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[Theme Thread] SNK/KOF Sprite thread (Read 193190 times)

Started by Hoshi, April 21, 2010, 09:53:18 pm
Re: [Theme Thread] SNK/KOF Sprite thread
#861  December 24, 2014, 09:22:11 pm
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should be better now!
Re: [Theme Thread] SNK/KOF Sprite thread
#862  December 24, 2014, 09:27:17 pm
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Re: [Theme Thread] SNK/KOF Sprite thread
#863  December 25, 2014, 12:09:08 am
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You pretty much fixed him up all the problems he had. Good job, you two, as this is certainly a perfect KOF Haggar, from the way I see it~
Re: [Theme Thread] SNK/KOF Sprite thread
#864  December 25, 2014, 12:39:32 am
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nice haggar sprite, wish someone would convert is sprite into this style using sean altly sprite
Re: [Theme Thread] SNK/KOF Sprite thread
#865  December 25, 2014, 01:07:51 am
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I don't understand the lighting in shadowAOD's edit of the right arm, isn't light supposed to come from the front of the character in KOF? Especially taking into account the open stance Haggar has which should tilt a bit the back of the arm, that looks instead to me like it's receiving light from above.
Last Edit: December 25, 2014, 01:11:09 am by Guillotine
Re: [Theme Thread] SNK/KOF Sprite thread
#866  December 25, 2014, 03:47:55 am
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From my understanding of the light source of KOF style, it has to be from above right, not above straight or straight right. BTW Haggar sprite looks very impressive!
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Re: [Theme Thread] SNK/KOF Sprite thread
#867  December 25, 2014, 03:40:00 pm
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yeah, you're right things got back to me a bit. Doing one thing every two year doesn't really help technique or memory.

I know I know, it is way too lame to be doing this nerdy shit on Xmas; but what do I care?



Any major issue here? I think the lighting should be correct now, while I use some more shadows to give form to anatomic details, which is kind of a big deal for me.


Last Edit: December 25, 2014, 04:29:50 pm by Guillotine
Re: [Theme Thread] SNK/KOF Sprite thread
#868  December 25, 2014, 06:26:37 pm
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