Drex said, October 24, 2012, 10:21:39 amGraphicus said, October 24, 2012, 04:16:40 amhttp://imageshack.us/a/img840/2011/razielw.png[/http://i.imgur.com/AP6NJ.pngI'm not familiar with this character, but I tried to touch up a few things mostly on the right side (right leg, right scarf, etc.) to make it look a little more CvS-ish. Hope that this helps.Thanks, that helps a lot! I can see that, for one, the palette used for musculature not around border edges uses the shadow palette instead of shadow-border palette.... there are probably a few other things, which I'll look into as soon as I have a breather.Everyone who posted a sprite recently: These look great!
C.v.s The Abstract said, October 24, 2012, 03:30:19 pmReally looks good! but coming from you is not a suprise.
டுந்க்ற்க்ţ said, October 29, 2012, 10:10:12 am Spoiler, click to toggle visibilty[left]Arthur originally from Dorgol[/left][/right]Nosferatu,it's you?as usual, perfect job.
Prodigy said, October 25, 2012, 02:50:32 ama re-done KylarI've always liked your style is very realistic, you have a chance to watch the tutorial process of creating this style as yours own
Riccochet said, October 30, 2012, 11:11:52 amReminds me of ShermieHahah! I figured someone would catch it.Seth said, November 03, 2012, 06:26:07 amI've always liked your style is very realistic, you have a chance to watch the tutorial process of creating this style as yours ownThanks man! but what tutorial process?
he mant a tutorial on how you make your sprites,what do you do to make them,what programs you use etc.
AH! It's the same process as Diepod's (who's streaming right now!!!) but i use a different method for my X-Prophecy sprites.
Prodigy said, November 03, 2012, 02:34:09 pmThanks man! but what tutorial process?The creation of the sprite in stepsSpoiler, click to toggle visibiltySorry if I'm not clear, I use google translator
OH ok. I guess I could do one. There is also someone who has done a similar tutorial.http://2dwillneverdie.com/tutorial/the-making-of-tekken-megaman-sprite/
So i'm trying to figure out a way to transform the kofxiii sprites into a cvs style in masses so i can give the sprites to anyone willing to make characters out of them. I think i found the right formula to make the sprites but i would like to know if you guys think this looks cvsish. The transformation processWidth (Original KOFXIII sprite) / 2.05 = CVS widthHeight (Original KOFXIII sprite) / 2.15 = CVS heightI also had to color modify the pallets so it looked right and of course once it was changed i had to clean up the sprite.What do you guys think? Below is a pic of KOF kyo, my modification, and CVS Kyo
Spoiler: I maed a post on scaling KoFXIII a bit earlier in the thread. (click to see content)Drex said, September 05, 2012, 01:32:17 amI agree about Raiden. I think my new head helped, but cvs Raiden could never hold a candle to kof Raiden. The next character I'd most likely do though is Robert. Posted: September 05, 2012, 07:57:48 amSpoiler: Got a rough scaling of KoFXIII > CvS (click to see content)Scaling the KoF sprites down to 47% seems to be the magic number. The proportions seems to be good as far as limb length and head size go (<may need to go 1 or 2 pixels larger for some)Spoiler: Really messy overlap (click to see content)All of the larger and some of the mid sized men can be simply touched up and they'ed fit fine in my opinion. The thinner males and females however need to be thickened up a bit before truly fitting proper CvS proportions (and I don't mean simply stretching the sprite horizontally ).Anyway with this in mind I'm going to start converting my first animation with Maxima. Wish me luck.If I'm reading that right then you roughly resized the character 49% width and 46,5% height. That's pretty close to my 47%-49%(i<-in special cases) scaling suggestion, but personally I think the scaling should remain a 1x1 aspect ration whenever possible. The thought of limbs extending longer or shorter than they really should because they were stretched bothers me. just thicken them an extra pixel or two manually on key frames and animations if they look too skinny.As for the retouches made to the sprite itself I think that it looks okay, but head size and, to a lesser extent, hand and shoe size should be bigger at least on key animations.Edit: I forgot to mention that you should also remove the shadows of the arms being cast over the legs. Shadows caused by an overlapping body part are an extreme rarity in the CvS style.
thanks for responding to my question on resizing kofxiii sprites. I tried to keep them 1x1 but for some reason it didn't look quite right at least not with kyo or terry since they were the only ones i tried this with. I did retouch the sprite to remove the shadows, did i miss any? Like i said i'm trying to make this as simple as possible with good quality. I know the sprites need to be touched up but it's not that hard to do. If anyone has a better idea go ahead a post. I would like to see them in action one day, hopefully in my CVS3 SP
Is it just me, or does that look like it wouldn't look so bad next to SF2 sprites?Then again I haven't seen SF2 sprites in a while...
balmsold said, November 08, 2012, 03:42:03 amas seen in my thread...meh I think I´m gonna do an animation of this luffy...Although this is a nice sprite, it is not CvS.
add spaces between the out lines. you do have the outlines right. and give luffy a cvs styled palatte