Chatman said, March 22, 2012, 03:28:32 amFinished! Backstory and animation if you ask. Kinda "Requestish" question but can you make him like.. smaller? He has kinda like sf3 size. Or is he supposed to be this big??
Chamat said, March 22, 2012, 10:42:53 pmit looks neat, but i dont really got the left claw in the floor, it is the arm and it goes under the coat to the floor, or it is a foot? nice shadingIts a clawed foot, lol.~ Matt ~ said, March 22, 2012, 10:54:17 pmChatman said, March 22, 2012, 03:28:32 amFinished! Backstory and animation if you ask. Kinda "Requestish" question but can you make him like.. smaller? He has kinda like sf3 size. Or is he supposed to be this big??He's supposed to be that big, sorry if that wasn't clear. It was in one of my earlier posts.
Felo Character Xaeraph stance Animation wip, O love his Design,Felo did a good design for his character or this
C.v.s The Abstract said, March 22, 2012, 11:36:59 pmFelo Character Xaeraph stance Animation wip, O love his Design,Felo did a good design for his character or this
Karasai said, March 23, 2012, 12:33:33 amC.v.s The Abstract said, March 22, 2012, 11:36:59 pmFelo Character Xaeraph stance Animation wip, O love his Design,Felo did a good design for his character or this you pretty much aint saying much at the moment, u showing me a shitty long ryu which was poorly edited
He's being bitchy because he thinks Zaeraph's legs are too long. Besides, it could be worse; he could've been sprited by Clamp.
C.v.s The Abstract said, March 23, 2012, 12:36:30 amyou pretty much aint saying much at the moment, u showing me a shitty long ryu which was poorly editedXaeraph's got some really long legs.
its not even the finish product, still need to anime the pants n shoes while movingbut looking at his original sprite seem like a character look like he taller then ryu. but i guess tha could be me
Actually, Karasai is right. There are limits to what the human body can do. It just so happens your last anims have had really exaggerated stretch. Felo's character looks to be near the highest point of his stance anyway. This style of animating isn't very good because it basically just stretches the current sprite instead of moving the limbs accurately.Your anim of that cvssf3sf4 safhalfkj Ryu hops way too high.
His shoulders seems to expand unnaturally but besides that is a pretty good animation getting better with that stuff I see
C.v.s The Abstract said, March 23, 2012, 02:46:07 amnvm =3 no upper arm movememt on his left arm. his forearms look unattached as if there being pulled by strings. The rope tied around his waste has zero movement either.yugo looks awkward as hell. your foot wouldnt be sliding around when firmly placed on the ground. The sense of gravity isnt there with this one. the jerkyness is also a massive problem.
Thats the other issue with animating this way. When you just shift parts of the 00 sprite, you're just copying the same details. Its hell because you have to go over every single spot of the character to get a good result. Also you did the same thing with his hair that I was talking about on the Yugo sprite.