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[Theme Thread] CVS Sprite thread (Read 608958 times)

Started by Hoshi, April 21, 2010, 09:51:37 pm
Re: [Theme Thread] CVS Sprite thread
#2801  August 31, 2012, 07:45:29 pm
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Steve Fox sprite is pretty good, though in CvS it isn't neccessary to make the legs look like the have a 3d perspective.
Re: [Theme Thread] CVS Sprite thread
#2802  August 31, 2012, 11:34:54 pm
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You know that thought has been in the back of my head. I know a couple of characters in SF3 that have that kind of perspective, but I couldn't think of wone for with THAT much perspective. I'll see what I can do.

Thanks for the complements everyone else.

Edit: Better?

Edit 2: V good to know. I went ahead and updated the other palettes. I believe I'm done with this sprite. unless someone else points out some glaring mistake that I've overlooked.
Spoiler: sprites (click to see content)
Last Edit: September 01, 2012, 01:40:47 am by Drex
Re: [Theme Thread] CVS Sprite thread
#2803  September 01, 2012, 12:00:53 am
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Yes, usually the feet are only 1/2 pixels apart in height, in most 2d fighters ;)
Re: [Theme Thread] CVS Sprite thread
#2804  September 01, 2012, 01:55:02 am
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Awesome look on Steve Fox, Drex! I wonder who are the palette swapped ones. I only know Jax, Dudley, and Balrog.
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Re: [Theme Thread] CVS Sprite thread
#2805  September 01, 2012, 02:15:40 am
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Last Edit: September 01, 2012, 02:36:51 am by Drex
Re: [Theme Thread] CVS Sprite thread
#2806  September 01, 2012, 06:32:56 am
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Much better?
Re: [Theme Thread] CVS Sprite thread
#2807  September 01, 2012, 06:46:33 am
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Much better although that isn't CvS style. I made the same mistake as well posting a Z2 style in the CvS thread.

~Chest still looks like he has an inner Gi on rather than showing his chest muscles the only thing that should be loose is his green gi.
~ The arms need more work along with the hands
Re: [Theme Thread] CVS Sprite thread
#2808  September 01, 2012, 08:16:46 am
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You have too many hard outlines. You should most outer areas, especially highlighted ones, have little or no outline. You will want to keep some outlines to help distinguish materials of the same color overlapping or in really dark areas, but not much else. Look at how I dealt some of the hard outlines in my Steve Fox .gif.

Also it is not proper anti-aliasing in this style to outline you're highlights and shades with you second or fourth color completely. You gotta have a break somewhere in there. I wish I could tell you WHERE, but you just kinda gotta play it by ear by comparing your sprite to others in a similar pose.
Last Edit: September 01, 2012, 08:21:54 am by Drex
Re: [Theme Thread] CVS Sprite thread
#2809  September 02, 2012, 03:54:08 am
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yeah,yeah,he right..You have too many hard outlines. You should most outer areas, especially highlighted ones, have little or no outline.

#Fix it
Re: [Theme Thread] CVS Sprite thread
#2810  September 02, 2012, 03:59:19 pm
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Did you just copy-paste what Drex said? :mmhmm:



Re: [Theme Thread] CVS Sprite thread
#2811  September 02, 2012, 06:35:33 pm
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yeah aceshazri.Did you just copy-paste what Drex said? :mmhmm:

#what
Re: [Theme Thread] CVS Sprite thread
#2812  September 02, 2012, 08:45:46 pm
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Did I do it right


And here's Cole even though he's a blatant edit of Jimmy
Re: [Theme Thread] CVS Sprite thread
#2813  September 02, 2012, 09:09:38 pm
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 For the inner shades, yes. but you did nothing about the outlines.

Cole seems okay.
Last Edit: September 02, 2012, 09:19:25 pm by Drex
Re: [Theme Thread] CVS Sprite thread
#2814  September 02, 2012, 09:38:13 pm
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Re: [Theme Thread] CVS Sprite thread
#2815  September 04, 2012, 09:10:09 am
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I  wanted you to focus on the outer lines not the ones inside folds of his shirt and what not. Your previous sprtie was better, but the few outlines that rmained were too dark imo. Honestly I don't know what you could to to improve the sprite so I'll leave it alone.


I want to focus back onto this sprite. I've been considering converting a character for a while now and I may attempt to covert a KOFXIII character into CvS style. I ate least want to get an animation or two going before I actually decide if I'm gonna do it or not. Before I can do that I want to bet my base sprite correct and build up from there.



You can ignore the color choices if you'd like, but I want to know if there are any glaring details that would make this sprite fall outside of the CvS guidelines whether it be proportions, shading, or anything else that you find out of line.
Last Edit: September 04, 2012, 11:36:34 pm by Drex
Re: [Theme Thread] CVS Sprite thread
#2816  September 04, 2012, 05:51:24 pm
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i can't see anything
Re: [Theme Thread] CVS Sprite thread
#2817  September 04, 2012, 06:46:42 pm
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I think that photobucket is acting up because I have 17 pages of "deleted" pictures in my album. I'll re-upload when I get home.
Re: [Theme Thread] CVS Sprite thread
#2818  September 04, 2012, 11:19:46 pm
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Maxima look very very good!



Re: [Theme Thread] CVS Sprite thread
#2819  September 04, 2012, 11:53:38 pm
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(This board is messing up. It won't let me modify my post)


Glad that you could see it and like it. I updated the link anyway since it was giving Titiln and my mobile devices issues.


Here it is again:

Also I'd like to know which face you guys prefer this one(top) or the old one(bottom?
Last Edit: September 05, 2012, 12:24:04 am by Drex
Re: [Theme Thread] CVS Sprite thread
#2820  September 05, 2012, 12:06:31 am
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The new one.

Not sure about the ligtly colored pixels above his brow though.Is that for emphasis?