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[Theme Thread] CVS Sprite thread (Read 608958 times)

Started by Hoshi, April 21, 2010, 09:51:37 pm
Re: [Theme Thread] CVS Sprite thread
#3761  September 03, 2013, 01:18:45 pm
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OK, as Chuchoryu is a COWARD and doesn't ask to our talking(he just expects his BJers to do that), just let's do something constructive:
(hey Chucho! this is giving credit, it's not THAT hard!)
I think he got the message, let's keep this thread about sprites.

Re: [Theme Thread] CVS Sprite thread
#3762  September 03, 2013, 01:43:34 pm
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I'm still confused on how shiny clothing like Leather and metal are shaded. there's only so much you can do to get a metallic look


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Re: [Theme Thread] CVS Sprite thread
#3763  September 03, 2013, 07:29:22 pm
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It's all about basing it on existing sprites if you want them to match the style.

Metal (Bison seems to be the only character to wear any kind of armor/plating):


Leather (Benimaru's gloves were the closest thing I could find):


Someone asked me to try CVS shading for Seiya, so I had no choice but to use Bison as a base.
Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

Current WIPs: Pegasus Seiya 5th Cloth (3rd for the Anime).
Project Thread: http://mugenguild.com/forum/topics/pegasus-seiya-5th-cloth-project-page-144581.0.html

Sketches: 63%
Lineart: 63%
Shading: 0%
Programming: 0% (looking for a programmer)
Re: [Theme Thread] CVS Sprite thread
#3764  September 03, 2013, 07:35:26 pm
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For leather - Add a line of Lightest color where the top of every surface is. KOF K' should give you an idea, or even Chun Li's thighs in stockings

For metal - The most important thing is that usually after a light area, immediately comes a Darkest shade line, usually curve, and then the shading continues fairly normally. Graphicus' examples show this to perfection, google terms like "Metal Ball", or "Metal Armour", or use Saint Seiya artworks as a base. Also KOF Krauser follows this principle.

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Re: [Theme Thread] CVS Sprite thread
#3765  September 10, 2013, 11:43:55 am
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Here's My Work

Wario



Blanka (KoF to CvS)



Spiderman



Fox



Meta Knight



Yoshi



Little Mac



Paper Mario



Kirby

Last Edit: September 11, 2013, 03:23:38 pm by 12345rSTREET
Re: [Theme Thread] CVS Sprite thread
#3766  September 10, 2013, 02:07:39 pm
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Fox is too dark, Yoshi's colors are too desaturated, Meta Knight is too dark and Wario is too awesome.
Re: [Theme Thread] CVS Sprite thread
#3767  September 11, 2013, 03:30:36 pm
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Give me a feedback about this

Axel Stone



Krillin



Samus Aran

Re: [Theme Thread] CVS Sprite thread
#3768  September 11, 2013, 07:02:47 pm
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Axel's body proportions look very wrong. Also Krillin looks like he has an alien head.
Re: [Theme Thread] CVS Sprite thread
#3769  September 11, 2013, 09:57:25 pm
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Re: [Theme Thread] CVS Sprite thread
#3770  September 11, 2013, 11:25:21 pm
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Axel's body proportions look very wrong. Also Krillin looks like he has an alien head.

What he said. Rework Alex´s proportions and give Krillin a round head instead of an alien head, Samus seems pretty alright thought she has some jagged edges in her foots and shoulder guards.
Re: [Theme Thread] CVS Sprite thread
#3771  September 12, 2013, 08:52:07 pm
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Sean's Axel was better
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Re: [Theme Thread] CVS Sprite thread
#3772  September 12, 2013, 09:01:16 pm
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I appreciate the compliment, but that's not helping him improve his sprite.
Son, the last thing you'll realize you need is what you've already got.
Re: [Theme Thread] CVS Sprite thread
#3773  September 12, 2013, 11:06:58 pm
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Re: [Theme Thread] CVS Sprite thread
#3774  September 12, 2013, 11:18:20 pm
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Re: [Theme Thread] CVS Sprite thread
#3775  September 13, 2013, 02:07:27 am
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Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

Current WIPs: Pegasus Seiya 5th Cloth (3rd for the Anime).
Project Thread: http://mugenguild.com/forum/topics/pegasus-seiya-5th-cloth-project-page-144581.0.html

Sketches: 63%
Lineart: 63%
Shading: 0%
Programming: 0% (looking for a programmer)
Last Edit: September 15, 2013, 03:14:57 am by Graphicus
Re: [Theme Thread] CVS Sprite thread
#3776  September 13, 2013, 03:39:19 am
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Samus Aran
http://i70.servimg.com/u/f70/18/31/82/86/cvs_sa10.png[/img]
I still think she needs more work in the shading department though.

Yeah. If you want to give it a metallic look, CVS goes: light color-medium color-dark color, as opposed to clothing/skin, which goes in normal order (light-medium-dark).


I'd imagine something like this might prove useful, too. I find a lot of stuff in pixel art is similar to other digital arts.
Re: [Theme Thread] CVS Sprite thread
#3777  September 15, 2013, 02:57:27 am
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Hey guys it's me again, this time I updated Asura stance, it was difficult but now that I remember Rolento help me with this sprite and yes I was able to do the stance XD!!!


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Re: [Theme Thread] CVS Sprite thread
#3778  September 15, 2013, 08:19:23 am
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Animation looks really unnatural. It looks as if you just moved parts of the sprite.
Yes, I understand that most spriters do that, but you should have taken more time to edit the animation.

You should have made his head and body go up and down instead. Right now, he reminds me of a turtle hiding in its shell.




Re: [Theme Thread] CVS Sprite thread
#3779  September 15, 2013, 09:49:47 am
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I agree, it just looks like a work-in-progess now. It's indeed very common to move parts around like that, but you're supposed to redraw them next.
The only thing that actually changes is his head. And sadly it's not for the best. It's like his neck sucks his head into his body.
Re: [Theme Thread] CVS Sprite thread
#3780  September 15, 2013, 01:44:06 pm
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Asura's head changes? I honestly thought he just used Rotsprite and rotated it without any real effort.