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(Thread obsolete) Mega Man X - Scrap Metal Arena (Read 36588 times)

Started by MDI, November 28, 2010, 05:36:43 am
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Re: Megaman X Battle
#21  December 08, 2010, 02:26:02 am
  • ***
  • Because Card Fighters Clash 2 wasn't quite as good
Awesome project you have here. I really like the filtered sprites for the project. ;P I made some MMX styled Axl sprites a month or two ago, you can use them if you want and edit them however you want. I pretty much went off from the one Axl fake screenshot for Megaman X9. :P (Some required poses may be missing.)


i demand a template for making custom MMX chaacters such as this!!

MDI

Re: Megaman X Battle
#22  December 08, 2010, 03:57:52 am
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    • mugen.yolasite.com/stages.php
Blah
Spoiler, click to toggle visibilty

UPDATES 10/07/10

Sting Chameleon
Spoiler, click to toggle visibilty
Anonymous said:
Actually you racist ass, rap was a good choice for that particular trailer.
Re: Megaman X Battle
#23  December 08, 2010, 04:17:19 am
  • ****
  • ♫Ao-Iconoclast♫
    • youtube.com/DemonicKirishima

MDI

Re: Megaman X Battle
#24  December 08, 2010, 04:48:31 am
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    • mugen.yolasite.com/stages.php
Thanks...

Now I want Grape Drink.  >:(
Anonymous said:
Actually you racist ass, rap was a good choice for that particular trailer.
Re: Megaman X Battle
#25  December 09, 2010, 11:56:31 am
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  • <>_<>!
    • USA
    • mugenandgames.webs.com/
Quote
That would be ideal, but I'm not sure yet. I'm definitely going to have Sigma's primary forms from each game though. They're pretty ideal for a fighting game anyways!

I always thought that.. that’s why I wonder why sigma never made it into any of capcom vs series. I hope he is in MvC3 but I’m not holding my breath on that one.

Anyway I like how this game is turning out I cant wait to see the final project
Re: Megaman X Battle
#26  December 09, 2010, 05:43:50 pm
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  • Master of Shoot'em Ups
    • Brazil
    • magmadragoonmk2.webs.com
Nice work so far! My only suggestion is that you use open stages (without walls or ceilings) so that the characters don't go through the walls.
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: Megaman X Battle
#27  December 09, 2010, 06:01:07 pm
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  • Currently working in 8 bits...
    • Sweden
I'm really hyped to see Sting Chameleon in, he is my favourite X series boss apart from the big bosses like Colonel or Iris. :)

Say, it's a pity thoe that he can't walk. Is there anyone that is good at spriting? :S

MDI

Re: Megaman X Battle
#28  December 09, 2010, 09:30:55 pm
  • *****
    • mugen.yolasite.com/stages.php
Nice work so far! My only suggestion is that you use open stages (without walls or ceilings) so that the characters don't go through the walls.

As I said in the first post, there are boss stages and wide stages that allow you to walk further and not be restricted.

I'm really hyped to see Sting Chameleon in, he is my favourite X series boss apart from the big bosses like Colonel or Iris. :)

Say, it's a pity thoe that he can't walk. Is there anyone that is good at spriting? :S

Well think about it, there are only a few Maverick bosses throughout X1-3 that can even walk. Bubble Crab, Overdrive Ostrich (even though he runs), and I think that is honestly it!

Aside from the occasional boss that can dash, if that even counts..I'd say that walking is really an optional feature for the characters in this game, given their movement in the original games. Plus, after playing/testing this game quite a bit..I can honestly say that you get used to it. ;)
Anonymous said:
Actually you racist ass, rap was a good choice for that particular trailer.
Re: Megaman X Battle
#29  December 10, 2010, 12:06:22 am
  • **
  • So I shouldn't slit my wrists and dance naked?
im glad to finally see the other mavericks from x2 and x3 i would have started months ago if i knew how to code. well if you include dashing(movement) you still have: boomer kuwanger,flame stag,blizzard buffalo,claw crawfish,and neon tiger(sort of). but if you go by actual leg movement ya those two would be the only ones. keep up the great work!
Card Sagas Wars!!

Re: Megaman X Battle
#30  December 10, 2010, 06:45:28 am
  • ******
  • Put molly all in her champagne, she don een kno it
    • http://khumass.tumblr.com/


MDI

Re: Megaman X Battle
#31  December 11, 2010, 01:07:10 am
  • *****
    • mugen.yolasite.com/stages.php
Thanks for the palettes guys. I'll try and whip out some new templates for the other characters soon.

Also, minor update.

Mega Man 9 - Wily Castle 1

http://www.youtube.com/watch?v=7YIwaBoOwJ4
As I did with Concrete Man, Solar Man, and the opening stage of X7, I created yet another stage in the SNES X-style to go along with another awesome Mega Man cover using the Mega Man X soundfont. Enjoy!
Anonymous said:
Actually you racist ass, rap was a good choice for that particular trailer.
Last Edit: December 11, 2010, 01:14:53 am by MDI
Re: Megaman X Battle
#32  December 11, 2010, 01:52:17 am
  • ******
  • Put molly all in her champagne, she don een kno it
    • http://khumass.tumblr.com/
Are you only using characters that were in X1-3? They use a different sprite style than than the ones on X4 and above, which is why i'm asking. That, and I want some High Max.

MDI

Re: Megaman X Battle
#33  December 11, 2010, 02:49:18 am
  • *****
    • mugen.yolasite.com/stages.php
Yeah it is strictly the 16-bit games. Nothing short of some real good sprite editing will get any of the X4-8 characters in here. Sorry. D:

I might add some Mega Man 7 and Wily Wars content in the future though, but only stuff that doesn't stray too far from the 16-bit X games. Already got a few Wily Wars stages so far.
Anonymous said:
Actually you racist ass, rap was a good choice for that particular trailer.
Re: Megaman X Battle
#34  December 11, 2010, 04:47:17 am
  • ****
  • ♫Ao-Iconoclast♫
    • youtube.com/DemonicKirishima
And for Storm Eagle.





Will be awaiting the rest.

MDI

Re: Megaman X Battle
#35  December 11, 2010, 05:44:50 am
  • *****
    • mugen.yolasite.com/stages.php
Anonymous said:
Actually you racist ass, rap was a good choice for that particular trailer.
Re: Megaman X Battle
#36  December 11, 2010, 12:23:14 pm
  • *
  • Nope.avi
Really liking those Storm Eagle palettes. :P

Are you only using characters that were in X1-3? They use a different sprite style than than the ones on X4 and above, which is why i'm asking. That, and I want some High Max.

He can be a possibility if MDI wanted it, this was mostly custom with very little Storm Eagle, heavily edited. :sugoi:
Last Edit: December 11, 2010, 12:28:26 pm by Manniku

MDI

Re: Megaman X Battle
#37  December 11, 2010, 09:53:52 pm
  • *****
    • mugen.yolasite.com/stages.php
Wow, didn't expect that! Haha.
Yeah man, if you want to make a full sheet I say go for it. I don't know how accurate I'd make his gameplay though. Movement style anyways.

I just always hated how he just floats around, goes off screen, flies back on in a retarted pre-set path...

But yeah,  ;P if you want to make a sprite sheet I'll definitely put him in the game.

UPDATE 12/11/10
Sigma (X3)
http://www.youtube.com/watch?v=N7Dnnrpcat4
Anonymous said:
Actually you racist ass, rap was a good choice for that particular trailer.
Last Edit: December 12, 2010, 05:56:20 am by MDI
Re: Megaman X Battle
#38  December 12, 2010, 06:57:30 pm
  • ****
  • WIP: SF4 CE
Loving this. More than any other MUGEN proj I've ever seen. This is the kind of stuff that makes me want to ask Elecbyte to add online functionality to the engine (yes, yes, I know it's impossible and non-practical, cheaters, differences between games, etc.).

Re: Megaman X Battle
#39  December 12, 2010, 07:19:54 pm
  • ******
  • Put molly all in her champagne, she don een kno it
    • http://khumass.tumblr.com/
1.1 has online. I'm not joking.
Re: Megaman X Battle
#40  December 12, 2010, 07:28:02 pm
  • **
  • Possibly doing nothing right now.
No it doesn't, I think by the time 2.0 comes out, then the online feature maybe introduced. 1.1 would probably feature a zooming feature and a bilinear rendering function, if that's accurate enough, so there will be no online, cuz elecbyte has a lot of issues to fix before they going to allow the online feature.

Oh, I almost forgot, 1.1 might have the tag option in.

The Giga Girl Fan-service, shall never die!
WIPs:
Spoiler, click to toggle visibilty
Last Edit: December 12, 2010, 07:39:40 pm by TENK