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[Theme Thread] CVS Sprite thread (Read 608956 times)

Started by Hoshi, April 21, 2010, 09:51:37 pm
Re: [Theme Thread] CVS Sprite thread
#3001  October 13, 2012, 05:35:15 am
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That's not really CVS-style at all, check out Rolento's CVS Sprite Study to get an idea on how the rules work
Re: [Theme Thread] CVS Sprite thread
#3002  October 13, 2012, 08:59:23 pm
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- Light source should always come from above. (With some exceptions)
  And if I remember correctly, light from the front is only applicable to body parts at a 45 degree angle.
- The lightest color on the hair looks deformed imo.


Nice sprite though.



Re: [Theme Thread] CVS Sprite thread
#3003  October 13, 2012, 09:06:19 pm
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Re: [Theme Thread] CVS Sprite thread
#3004  October 13, 2012, 09:15:55 pm
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The chest on the 1st one looks weird imo. Zero's head is above the chest right? Isn't that supposed to be shaded without the lighter color?



Re: [Theme Thread] CVS Sprite thread
#3005  October 13, 2012, 10:09:58 pm
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I CAN'T DRAWN HANDS



HE DIED
"Hard Corps. The Paradise for Reploids and The Hell for Humans." ~Fist Dracon

Last Edit: October 13, 2012, 10:42:39 pm by Blizzard Buffalo
Re: [Theme Thread] CVS Sprite thread
#3006  October 14, 2012, 02:13:56 am
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Proportions don't conform to CVS and there's pillow-shading on the elbows, but it gets points for referencing a creepypasta I read once
Re: [Theme Thread] CVS Sprite thread
#3007  October 14, 2012, 02:59:35 am
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And these are all of the improvements I've made to the sprite, mostly as an exercise in attempting shiny/metallic shading in CvS-style sprites.
Last Edit: October 14, 2012, 09:14:05 am by Vegeta 20XX
Re: [Theme Thread] CVS Sprite thread
#3008  October 14, 2012, 09:58:37 am
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Looks alright ;)


  >>> 





I also did that for a commission for JK.Karate, never showed it here far as I can recall.
Last Edit: October 14, 2012, 10:01:56 am by Balthazar
Re: [Theme Thread] CVS Sprite thread
#3009  October 14, 2012, 10:13:39 am
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Re: [Theme Thread] CVS Sprite thread
#3010  October 14, 2012, 10:33:45 am
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I'd have to agree with Jmorphman on this one, though the details are amazing.

Also, I answer with this, for whatever reason:

Re: [Theme Thread] CVS Sprite thread
#3011  October 14, 2012, 10:53:16 am
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Quote
He's too big.

yes I know he's supposed to be big, he's still too big >:[


Hmphf I thought you were interested in big men  :biker:  But I guess you also have your limits ;)
*He was THAT big in Tekken 1 though:
Last Edit: October 14, 2012, 11:02:54 am by Balthazar
Re: [Theme Thread] CVS Sprite thread
#3012  October 14, 2012, 11:18:57 am
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Re: [Theme Thread] CVS Sprite thread
#3013  October 14, 2012, 11:21:58 am
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damn. . .that 'nope' got a fat ass. . .

But i think it's the legs though. They kinda kept decreasing their length after 2.
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Re: [Theme Thread] CVS Sprite thread
#3014  October 14, 2012, 11:55:48 am
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In new Tekken games Jack isn't even as big as Marduk. 
Re: [Theme Thread] CVS Sprite thread
#3015  October 14, 2012, 11:57:21 am
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Hmm yeah Jmorph I tried to find a better screenshot, but most were only Jack vs Jack screens...
I guess he's not that tall after all, just very weirdly proportioned in Tekken 1,
and it's I guess just the size difference between these two images I used as reference;


  vs           
  Tekken 1                         Tekken 2
Re: [Theme Thread] CVS Sprite thread
#3016  October 14, 2012, 12:01:07 pm
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Re: [Theme Thread] CVS Sprite thread
#3017  October 14, 2012, 02:14:35 pm
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If I want to edit Shiki Nanaya to be in CvS style, what should I change?

Re: [Theme Thread] CVS Sprite thread
#3018  October 14, 2012, 07:25:47 pm
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Aaaaaand I'm done with palettes. For forever, at least.

Re: [Theme Thread] CVS Sprite thread
#3019  October 14, 2012, 10:43:28 pm
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Re: [Theme Thread] CVS Sprite thread
#3020  October 14, 2012, 11:07:02 pm
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STILL not CvS...
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