This is long over due to be released. My 6th Robot Master Toadman. For The Mega Man: Robot Master Mayhem Project.Thank you to Acey for coding this a few years back.Toadman is one of the few characters that are finished for the RMM project. In the first screen shot you'll see the RMM character select screen. I am in desperate need of coders for the RMM project to make this a reality.Many talented people have spent a lot of time working on the graphics and sprites for the RMM project and this deserves a talented coder.If you would like to see this full game released one day, have coding experience, and are willing to help code characters please contact me.In the meantime, Enjoy playing Toadman. ThanksToadman Stage:IMT Release Page:http://www.infinitymugenteam.com/Forum_345/index.php?topic=43339.0Download Toadman:http://www.infinitymugenteam.com/Uploads/LASPACHO/Toadman.rarDownload Toadman Stage (With Music) by Enscripture:http://www.infinitymugenteam.com/Uploads/LASPACHO/Toadman%20Stage.rar
FINALLY!!!!!!!!!!! another RMM character I just downloaded this I know im going to love this I will make a video of him after I work more on forte/bass
I remember that I add him on mugen characters wish list. But somehow i removed his name and got lost interest for him. I'm glad he's now released for real.
Copied and pasted from IMT:SolidZone 26 said, July 11, 2014, 09:02:58 amHere's some feedback after playing him for a few minutes:- The sprites of the lightning are cut off (Not sure if this can be fix because it's a sprite issue).- The explosions of the missiles seems to be smaller than the mines (Looks weird because the missiles are bigger than the mines).- There's no stomp sound effect on the Ground Stomp.- The explosions on the Toad Ball and Air Mine are inconsistent.- If the opponent blocks Rain Flush in the air, the guard spark is on the bottom instead of where the opponent is blocking it.- I may be wrong, but I think the commands for Rain Flush and Toad Tongue are reversed (Is the Rain Flush the one with the rain and the Toad Tongue is the one with the mines and missiles?).- Not sure if it's intentional, but it's possible to double jump after super jumping.That's all for now. I'll let you know if I find anything else. Great release.
Shin Mako said, July 11, 2014, 06:19:47 amTwo videos![youtube]http://www.youtube.com/watch?v=yxbNt5_RQ6Q[/youtube][youtube]http://www.youtube.com/watch?v=Bz70ryc9xyM[/youtube]Thanks for being a supporter!
Thank you for the feedback. I'm glad everyone is enjoying playing Toadman.I'm not sure if the AI is setup like that.Thanks for the feedback too!---Here is a larger look at the RMM select screen.Here is the status of each character and what's needed if anyone might be able to help with coding.All characters listed have the sprites completed.Megaman -DoneCutman -Needs coding on RMM TemplateMetalman -Needs coding on RMM TemplateNeedleman -Needs coding, sprites already added to RMM templateToadman -DoneRoll -Coded on RMM template, needs power setsIceman -Needs coding on RMM TemplateAirman -DoneMagnetman -Needs coding on RMM TemplateSkullman -Needs codingProtoman -Needs coding on RMM Template -Have coderFireman -DoneCrashman -Needs coding on RMM TemplateTopman -Coded on RMM template needs to be finishedKnightman -Needs coding on RMM Template - I fixed the eye positions on all his spritesRush -Needs coding on RMM TemplateElecman -Needs coding on RMM TemplateWoodman -Needs coding, sprites already added to RMM template -In process of being codedSnakeman -Partially coded, needs a few more specials and hypers coded -In process of being codedBurstman - DoneQuint -Needs coding, sprites already added to RMM templateBass -Needs coding on RMM Template-----Tenguman -DoneDuo -Coded on RMM template needs to be finishedAxl -Needs additional coding, sprites already added to RMM template -In process of being codedMegaman X -Needs coding on RMM Template-----YellowDevil -Done**Boss Char -Needs coding on RMM TemplateDr. Wily -Needs coding on RMM Template