I suck at anything except characters, just as Bia Also I suck at spriting. Well, compared to many people I suck at many things. I suck at playing football. I suck at releasing broken characters.
I hate that programming languages are easy enough for just about anyone to get a job at using. Then someone like me has to clean up the damage that they did.
I'll probably go crazy when I get to doing the throws for my characters, but right now I'm hating the get-hit coding. I have one test character whose animations are all in there (and all others will be copied and pasted from this test character) but I find that the animations look great when I get hit from 1 attack, but look terrible for getting hit by another attack. So right now I'm really HATING having to figure out how to change the velocity-based animations so regardless of how they are hit, the animation will be fitting. Such a task. I don't even know if it's possible.
I'm starting to try out binding and I'm really getting annoyed with it. I may not even bother adding the move I want for my EL character because its become too time consuming to debug.Speaking of which, I hate debugging. It's inevitable but I still fucking hate it. And it's not so much of the chore of doing it, but the chore of doing it based on the smallest, minor issues that latter cause big issues. Makes you go thru these stages: ???, , then you realize your mistake and feel like a
Renzo [a.k.a. Shin Orochi Sachavaca] said, September 17, 2007, 10:21:06 pmTalk about hating bind states. I'm coding Zangief The other thing I hate is compiling required sprites. For me, there's where the loss of accuracy starts.Well theres always mugen java to look forward to, hopefully they dont require such things o.OWhat do i hate? having to resize and edit stage sprites 30 or 40 fucking times to get them to look perfectly, and look right its painfull and annoying.
not having the time to work on anything due to stupid shit like work and school getting in the way and therefore not being good at coding anything.slightly not what was asked but it kinda applies
Stupid question : what's a transition frame ?Isn't each frame the transition between the previous and the next one ?