RamzaNeko said, July 11, 2012, 04:41:57 amcrouching Zero you're fuck9ing impressive, excelent way keep it up!@Froz, nice Killik, try with Siegfried
poetas_muertos14 said, July 15, 2012, 02:57:44 am@Froz, nice Killik, try with Siegfried It's Shiki-San's I quoted it just to give feedback.
still learning , special thanks to zero for his incomplete sprites , im trying to mimic his style i hope il finish her in this life
Enso said, July 15, 2012, 02:42:05 pmDiepod said, July 13, 2012, 07:42:34 pmYou got some flaws there. Kinda too complicating.I don't see any flaw: care to show me, cause to me the sprite look perfect.
C.v.s The Abstract said, July 15, 2012, 07:33:44 am fix the belt zeroThe bottom of his gi top moves inexplicably towards the end of the animation.
Enso said, July 15, 2012, 02:42:05 pmDiepod said, July 13, 2012, 07:42:34 pmYou got some flaws there. Kinda too complicating.That issue has bee adressed.zero de armentis said, July 15, 2012, 06:46:16 amI'm not really sure what youv'e been doing, or why, when you convert these sprites that makes the animations so jumpie. It looks like your'e cutting out frames.
Sorry. I made this one last year. Still, it's undone and I haven't been working on it since. I'm using the bases for Scar for the Anime Battle Royal project. I'm not good with animating though. I made the bottom jacket in animation. Bases I used for Scar: Yamazaki (head and pants), Rugal (upper body), and Ryo (hair).
Diepod said, July 15, 2012, 05:42:10 pmI'm not really sure what youv'e been doing, or why, when you convert these sprites that makes the animations so jumpie. It looks like your'e cutting out frames.He is. He cuts the frames from the SF3 animation so it won't be too fluid for a CvS sprite. Unfortunately the animation always ends up looking bad.
Vegeta 20XX said, July 16, 2012, 02:04:42 amScar from what? The animation looks pretty well put together, even if it's a frankensprite.Fullmetal Alchemist. My main point is the bottom jacket. I will need to change his gloves to bare hands.
SSJ3 Akuma said, July 16, 2012, 02:37:38 amDiepod said, July 15, 2012, 05:42:10 pmI'm not really sure what youv'e been doing, or why, when you convert these sprites that makes the animations so jumpie. It looks like your'e cutting out frames.He is. He cuts the frames from the SF3 animation so it won't be too fluid for a CvS sprite. Unfortunately the animation always ends up looking bad.No such thing as too fluid IMO. I was afraid it was laziness.
டுந்க்ற்க்ţ said, July 16, 2012, 04:14:47 amhttp://i.imgur.com/WlYwS.pngKrauser's upper body (err, actually, everything abovehis belt) seems too small in comparison to the rest of him.
டுந்க்ற்க்ţ said, July 16, 2012, 04:14:47 amSpoiler, click to toggle visibiltyOne fakeshot more before i travelKrauser is based on eFeX XII versionAlso I fixed the arm of eFeX' Omega RugalThis style is simplier than i thought[/right]Dat Rugal.Krauser's legs look to long compared to the rest of his body, his left leg is really thick (meatier/more swollen than his right leg, TBH)Krauser looks real good, so far.
Diepod said, July 16, 2012, 04:18:40 amSSJ3 Akuma said, July 16, 2012, 02:37:38 amDiepod said, July 15, 2012, 05:42:10 pmI'm not really sure what youv'e been doing, or why, when you convert these sprites that makes the animations so jumpie. It looks like your'e cutting out frames.He is. He cuts the frames from the SF3 animation so it won't be too fluid for a CvS sprite. Unfortunately the animation always ends up looking bad.No such thing as too fluid IMO. I was afraid it was laziness.Yeah Diepod's right
To sprite a good CvS Krauser you should use the Real Bout one has a base: imo proportion wise is close to CvS