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[Theme Thread] CVS Sprite thread (Read 609243 times)

Started by Hoshi, April 21, 2010, 09:51:37 pm
Re: [Theme Thread] CVS Sprite thread
#4181  April 29, 2014, 01:09:27 pm
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The punch looks like its missing 3 frames all together.
Re: [Theme Thread] CVS Sprite thread
#4182  April 29, 2014, 05:07:42 pm
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The punch itself is fine whether you don't see the fist or not I think but there's got to be a little more lower body movement
Re: [Theme Thread] CVS Sprite thread
#4183  April 29, 2014, 06:59:00 pm
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I believe the sprite is pretty good the way it is. Plenty of characters have light attacks that are pretty static and if Joes fist is quicker than the eye can see then so be it. As long as Zreo makes the legs look more original in the end then the animation should be fine.

     Posted: April 29, 2014, 09:22:55 pm
...then again. Now that I'm able to see on a PC the animation would look less jerky if the (artist's) left arm didn't move so much. Keep it upright and let it just move   over to the left just a bit during the punch.
Re: [Theme Thread] CVS Sprite thread
#4184  April 30, 2014, 02:59:36 pm
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I agree that you should at least see the fist as it should hit, and the animation could use more core and leg animation.  Any punch with proper impact tenses at the end of it, lest you merely waste energy waving your arms around for no reason.

The same goes for the idle animation.  Just moving parts around per frame looks unnatural, it could use quite a bit more fluidity throughout the entire body.
Re: [Theme Thread] CVS Sprite thread
#4185  April 30, 2014, 11:53:02 pm
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The same goes for the idle animation.  Just moving parts around per frame looks unnatural, it could use quite a bit more fluidity throughout the entire body.

I'm working on it.
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Re: [Theme Thread] CVS Sprite thread
#4186  May 02, 2014, 09:02:40 pm
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Some thing like that should work ... Not CVS
Re: [Theme Thread] CVS Sprite thread
#4187  May 03, 2014, 04:52:08 pm
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Re: [Theme Thread] CVS Sprite thread
#4188  May 15, 2014, 05:17:20 am
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Re: [Theme Thread] CVS Sprite thread
#4189  May 17, 2014, 08:51:29 pm
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Oh my god, really nice Edge.

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Re: [Theme Thread] CVS Sprite thread
#4190  May 20, 2014, 09:55:40 am
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(warning:  do not sprite when you're sick)
Today on "fever deliriums":  Ultimate Deity, Gill + Orochi

Re: [Theme Thread] CVS Sprite thread
#4191  May 20, 2014, 11:10:51 am
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That'd be a nasty final boss
Re: [Theme Thread] CVS Sprite thread
#4192  May 20, 2014, 05:33:11 pm
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Re: [Theme Thread] CVS Sprite thread
#4193  May 20, 2014, 07:02:34 pm
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Last Edit: May 20, 2014, 07:08:49 pm by Alex Sinigaglia
Re: [Theme Thread] CVS Sprite thread
#4194  May 21, 2014, 10:25:48 pm
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(warning:  do not sprite when you're sick)
Today on "fever deliriums":  Ultimate Deity, Gill + Orochi



At quick look i thought that's Gill + Ultimate Rugal.
Oh hey... Damn, so what would Gill + Ultimate Rugal + Orochi look like?! :-O
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Re: [Theme Thread] CVS Sprite thread
#4195  May 22, 2014, 01:47:52 am
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Re: [Theme Thread] CVS Sprite thread
#4196  May 27, 2014, 01:27:11 am
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Re: [Theme Thread] CVS Sprite thread
#4197  May 27, 2014, 01:36:22 am
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Orochi gill is epic..Just imagine the moveset if he became a full character. Might make Oni crap his pants.


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Re: [Theme Thread] CVS Sprite thread
#4198  May 27, 2014, 01:45:22 am
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You mean Omni? Not sure if Touhou and death metal could beat the fatality at the Pacific Rim stage from SF4.
Re: [Theme Thread] CVS Sprite thread
#4199  May 29, 2014, 02:37:20 pm
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CvS-ish Daniel Sprite



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Re: [Theme Thread] CVS Sprite thread
#4200  May 29, 2014, 07:08:26 pm
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Well, tell you what, the design doesn't really screams for CvS. Not only the shading style still feels too different, but CvS style consists of more realistic proportions, rather than just being cartoony or something like that.