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[Theme Thread] CVS Sprite thread (Read 608958 times)

Started by Hoshi, April 21, 2010, 09:51:37 pm
Re: [Theme Thread] CVS Sprite thread
#3381  March 04, 2013, 12:31:52 am
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cvs colonel
Re: [Theme Thread] CVS Sprite thread
#3382  March 04, 2013, 01:46:31 am
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Re: [Theme Thread] CVS Sprite thread
#3383  March 04, 2013, 01:49:21 am
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Hands could use some retouching, but great work nonetheless!
Re: [Theme Thread] CVS Sprite thread
#3384  March 04, 2013, 01:50:18 am
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Hi, I'm new to the forum and mugen, but I was wondering, does this count as a cvs styled sprite? My apologies if it isn't.



My WarZone ports are here: http://imgur.com/a/TD7c1#0
Re: [Theme Thread] CVS Sprite thread
#3385  March 04, 2013, 01:53:22 am
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That Jun is pretty amazing :) her right hand looks weird thought but very good still :)
Re: [Theme Thread] CVS Sprite thread
#3386  March 04, 2013, 01:54:31 am
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Hi, I'm new to the forum and mugen, but I was wondering, does this count as a cvs styled sprite? My apologies if it isn't.




It depends what you're actually going for (if its intended to look like cvs style, complete or for feedback, then this thread is the right place.), Look at yamazaki, Kyo or any other character for references or guidance. To me, it could use some more details/textures on the coat, some refining on the belt(?) and his shoes need to be bigger, not to mention they have different shading (CVS style has the light source from the top center, while your shoe shading looks KOF, from a front angle.).
Re: [Theme Thread] CVS Sprite thread
#3387  March 04, 2013, 04:50:26 am
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@CVS Artist: That Colonel. That's not a bad Colonel at all (I forgot how big he was. I know he was bigger than Zero IIRC?). I think that looks like the appropriate height anyways for him in CvS style. Though not sure on that lightsaber of his...it doesn't seem to feel right with the shading on it. It could be just me though.


@CVS Abstract: That's an interesting looking character. Who might that be?  Though her right hand (the hand closest to the screen) looks a bit awkward, like it's a bit fat or something, if you know what I mean.
Re: [Theme Thread] CVS Sprite thread
#3388  March 04, 2013, 04:55:51 am
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thats jun kazama jins mother i think tekken tag tournament 2
Re: [Theme Thread] CVS Sprite thread
#3389  March 04, 2013, 09:37:05 am
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- Craig: It's a great Jun's sprite, but her right hand needs to be fixed. I would suggest Chun Li(CvS2) for references. Also, I would like to add that the forearm-upper arm could use a merging with the lightest colours(just placing the second skin colour wisely makes a big difference :) ). Aside that, it's a wonderful(another) work of yours :).

Feel free to use my Jun as reference too:

http://felollop.deviantart.com/art/Jun-Kazama-302049274

Re: [Theme Thread] CVS Sprite thread
#3390  March 04, 2013, 10:08:12 am
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Can anyone dprite a killer instinct character?

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Re: [Theme Thread] CVS Sprite thread
#3391  March 04, 2013, 10:37:32 am
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Don't be afraid of Capcomizing the hands if it helps make them look more... uh... normal.  Scratch that, on a closer look the left hand looks alright, it's just the size of the right one making it look all shriveled.  Really not sure what you were trying to do with that...
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Last Edit: March 04, 2013, 12:24:57 pm by SNT
Re: [Theme Thread] CVS Sprite thread
#3392  March 04, 2013, 11:56:47 am
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The character on the right side has a light source from the left to her left arm (our right). Her left arm needs to be shaded from above.



I agree with others. Her right hand needs to get fixed and it looks bulky.

cvs colonel


The cap at the front looks like the lighting's facing from the right side or the front side. The shadings from both sides to his legs look not so CVS. You just need to dark his feet and legs a little bit. Also, his left pad (our right) looks like it's shaded from the top-left. The face and thing on the forehead need to be a little bit darkened. His right arm (our left) is shaded from the lower right too. I think you have problem with shading in certain areas of his body. There are so many lightings around that character. You will need to work on it.
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Re: [Theme Thread] CVS Sprite thread
#3393  March 04, 2013, 09:46:05 pm
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Re: [Theme Thread] CVS Sprite thread
#3394  March 04, 2013, 09:59:37 pm
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Hand looks a lot better now~
Re: [Theme Thread] CVS Sprite thread
#3395  March 04, 2013, 11:54:10 pm
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enso i used your reply and updated cvs colonel
Re: [Theme Thread] CVS Sprite thread
#3396  March 05, 2013, 10:01:37 am
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For CvS I think his colors are a tad too bright, and the placing of your shadow colors isn't that goo too, to be honest.
The skirt thing for instance is lacking any depth, whereas in the original sprite, that comes out really well.
Also I had to really peer my eyes to notice the 2nd shade of it (the blend color). You're using it too sparse.
Re: [Theme Thread] CVS Sprite thread
#3397  March 06, 2013, 08:56:51 pm
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More poses for Ado
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Re: [Theme Thread] CVS Sprite thread
#3398  March 06, 2013, 09:29:57 pm
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I don't mean to show dislike for your sprite of Ado, but it doesn't really looks like CvS style. The shading for the style involves more of anti aliasing and more shadows over the parts.
Re: [Theme Thread] CVS Sprite thread
#3399  March 06, 2013, 10:50:10 pm
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man...all these sprites you guys made....i have not been trying to sprite for a long time....i wanna get back to it,i already got two palette templates to use for em for CVS and SF3 styles jsut in case :)

Trying to figure out what to do...
Re: [Theme Thread] CVS Sprite thread
#3400  March 06, 2013, 11:42:12 pm
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I don't mean to show dislike for your sprite of Ado, but it doesn't really looks like CvS style. The shading for the style involves more of anti aliasing and more shadows over the parts.
I feel like there should be a "Show Off Your Pixel Art" thread because of this reoccurring issue of people just posting sprites for the simple fact that they completed something and do not want to make there own thread. A lot of sprites over the past few months just have been posted in these theme threads having qualities of no specific style. That's just my opinion.
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