Shao_kun said, September 27, 2014, 07:52:05 pmVery nice man!! I love SF edited chars Well here's another Sensei Ken HOLY SH...ARE YOU MAKING SENSEI KEN?You know, PLEASE!!!!!! FINYSH HIM!His body can be useful for projects like "CVS Ryuuken" or "CVS Evil Ryu SF4".P.S.: AWESOME SAGAT! CAN'T WAIT TOO!
demongorne said, October 10, 2014, 10:02:21 amTakuma crouching lp Man i LOVE your CVS takuma sprites, the look really CVS style, i'd like to see moreTrololo said, October 10, 2014, 10:25:54 amHOLY SH...ARE YOU MAKING SENSEI KEN?You know, PLEASE!!!!!! FINYSH HIM!His body can be useful for projects like "CVS Ryuuken" or "CVS Evil Ryu SF4".P.S.: AWESOME SAGAT! CAN'T WAIT TOO!Gotta say i would really like todo some more sprites but, it was only a concept a i had.An edt! Long hair for Ken
Actually in the last 7/8 months I'm working very slowly and seldom I feel I loose the motivation to carry on (exuse for my bad english)
bullshit.So far you did a pretty good conversion of Mr.Karate over the years with decent spriting, even if its just a mask. Just keep trying and keep learning. You will get a grasp on the spritework. You can do it bud.
Thanks for support man I must focus on mugen and erase other shit from my fucking mind Fuuuccckkk!!!!
@demongorne I gotta say that your KOF-CVS sprites are the best, they're really CVS, you see...the details, the Gi based on Ryu, shadding arms, acount of colours...etc Waiting more Takuma, who knows... Akuma will be pleasedPosting some Sagat CVS
Shao_kun said, October 10, 2014, 01:36:09 pmdemongorne said, October 10, 2014, 10:02:21 amTakuma crouching lp Man i LOVE your CVS takuma sprites, the look really CVS style, i'd like to see moreTrololo said, October 10, 2014, 10:25:54 amHOLY SH...ARE YOU MAKING SENSEI KEN?You know, PLEASE!!!!!! FINYSH HIM!His body can be useful for projects like "CVS Ryuuken" or "CVS Evil Ryu SF4".P.S.: AWESOME SAGAT! CAN'T WAIT TOO!Gotta say i would really like todo some more sprites but, it was only a concept a i had.An edt! Long hair for KenWow man looks much better Sensei Ken
demongorne said, October 11, 2014, 09:48:36 amI love these sprites so much, because not only they are accurate to Mr. Karate's attacks in Art of Fighting, but the sprite itself seems very accurate to CvS style.
MotorRoach said, October 11, 2014, 10:12:29 pmdemongorne said, October 11, 2014, 09:48:36 amI love these sprites so much, because not only they are accurate to Mr. Karate's attacks in Art of Fighting, but the sprite itself seems very accurate to CvS style.DID YOU CONVERT those sprites from Mega Drive/Genesis Version or SNES Version
Really nice improvement Hades! I think his abs need a bit more workPosting updates on sprites: CVS Dan and SF4-CVS DanThanks to Alex Sinigaglia for the previously editAnd working on some SF3 to CVS Akuma's punchs
Thanks, buddy I haven't touched them much because I thought it wasn't necessary Good sprites there too
Shao_kun said, October 13, 2014, 02:28:05 amReally nice improvement Hades! I think his abs need a bit more workPosting updates on sprites: CVS Dan and SF4-CVS DanThanks to Alex Sinigaglia for the previously editAnd working on some SF3 to CVS Akuma's punchsVery nice SF4 Dan Shao_kun
Shao_kun said, October 13, 2014, 03:32:03 pmIt was going to be like Air Sp @Shao_kun: No offense man, but... they aren't all that good. Here is my feedback, hoping you'll implement these (if you do, you'll notice a huge change, I promise )First frame: Notice on the right (artist's arm) how he has no detail compared to his left (artist) arm. Second frame: Same treatment for his left (artist's) arm. It just looks like flabby skin.Third frame: The left (artist) arm isn't good my friend. It's devoid of detail, and it really doesn't look like an arm. Also, Akuma's entire body, save for right (artist's) arm and head looks contorted, and not good-looking. Also he seems to be missing details in his gi (fold lines)Basically, in most of your sprites (Sagat included, and that Charlie you made) they are missing lines. When you wanna convert from one style to another, you gotta keep the lines intact and shade them accordingly (if the lines are on the lights, use midtone and shading colors; if they're on the shades, use dark outline colors). This is seen in your Sagat, where (for example, the win pose). You use dampir's standing sprite, before using your own converted sprites. You can see a difference in quality, where the muscles look detailed in dampir's sprites, and those details are lost in yours. Trust me, use what I'm telling, and what others have told you, and I promise you'll see a huge change in your spriting quality. Oh, and to sum it up, Akuma needs some major fixing. Good luck friendo and sorry for writing this long essay
Yo...actually i was adding those lines that you said(hours ago)Actually i was trying to get closer to Fello_Lopp style, anyway...i gotta keep on spritingGotta say i'm not of those who write a lot ...Not finished yet, 2 frames are missing