you some how manage to do the move at the wrong time, and it happens to get blocked...............................lets just say you'll be "green" for the rest of the round.

ALSO...I NEED THE JAPANESE SOUNDS FOR GINYU. I know somebody out there in mugenland besides MV can help me out on this endeavor.

And i could still use a couple of guildo sprites if anybody wants to take a shot at making them or finding me some that are useful.


I plan on getting all of this stuff done soon. The main reason ginyu hasnt been released is because I hit blocks on what to give him and I wasn't satisfied with the quality of his moves or his code. A year worth of learning and 6 characters has giving me a better bag of tricks.

THIS WILL be the LAST Ginyu "WIP" thread.
I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.
Re: The ULTIMATE(LAST) Captain Ginyu THREAD [MUGEN DBZ DREAM]
#19  February 07, 2008, 05:27:00 am
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Well I'm almost done. I still have no japanese dialogues.
I guess the japanese version won't say anything until i get some voices.

I'll be doing ai, and an english SND as well as releasing updates for my other chars
I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.