Ok I'll try to fix the head, I was using the reference from youtube using GFXGale, thanks Pachi and Balthy XD
Also near the feet, near the end of the animation, it looks bad as the entire sprite is pulled back and only the feet remain stationary.
That looks pretty okay, I just think that, in the 3rd sprite, his left could have a little more of line detail for the muscles, and his right arm could have better lining and anti-aliasing, considering how cropped his arm looks right now.
Wind Waker Ganondorf + Alternate Palette Not exactly CvS style but I didn't want to create a whole thread for the sake of one sprite and couldn't find a more fitting place for it...
I had the same problem with my recent MvC sprite edits... the only CPS2 thread is 3 years old and I didn't feel like bumping it I vote that someone else bump the CPS2 thread and maybe have one of the mods create something called "Custom sprite style thread"!
Me with my Spirit Dragon Sword (this more of trace edit in other words I redrew on top of kyo's stance as a base on a new layer after scaling him to my height the sword is hand drawn :p ) meh it's a prototype though
hi everyone,here's my take of svc balrog in cvs-ish style.let me know what you think... not quite satisfied with the shirt ans shorts...but it'll do it for the moment (maybe some help???)
I think you should increase the contrast on his skin a little, and same goes for his gloves. Other than that, it seems quite fine.
thanks for the quick comments!as you can see I tried to match the shading of cvs joe... so what should I improve to make it better?ps: made some minor fixes
Here is the original image of the promo I used for [this encyclopedia]Stage image from [6noodle9]Ohhh lord I love being that mean Too bad It wouldn't happen, except if we make it happen... who knows