Ok so I have a character that I want to have a timed effect applied to. Basically I want him to lose health every 3 seconds or something similar to that. This is what I have so far in terms of code, but the problem is that it only applies to state times and it instantly makes him lose health as soon as the state changes at all. What I want is for it to somehow override the state time and read only the actual game time so that he takes damage every 3 seconds according to the game's time and not the state time.What should I do?[State -3, Poison Damage]type = LifeAddtrigger1=var(5)=1trigger1=TimeMod = 200, 15trigger1=movetype!=Avalue = -10kill = 1absolute = 1[State -3, Poison FX]type = PalFXtrigger1=var(5)=1trigger1=TimeMod = 200, 15trigger1=movetype!=Atime = 30add = 100,0,100mul = 120,20,124sinadd = 85,110,55,30invertall = 0color = 50
trigger1 = gametime%3 = 0ORtrigger1 = gametime%5 = 0 for less persistency or whateverdump teh time mod trigger