YesNoOk
avatar

TMNT: Rescue-Palooza! (Read 304 times)

Started by O Ilusionista, September 16, 2014, 10:12:25 pm
Share this topic:
TMNT: Rescue-Palooza!
#1  September 16, 2014, 10:12:25 pm
  • *****
  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com

  • Online
From the maker of the Power Rangers: Beats of Power Game, Mersox.

This one is based on the TMNT games for the NES, mainly TMNT2.
It allows for 4 players, has recolored graphics, and a stage selection screen. After all stages are completed, players will have to go inside Krang's Body, and then into the Technodrome.

The game is called Rescue-Palooza because players will rescue (at least) one character per stage. After that char is rescued, it becomes selectable. Additionally, Donatello is carrying his newest invention, the duplicator (name is a placeholder). With it, he'll be able to create robot duplicate of the bosses. In other words, after each stage, both the rescued characters and the bosses become selectable.

Yep, this one will take a looong time to complete :P



I'll take this opportunity to share a picture of the character selection screen. I'm quite proud of how it turned out:



I will modify's Casey's arms/bat position as they look awkward at the moment.
Re: TMNT: Rescue-Palooza!
#2  September 16, 2014, 10:14:19 pm
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
You... you used the Pizza Point reference!?

Without even watching the video I know for a fact this project will kick ass.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: TMNT: Rescue-Palooza!
#3  September 17, 2014, 03:54:12 am
  • *****
  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com

  • Online
The creator released a demo:

Here's the demo, it only has the snow level and Michaelangelo. I left Splinter in there but's he's not really playable, he only has his idle and walk animations. If play as him and press the attack or jump buttons he morphs into Mike with a messed up palette. So the demo is intended to be played with Mike, who's complete except for his alternate palettes.

Again, the only stage is the snow level from TMNT2, which I tried to replicate as close as possible to the original. There's a couple of differences, like the location and number of the ice rocks that fall from the sky, which are easier to avoid now. Also the Foot Soldiers can be hit twice in a row, something that was not possible in the original game.

One thing that needs fixing is the snowmen. Their movement is wrong and so are the missiles they shoot. They are supposed to follow you around, but when I gave them the subtype chase it just didn't work properly, so I took that out for this demo (they are now simple "knives", although very slow ones). I'll go back to fix these characters at a later time, I wasted way too much time on them already and need a break.

Remember you can use the moves from TMNT2 and 3, which means:
Attack
Jump
Jump and attack (flying kick)
jump+attack (at the same time)
down+attack (throw)
special (needs MP)

Enjoy!
https://dl.dropboxusercontent.com/u/101167733/TMNT%20Rescue-Palooza%20demo%20Win.zip
Re: TMNT: Rescue-Palooza!
#4  September 26, 2014, 02:47:25 pm
  • *****
  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com

  • Online
April gameplay: