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[Theme Thread] CVS Sprite thread (Read 608946 times)

Started by Hoshi, April 21, 2010, 09:51:37 pm
Re: [Theme Thread] CVS Sprite thread
#2041  March 22, 2012, 08:09:13 pm
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Thanks guys.  :) I got more original stuff coming later.  :twisted:
Re: [Theme Thread] CVS Sprite thread
#2042  March 22, 2012, 10:45:32 pm
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damn you two
Re: [Theme Thread] CVS Sprite thread
#2043  March 22, 2012, 10:54:17 pm
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Finished! Backstory and animation if you ask.  :)


Kinda "Requestish" question but can you make him like.. smaller? He has kinda like sf3 size. Or is he supposed to be this big??
Re: [Theme Thread] CVS Sprite thread
#2044  March 22, 2012, 11:01:35 pm
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bllah

original tod
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Re: [Theme Thread] CVS Sprite thread
#2045  March 22, 2012, 11:31:00 pm
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it looks neat, but i dont really got the left claw in the floor, it is the arm and it goes under the coat to the floor, or it is a foot? nice shading
Its a clawed foot, lol.
Finished! Backstory and animation if you ask.  :)


Kinda "Requestish" question but can you make him like.. smaller? He has kinda like sf3 size. Or is he supposed to be this big??
He's supposed to be that big, sorry if that wasn't clear. It was in one of my earlier posts.
Re: [Theme Thread] CVS Sprite thread
#2046  March 22, 2012, 11:36:59 pm
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Felo Character Xaeraph stance  Animation wip, O  love his Design,Felo did a good design for his character
or this
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Last Edit: March 23, 2012, 12:29:03 am by C.v.s The Abstract
Re: [Theme Thread] CVS Sprite thread
#2047  March 23, 2012, 12:33:33 am
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Re: [Theme Thread] CVS Sprite thread
#2048  March 23, 2012, 12:36:30 am
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SNT

Re: [Theme Thread] CVS Sprite thread
#2049  March 23, 2012, 12:39:05 am
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He's being bitchy because he thinks Zaeraph's legs are too long.  Besides, it could be worse; he could've been sprited by Clamp.

Hibernating.
Re: [Theme Thread] CVS Sprite thread
#2050  March 23, 2012, 12:40:27 am
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Re: [Theme Thread] CVS Sprite thread
#2051  March 23, 2012, 12:43:59 am
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its not even the finish product, still need to anime the pants n shoes while moving
but looking at his original sprite seem like a character look like he taller then ryu. but i guess tha could be me
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Re: [Theme Thread] CVS Sprite thread
#2052  March 23, 2012, 12:44:48 am
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Actually, Karasai is right. There are limits to what the human body can do. It just so happens your last anims have had really exaggerated stretch.

Felo's character looks to be near the highest point of his stance anyway. This style of animating isn't very good because it basically just stretches the current sprite instead of moving the limbs accurately.

Your anim of that cvssf3sf4 safhalfkj Ryu hops way too high.
Re: [Theme Thread] CVS Sprite thread
#2053  March 23, 2012, 12:48:27 am
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scratch that--
I fuck it i fix some of his frame when he bounces less high bounce
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Last Edit: March 23, 2012, 01:01:32 am by C.v.s The Abstract
Re: [Theme Thread] CVS Sprite thread
#2054  March 23, 2012, 02:08:10 am
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i suck at belt movement so owell u you go how u did u get rip of taht Onion layer effect?
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Re: [Theme Thread] CVS Sprite thread
#2055  March 23, 2012, 02:46:07 am
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nvm =3
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Re: [Theme Thread] CVS Sprite thread
#2056  March 23, 2012, 02:49:30 am
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His shoulders seems to expand unnaturally but besides that is a pretty good animation :) getting better with that stuff I see
Re: [Theme Thread] CVS Sprite thread
#2057  March 23, 2012, 02:59:14 am
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His left arm is too long. (His left not our left.)
Re: [Theme Thread] CVS Sprite thread
#2058  March 23, 2012, 03:00:00 am
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his right knee has weird animation
Re: [Theme Thread] CVS Sprite thread
#2059  March 23, 2012, 03:41:32 am
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nvm =3

no upper arm movememt on his left arm. his forearms look unattached as if there being pulled by strings. The rope tied around his waste has zero movement either.


yugo looks awkward as hell. your foot wouldnt be sliding around when firmly placed on the ground. The sense of gravity isnt there with this one. the jerkyness is also a massive problem.
Re: [Theme Thread] CVS Sprite thread
#2060  March 23, 2012, 03:49:38 am
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Thats the other issue with animating this way. When you just shift parts of the 00 sprite, you're just copying the same details. Its hell because you have to go over every single spot of the character to get a good result.

Also you did the same thing with his hair that I was talking about on the Yugo sprite.