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[Theme Thread] CVS Sprite thread (Read 609248 times)

Started by Hoshi, April 21, 2010, 09:51:37 pm
Re: [Theme Thread] CVS Sprite thread
#601  February 16, 2011, 06:21:50 pm
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Thanks for the comments ;)

@Jesuszilla, thanks, I know about the smile, but I just didn't wanna do the smile ;D Hmmm... the pants, I thought if I put more shadows it would see overcharged :-\
Re: [Theme Thread] CVS Sprite thread
#602  February 16, 2011, 09:22:13 pm
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Hey guys, I'm working on a Zero sprite

But I can't get the shading right, also I think it looks okay but are there any areas you guys think I could fix? Thanks.
Re: [Theme Thread] CVS Sprite thread
#603  February 17, 2011, 08:24:53 am
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http://irwt.smeenet.org/

Spriters, this site is your BnB. Bookmark it, remember it.



  • First thing I could see is that it needs more antialiasing.
  • Second, not enough contrast in the yellows of the hair. You did some NICE antialiasing there, but still, it's unnecessary. I replaced that color with the next darkest shade and still got the same effect.
  • Knowing Zero, I can understand the colors for the jewel, but that order still looks strange.
  • You have a good antialiasing effect going with the reds I think, so the contrast between shades 2 and 4, while minimal, seems good enough!
  • Black shades on the legs and arms: too many colors. I'd keep it to just 3 since they are not part of major areas. Red is featured prominently, for example
  • Bracelet and hand colors: DEFINITELY need contrast. Make the darker shades darker.
  • The hips need more shade.
  • Go for a different set of yellows for the parts of the body. Hair is fine, but the gold trim needs work.

... so maybe I correct my first statement: there IS antialiasing, just maybe too much of it where it's not needed, and not used where it could probably use it .

Also remember that light source comes from directly at the top.
Last Edit: February 17, 2011, 08:29:00 am by STR4WB3RRY R3D ST4R
Re: [Theme Thread] CVS Sprite thread
#604  February 17, 2011, 12:47:54 pm
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Now? :)


Wich one is better? :???:
Last Edit: February 17, 2011, 01:02:03 pm by .Hades.
Re: [Theme Thread] CVS Sprite thread
#605  February 17, 2011, 08:10:31 pm
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Can't really tell. But both share issues. What's with that horizontal line in the middle of the pants? That would be a pain to sprite in a set so there's really no need for it. The shirt could use more shade near the top-right and less highlights.

The jacket also looks a bit misshapen. I kinda prefer how the old one looked.


Way too much highlight.Skin looks perfect. The smile could probably use some antialias. Nose is too pointed and could probably be solved by having a darker pixel on the tip.
Re: [Theme Thread] CVS Sprite thread
#606  February 18, 2011, 12:58:00 am
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awesome sprite! i like it alot ;D

Spoiler, click to toggle visibilty
Re: [Theme Thread] CVS Sprite thread
#607  February 18, 2011, 01:17:03 am
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Markus, you're doing sprites more cool! :D

Anyway, nice job, but see the hands, she doesn't have fingers!!!! :S
Re: [Theme Thread] CVS Sprite thread
#608  February 18, 2011, 01:20:58 am
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that's what makes my work unique ;P

nah, I suck doing hands or fingers :(
Re: [Theme Thread] CVS Sprite thread
#609  February 18, 2011, 07:12:53 am
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How about now? I tried to fix what you said, here's the updated version:

Left is old, Right is new. I used the Zero sprite on that website as a reference.
Re: [Theme Thread] CVS Sprite thread
#610  February 18, 2011, 08:04:40 am
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I'm about to go to bed so if there are any errors, I'll catch them tomorrow, but until then, you did an EXCELLENT job! Much improvement. You are catching on fast.
Re: [Theme Thread] CVS Sprite thread
#611  February 18, 2011, 08:22:07 am
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JZ took the words right out of my mouth. That was a HUGE improvement.
Re: [Theme Thread] CVS Sprite thread
#612  February 18, 2011, 03:20:25 pm
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Nice!
Re: [Theme Thread] CVS Sprite thread
#613  February 18, 2011, 07:11:48 pm
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Well now that I'm more awake, and this is gonna be quick:

  • Something about the collar thing bothers me. Just looks kinda misshapen.
  • I indexed only the newer sprite. 45 colors. There must be some inconsistency going on here... That sprite should only be around 28 colors (since your last sprite should have had 30 colors, going by the palette you made). You can avoid this by making the palette in the right corner like you did before and make sure to ONLY use those colors. Then you index it (Image > Mode > Indexed color).
Re: [Theme Thread] CVS Sprite thread
#614  February 19, 2011, 09:45:39 am
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Re: [Theme Thread] CVS Sprite thread
#615  February 19, 2011, 10:34:44 am
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Nice, but not quite CvS. You need your own thread because that's a unique style.
Re: [Theme Thread] CVS Sprite thread
#616  February 19, 2011, 04:17:39 pm
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Re: [Theme Thread] CVS Sprite thread
#617  February 21, 2011, 03:06:09 am
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Sorry. I honestly started with CvS intentions.
Re: [Theme Thread] CVS Sprite thread
#618  February 21, 2011, 03:48:11 am
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And you made BETTER. Seriously, those are awesome.
Re: [Theme Thread] CVS Sprite thread
#619  February 21, 2011, 05:01:35 am
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Best looking (Final Fantasy) sprites I've seen so fare. :yes:
Re: [Theme Thread] CVS Sprite thread
#620  February 22, 2011, 06:44:32 am
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How about now? :O


With this one I also changed the circle thing on his right foot and the placement of the yellow on his torso. I'm not sure if that looks better?
Last Edit: February 22, 2011, 06:54:03 am by Maverick{Zr0}