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[Theme Thread] CVS Sprite thread (Read 609250 times)

Started by Hoshi, April 21, 2010, 09:51:37 pm
Re: [Theme Thread] CVS Sprite thread
#4461  August 23, 2014, 09:55:47 pm
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Re: [Theme Thread] CVS Sprite thread
#4462  August 23, 2014, 11:22:17 pm
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The issue with Karin is not "fat legs", the entire sprite is scaled incorrectly. First off, any CPS sprite needs to be scaled by 78% or so in width to look right in 4:3/square pixel proportions, and even then I'm not sure the overall scale quite matches, she might need to be a little bit bigger to match the proper cvs scale.

I guess a lot of people have trouble seeing how weird fat CPS sprites look with square pixels, so if you find yourself having any trouble seeing the difference between CPS and cvs sprites (basically, if you think CPS sprites look fine and totally normal on your computer screen), just rotate any CPS sprite by 90 degrees and hopefully the difference should be clear. If you're still having trouble, rotate a sprite of your character knocked down and compare it to a sprite of them standing up straight, and it should become painfully clear :P
Re: [Theme Thread] CVS Sprite thread
#4463  August 23, 2014, 11:32:52 pm
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83% gets it from 384 to 320 in width and is what CvS2 and CFJ use for the SFA and DS characters.
Re: [Theme Thread] CVS Sprite thread
#4464  August 24, 2014, 12:47:57 am
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The issue with Karin is not "fat legs", the entire sprite is scaled incorrectly. First off, any CPS sprite needs to be scaled by 78% or so in width to look right in 4:3/square pixel proportions, and even then I'm not sure the overall scale quite matches, she might need to be a little bit bigger to match the proper cvs scale.

I guess a lot of people have trouble seeing how weird fat CPS sprites look with square pixels, so if you find yourself having any trouble seeing the difference between CPS and cvs sprites (basically, if you think CPS sprites look fine and totally normal on your computer screen), just rotate any CPS sprite by 90 degrees and hopefully the difference should be clear. If you're still having trouble, rotate a sprite of your character knocked down and compare it to a sprite of them standing up straight, and it should become painfully clear :P

this.

it's also very noticeable on kick moves.
Re: [Theme Thread] CVS Sprite thread
#4465  August 24, 2014, 09:19:34 pm
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Mai Again...

I Still not liking this costume, but no one made so here it is.
Re: [Theme Thread] CVS Sprite thread
#4466  August 24, 2014, 10:13:09 pm
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I know your feeling, I'd rather work in any of the abandoned concept customes. you gave em an idea to do the motw one.
Re: [Theme Thread] CVS Sprite thread
#4467  August 25, 2014, 11:14:59 pm
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83% gets it from 384 to 320 in width and is what CvS2 and CFJ use for the SFA and DS characters.
That doesn't sound right. 320/384 is about 83%, yes, but it doesn't account for the difference in height (384x224 vs 320x240) and thus overall proportion. If you're saying that's how they scaled the sprites in the CVS games, I don't have any reason to disbelieve you, but it sure sounds weird.
Re: [Theme Thread] CVS Sprite thread
#4468  August 26, 2014, 12:01:17 am
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Well...after all this "stuff"
Is this CVS sprite correct?
Spoiler, click to toggle visibilty
Re: [Theme Thread] CVS Sprite thread
#4469  August 26, 2014, 01:43:01 am
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Nice sprites, guys :)

Long time without posting a sprite here and I like the result this time. I "improved" an old sprite I've done, this time is Ahri from League of Legends :)

Spoiler: Because I know you all and you'd like to see it without BG (click to see content)
Spoiler: Old version (click to see content)
Re: [Theme Thread] CVS Sprite thread
#4470  August 26, 2014, 09:59:49 pm
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Go for Jinx :ninja:

Nice sprite :)
Re: [Theme Thread] CVS Sprite thread
#4471  August 26, 2014, 10:15:39 pm
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Re: [Theme Thread] CVS Sprite thread
#4472  August 27, 2014, 01:13:20 am
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Some work over here.

I wish a CVS Sagat
Spoiler, click to toggle visibilty
Re: [Theme Thread] CVS Sprite thread
#4473  August 27, 2014, 01:41:02 am
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Loving to see this nice looking Sagat anim. Nice work.
Re: [Theme Thread] CVS Sprite thread
#4474  August 27, 2014, 01:43:06 am
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You're getting really good at this!
I hope that Charlie is a secret wip!
Re: [Theme Thread] CVS Sprite thread
#4475  August 28, 2014, 06:18:56 pm
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I hope that too JNP, but it was just an attempt bro. I ain't that talented to do a full char  :bigcry:
Anyway, here's a CVS Tiger Uppercut
Spoiler, click to toggle visibilty
Re: [Theme Thread] CVS Sprite thread
#4476  August 28, 2014, 06:49:53 pm
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It's pretty good. I only noticed his face in it, though. Seems rather wide and flat and his ear seems... almost gone.You might want to shade that a little.
Re: [Theme Thread] CVS Sprite thread
#4477  August 28, 2014, 07:34:34 pm
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This frame has strong in-lines and out-lines.

So I decided to edit it a little bit:


I hope you keep at it, you're doing great so far. Just don't forget about small details in the sprites.

Last Edit: August 28, 2014, 07:40:50 pm by Alex Sinigaglia
Re: [Theme Thread] CVS Sprite thread
#4478  August 28, 2014, 08:59:18 pm
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What's that near his ear?
Re: [Theme Thread] CVS Sprite thread
#4479  August 28, 2014, 09:02:18 pm
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It's a scar he has also in the SFA sprites.

Here:

Last Edit: August 28, 2014, 09:09:32 pm by Alex Sinigaglia
Re: [Theme Thread] CVS Sprite thread
#4480  August 29, 2014, 01:45:15 am
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Thanks Alex, it's a great new to hear that from you  ;D
Spoiler, click to toggle visibilty