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[Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Read 15097 times)

Started by Hoshi, April 21, 2010, 09:49:06 pm
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#21  November 07, 2013, 03:59:07 am
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Finished!
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Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#22  November 16, 2013, 09:46:11 am
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a ambitious color separation project...

like bison when he punches... his fists and forearms will turn metallic...

Ain’t about how hard you hit. It’s about how hard you can get hit and keep moving forward; how much you can take and keep moving forward.

that's how winning is done...
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#23  November 16, 2013, 10:20:10 am
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That's not a colour separation. It's a FRANKENSprite :P

Also, it's very imaginative :D!

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#24  November 16, 2013, 08:48:06 pm
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Perhaps this belongs here, could somebody please help me out please? I need two additional sprites for now, the two featured below are starting frames when link puts his leg on a powder keg but I need more, namely one where leg is actually on the keg (third sprite show the general gist of the idea) and another which will indicate that keg was actually pushed with his feet.

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#25  November 16, 2013, 08:51:47 pm
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i'll add the color separation on the attacks...

Ain’t about how hard you hit. It’s about how hard you can get hit and keep moving forward; how much you can take and keep moving forward.

that's how winning is done...
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#26  November 16, 2013, 08:54:39 pm
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Perhaps this belongs here, could somebody please help me out please? I need two additional sprites for now, the two featured below are starting frames when link puts his leg on a powder keg but I need more, namely one where leg is actually on the keg (third sprite show the general gist of the idea) and another which will indicate that keg was actually pushed with his feet.



Sprite requests like that should go here: http://mugenguild.com/forum/topics/the-finishasprite-thread-144225.0.html

Oops. On second thought they go here: http://mugenguild.com/forum/topics/test-run-spritesheet-expansion-thread-addendum-request-thread-152752.0.html
Last Edit: November 16, 2013, 09:00:40 pm by Drex
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#27  November 16, 2013, 08:59:12 pm
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Perhaps this belongs here, could somebody please help me out please? I need two additional sprites for now, the two featured below are starting frames when link puts his leg on a powder keg but I need more, namely one where leg is actually on the keg (third sprite show the general gist of the idea) and another which will indicate that keg was actually pushed with his feet.

Oh hey you're still working on this? I have a copy of this Link for DOSMUGEN from like 2004. Are you the original author? I have no idea who it was, I remember someone asking me for help on it, or to beta test it or something.

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#28  November 16, 2013, 09:35:56 pm
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I read the read me and the authors are RMX (for sprites) and Silencer,Eikichi and Mike Werewolf (for the coding).
The last release was in 2006 (at least it's the one I have).

WooshaQ is making a full game on his own, I think, making some edits on some characters.

Last Edit: September 26, 2014, 06:18:15 pm by Alex Sinigaglia
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#29  November 19, 2013, 12:12:25 am
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"Hard Corps. The Paradise for Reploids and The Hell for Humans." ~Fist Dracon

ink

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#30  November 19, 2013, 09:47:37 pm
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Very awesome! I dig Japanese folklore, surprised we don't see more sprites like these.
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#31  November 20, 2013, 11:55:55 pm
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Very awesome! I dig Japanese folklore, surprised we don't see more sprites like these.

It's because i always wanted Kappas for MUGEN... Nitori, Jinmen and Sagojo weren't enough... (only missing Kappa and Sanpei)

so i did one myself with a random kappa from a game (Pocky & Rocky), Venom's hands, Rikuo's arms and legs, Dhalsim's shorts and Blanka's Body... The shell is 100% Original!

so you know the bases... you can do your own anims, kids!
"Hard Corps. The Paradise for Reploids and The Hell for Humans." ~Fist Dracon

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#32  November 20, 2013, 11:59:14 pm
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HEH
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#33  November 21, 2013, 12:03:41 am
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"Hard Corps. The Paradise for Reploids and The Hell for Humans." ~Fist Dracon

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#34  November 29, 2013, 01:52:19 am
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I would like to share some sprites:



You want to do sprites that good? Then i recommend you to check [this sprite Contest] and see the [Spriters Encyclopedia] where I gatter, in my opinion, the best sprites from CAPCOM & SNK chars done by we the fans.
Last Edit: November 29, 2013, 03:41:45 am by டுந்க்ற்க்ţ
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#35  May 19, 2014, 10:50:34 am
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Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#36  May 27, 2014, 06:19:43 am
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Gentlemen, Now I introduce to you Ryuji Yamazaki from Fatal Fury 3 in SFA Style





someday, Ryuji yamazaki in SFA style for mugen, complete char
Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#37  May 27, 2014, 08:45:18 am
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You're halfway there, you need to anti alias more. Please continue. :)

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#38  June 21, 2014, 05:44:45 am
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Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#39  June 21, 2014, 06:24:18 am
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Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread
#40  June 21, 2014, 11:10:46 pm
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Do the Cps2 sprites uses anti aliasing ?

If this is true , can you show me an example ?

It's very common on outlines in SFA style but much less for shading since there isn't much space to fit extra transition colours in the usable palette once you have all the colors for light (sometimes highlight too) - shadow - extra shadow and very dark outlines