Awesome. Will the sprites be open source? Cause that would help my full game chars look a lot better when I recode them
How do I go about sizing up the sprites so that they have the same size proportions as CvS? I've been meaning to ask that question.
The Aboriginal One said, April 22, 2012, 08:22:17 pmHow do I go about sizing up the sprites so that they have the same size proportions as CvS? I've been meaning to ask that question.Here's something(I guess) it will help you(Originally done by Judas):~ Alto= Height~ Ancho= WideQuoteKOF/SvC -> SFA/VersusAlto: 95%Ancho: 126%SFA/Versus -> KOF/SvCAlto: 105%Ancho: 79%KoF EX -> KoF/SvCAlto&Ancho: 135%KoF/SvC -> KoF EXAlto&Ancho: 75%SFA/Versus -> CvSAlto: 107%Ancho: 84%CvS -> SFA/VersusAlto: 94%Ancho: 120%SFA/Versus -> SF3Alto: 113%Ancho: 122%SF3 -> SFA/VersusAlto: 88%Ancho: 82%SF3 -> KoF/SvCAlto: 96%Ancho: 82%KoF/SvC -> SF3Alto: 104%Ancho: 122%CvS -> KoF/SvCAlto: 97%Ancho: 95%KoF/SvC -> CvSAlto: 103%Ancho: 105%SF3 -> CvSAlto: 96%Ancho: 79%CvS -> SF3Alto: 104%Ancho: 127%CPS (384x224) -> 640x480Alto: 214%Ancho: 167%NeoGeo (304x224) -> 640x480Alto: 214%Ancho: 211%Martial Masters (448x224) -> 640x480Alto: 214%Ancho: 143%
MelvanaInChains said, April 21, 2012, 10:24:24 pmno he shouldn't.good to see wraith touched upIt's a decent excuse to see actual CvS style Zangief sprites, at any rate (as opposed to that resized SFA crap spriteset).
but then that'd mean even more attention to street fighter in something that deserves more recognition than slammasters, so no. not every capcom property needs sf in it
Just take a look to these CVS Chars! Yugo Sangunji - Kensei Sacred FistUploaded with ImageShack.usRick Norton - Rival TurfUploaded with ImageShack.us
diego armando said, April 24, 2012, 11:40:56 pmJust take a look to these CVS Chars! Yugo Sangunji - Kensei Sacred FistUploaded with ImageShack.usRick Norton - Rival TurfUploaded with ImageShack.usboth of their pants have a lot of contrast, many part of the body are lacking details (tones, muscles, etc)Rick has very pointy shoes, soles also look uncomfortably flatKensei has a very small/Thin (one of those two) belt compared his torso, his chest seem rather flat, and his sleeves look to... erm... rectangular, both of their hair has irregular shading and kensei's face is a bit too flat, as well as his feet and hands (which look small compared to his legs and arms, respectivley) he also looks like his nose is missing.
Could be something like this???Yeah about Yugo I was trying to modify his face, but looks difficult to do like his 3D design.
diego armando said, April 25, 2012, 07:37:37 amCould be something like this???Yeah about Yugo I was trying to modify his face, but looks difficult to do like his 3D design.Yeah, his shoes looks a lot better now, but he still needs a lot of work. About Yugo, its all about the tones/shadows you need to give him appropriate details. you can take a look at ryu to understand what i'm trying to say:Spoiler: A huge close-up to understand a lot better. (click to see content)
C.v.s The Abstract said, April 27, 2012, 01:51:32 amBeautiful... His movement is a bit stiff (look at his arms and torso), his right (your left) knee could also use some work.Awesome as always, CVS.