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[Theme Thread] CVS Sprite thread (Read 608946 times)

Started by Hoshi, April 21, 2010, 09:51:37 pm
Re: [Theme Thread] CVS Sprite thread
#1121  June 24, 2011, 03:36:20 pm
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I'll say one more thing about what CVS Style is, and what it's not.

KOF sprites don't translate well into Capcom style in general because KOF sprites are meant to have realistic proportions, meaning even if you entirely change the shading on a sprite to have antialiasing, it will not automatically look like a CVS sprite (are you reading me dampir?)

The Capcom style, like most of us knows at this point, is derived from scanned sketches. Capcom style is exactly about that, STYLE - outlines, cool poses. If you want to make your sprite look like Capcom style, you need to take the lines to another level, where they have character and look stylish.

The sprite above needs that.
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Re: [Theme Thread] CVS Sprite thread
#1122  June 24, 2011, 04:03:42 pm
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well... I don't know... For me, the Bao sprite looks the same in style as this sprite. Or do you have any examples?


Re: [Theme Thread] CVS Sprite thread
#1123  June 24, 2011, 04:14:22 pm
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Needs more outlines everywhere, looks bland.
Feet don't look outlined or cartoonish enough.
Face doesn't have a consisten lightsource with the style (CVS lightsource - directly above. Your face = lightsource is on the front)
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Re: [Theme Thread] CVS Sprite thread
#1124  June 24, 2011, 04:41:20 pm
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Tried to fix these things (except for the right foot, which I dont know how to fix)
Made the legs a little bit fatter
I think I understand what you meant and thanks for the feedback.
Re: [Theme Thread] CVS Sprite thread
#1125  June 24, 2011, 05:17:51 pm
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Here are some of my suggestions (also, one leg was thicker than the other)

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Re: [Theme Thread] CVS Sprite thread
#1126  June 24, 2011, 05:41:21 pm
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Thanks! :) Can i use this for as a base for other sprites?
Re: [Theme Thread] CVS Sprite thread
#1127  June 24, 2011, 07:10:03 pm
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well... I don't know... For me, the Bao sprite looks the same in style as this sprite. Or do you have any examples?


This is the comparison that is not right.
You have to compare this sprite...

... with the same sprite of kyo in KOF to understand about the stylish changes in capcom type sprites. :)
Re: [Theme Thread] CVS Sprite thread
#1128  June 24, 2011, 07:24:41 pm
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Re: [Theme Thread] CVS Sprite thread
#1129  June 24, 2011, 07:55:03 pm
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Re: [Theme Thread] CVS Sprite thread
#1130  June 24, 2011, 08:05:01 pm
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I should make a thread for these sprites,

DGO

Re: [Theme Thread] CVS Sprite thread
#1131  June 25, 2011, 03:07:02 am
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cvs2, capcom's b*tches!
Re: [Theme Thread] CVS Sprite thread
#1132  June 25, 2011, 03:16:39 am
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Vegina (Sounds very similar to Vagina.) looks so much better as a woman.  ;D

Bisonisha looks pretty hardcore.

Yuna looks...erm...free. Pun intended.
Re: [Theme Thread] CVS Sprite thread
#1133  June 25, 2011, 03:29:20 am
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I still love my Hard Gay MB for Eagle... even though that sprite was oddly enough in Ingrid's set.
Re: [Theme Thread] CVS Sprite thread
#1134  June 25, 2011, 03:32:54 am
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lol maki's panties
they own
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Re: [Theme Thread] CVS Sprite thread
#1135  June 25, 2011, 12:08:31 pm
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Edit: @Enso (Posted before i saw your post) Is that what you meant with anti-aliasing the hat? (only added a few lines)


I know a little bit of antialiasing, to be honest. The pic you posted is not what I meant. What I meant for the highest line in a horizontal line, is having the two second colors to the lightest in between. You see the second color on the left and the other on the right, so that means the lightest color should be left alone.

This is where I got to know about anti-aliasing.
http://www.gas13.ru/v3/tutorials/handmade_antialiasing.php
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Re: [Theme Thread] CVS Sprite thread
#1136  June 25, 2011, 04:10:58 pm
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Re: [Theme Thread] CVS Sprite thread
#1137  June 25, 2011, 05:59:48 pm
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Well this is cvs thread, so...
Re: [Theme Thread] CVS Sprite thread
#1138  June 25, 2011, 07:23:45 pm
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Pfft. I forgot.
Re: [Theme Thread] CVS Sprite thread
#1139  June 25, 2011, 07:46:44 pm
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Re: [Theme Thread] CVS Sprite thread
#1140  June 25, 2011, 09:32:02 pm
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Well I have other priorities right now, but I could be fun :)
Last Edit: June 26, 2011, 12:08:41 am by Balthazar