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[Theme Thread] CVS Sprite thread (Read 608958 times)

Started by Hoshi, April 21, 2010, 09:51:37 pm
Re: [Theme Thread] CVS Sprite thread
#3041  October 24, 2012, 11:27:34 pm
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K looks awesome.
Good job Cvs!
Re: [Theme Thread] CVS Sprite thread
#3042  October 24, 2012, 11:31:28 pm
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http://imageshack.us/a/img840/2011/razielw.png[/

http://i.imgur.com/AP6NJ.png

I'm not familiar with this character, but I tried to touch up a few things mostly on the right side (right leg, right scarf, etc.) to make it look a little more CvS-ish. Hope that this helps.

Thanks, that helps a lot! :)

I can see that, for one, the palette used for musculature not around border edges uses the shadow palette instead of shadow-border palette.... there are probably a few other things, which I'll look into as soon as I have a breather.

Everyone who posted a sprite recently: These look great! :)
Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

Current WIPs: Pegasus Seiya 5th Cloth (3rd for the Anime).
Project Thread: http://mugenguild.com/forum/topics/pegasus-seiya-5th-cloth-project-page-144581.0.html

Sketches: 63%
Lineart: 63%
Shading: 0%
Programming: 0% (looking for a programmer)
Re: [Theme Thread] CVS Sprite thread
#3043  October 25, 2012, 02:50:32 am
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a re-done Kylar
"Someone to play with! (laughs) I promise to be gentle. . ."
Re: [Theme Thread] CVS Sprite thread
#3044  October 29, 2012, 07:38:24 am
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Re: [Theme Thread] CVS Sprite thread
#3045  October 30, 2012, 11:11:52 am
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Re: [Theme Thread] CVS Sprite thread
#3046  November 02, 2012, 07:41:26 pm
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Re: [Theme Thread] CVS Sprite thread
#3047  November 03, 2012, 06:26:07 am
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"C.R.E"
Re: [Theme Thread] CVS Sprite thread
#3048  November 03, 2012, 02:34:09 pm
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"Someone to play with! (laughs) I promise to be gentle. . ."
Re: [Theme Thread] CVS Sprite thread
#3049  November 03, 2012, 05:00:22 pm
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he mant a tutorial on how you make your sprites,what do you do to make them,what programs you use etc.
Re: [Theme Thread] CVS Sprite thread
#3050  November 03, 2012, 05:26:30 pm
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AH! It's the same process as Diepod's (who's streaming right now!!!) but i use a different method for my X-Prophecy sprites.
"Someone to play with! (laughs) I promise to be gentle. . ."
Re: [Theme Thread] CVS Sprite thread
#3051  November 04, 2012, 07:16:52 am
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"C.R.E"
Re: [Theme Thread] CVS Sprite thread
#3052  November 04, 2012, 09:31:22 pm
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"Someone to play with! (laughs) I promise to be gentle. . ."
Re: [Theme Thread] CVS Sprite thread
#3053  November 05, 2012, 05:07:31 am
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So i'm trying to figure out a way to transform the kofxiii sprites into a cvs style in masses so i can give the sprites to anyone willing to make characters out of them.  I think i found the right formula to make the sprites but i would like to know if you guys think this looks cvsish. 

The transformation process
Width (Original KOFXIII sprite) / 2.05 = CVS width
Height (Original KOFXIII sprite) / 2.15 = CVS height



I also had to color modify the pallets so it looked right and of course once it was changed i had to clean up the sprite.

What do you guys think?  Below is a pic of KOF kyo, my modification, and CVS Kyo

Re: [Theme Thread] CVS Sprite thread
#3054  November 05, 2012, 08:12:01 am
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Spoiler: I maed a post on scaling KoFXIII a bit earlier in the thread. (click to see content)
If I'm reading that right then you roughly resized the character 49% width and 46,5% height. That's pretty close to my 47%-49%(i<-in special cases) scaling suggestion, but personally I think the scaling should remain a 1x1 aspect ration whenever possible. The thought of limbs extending longer or shorter than they really should because they were stretched bothers me. just thicken them an extra pixel or two manually on key frames and animations if they look too skinny.

As for the retouches made to the sprite itself I think that it looks okay, but head size and, to a lesser extent, hand and shoe size should be bigger at least on key animations.


Edit: :omg:  I forgot to mention that you should also remove the shadows of the arms being cast over the legs. Shadows caused by an overlapping body part are an extreme rarity in the CvS style.
Last Edit: November 05, 2012, 08:47:09 am by Drex
Re: [Theme Thread] CVS Sprite thread
#3055  November 06, 2012, 12:37:54 am
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thanks for responding to my question on resizing kofxiii sprites.  I tried to keep them 1x1 but for some reason it didn't look quite right at least not with kyo or terry since they were the only ones i tried this with.  I did retouch the sprite to remove the shadows, did i miss any?  Like i said i'm trying to make this as simple as possible with good quality.  I know the sprites need to be touched up but it's not that hard to do.  If anyone has a better idea go ahead a post.  I would like to see them in action one day, hopefully in my CVS3 SP :D
Re: [Theme Thread] CVS Sprite thread
#3056  November 07, 2012, 10:43:02 pm
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Is this CvS enough?



Well, you know the base.

Re: [Theme Thread] CVS Sprite thread
#3057  November 08, 2012, 03:26:34 am
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Is it just me, or does that look like it wouldn't look so bad next to SF2 sprites?
Then again I haven't seen SF2 sprites in a while...
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

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Re: [Theme Thread] CVS Sprite thread
#3058  November 08, 2012, 03:42:03 am
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as seen in my thread...meh I think I´m gonna do an animation of this luffy...
Re: [Theme Thread] CVS Sprite thread
#3059  November 08, 2012, 05:08:59 am
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Try not to be of the 90%.
Re: [Theme Thread] CVS Sprite thread
#3060  November 08, 2012, 01:46:27 pm
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add spaces between the out lines. you do have the outlines right. and give luffy a cvs styled palatte