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toshitora by krunkest404 (Read 1665 times)

Started by shadowintel, May 22, 2014, 05:35:10 pm
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toshitora by krunkest404
#1  May 22, 2014, 05:35:10 pm
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Re: toshitora by krunkest404
#2  May 22, 2014, 06:26:05 pm
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Ah!! :) I was looking for your new release, man!!! :) I'll test it asap.
Thanks a lot!
Re: toshitora by krunkest404
#3  May 22, 2014, 08:54:55 pm
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Direct link because the link in the OP makes you search through, whatever the hell that site was.

https://app.box.com/s/b3funduv8t6df8ts328j

ok feedback

His config file is basically infinites andy, IDK if it's a recent andy or an old andy seeing as his hyper BG's are the old ones infinite doesn't use anymore.

Is D,DF,F, PK (lvl 3) special only works with lp & lk while the D,DB,B PK works with lp&lk mp&mk and hp&hk.

 the D,DB,B PK does honestly little damage damage while the  D,DF,F, PK takes like 1/4 of your health.

His hitsparks, are literally a ton of miniature him flying out of the opponent..



It's a cool character, but if those are fixed he'd be pretty cool IMO. I'll leave the experts to find anything major.
Last Edit: May 22, 2014, 09:10:45 pm by Taybear
Re: toshitora by krunkest404
#4  May 23, 2014, 07:20:56 am
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they reason why you are seeing those sparks like that because alot of that code is 1.1 your using mugen 1.0 and thats why it looks funky
Re: toshitora by krunkest404
#5  May 23, 2014, 07:22:10 am
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and second ignore the commands in the cmd and text file.. i havent fixeed them yet so it can be messy
Re: toshitora by krunkest404
#6  May 23, 2014, 07:22:55 am
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and
Direct link because the link in the OP makes you search through, whatever the hell that site was.

https://app.box.com/s/b3funduv8t6df8ts328j

ok feedback

His config file is basically infinites andy, IDK if it's a recent andy or an old andy seeing as his hyper BG's are the old ones infinite doesn't use anymore.

Is D,DF,F, PK (lvl 3) special only works with lp & lk while the D,DB,B PK works with lp&lk mp&mk and hp&hk.

 the D,DB,B PK does honestly little damage damage while the  D,DF,F, PK takes like 1/4 of your health.

His hitsparks, are literally a ton of miniature him flying out of the opponent..



It's a cool character, but if those are fixed he'd be pretty cool IMO. I'll leave the experts to find anything major.


please dont direct link because i changed the links up alot when i update
Re: toshitora by krunkest404
#7  May 23, 2014, 07:36:47 am
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I actually am using 1.1 :P

I just direct linked for this one, because it was difficult to actually find the link. instead of posting the link to that website, just post the direct link.
Re: toshitora by krunkest404
#8  May 23, 2014, 08:51:49 am
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-the hitboxes are all over the place, there hardly any consistency.

-the C normal is supposed to have posadd to it.

-the jumping sword trails remain on the screen even when you land


-the jumping normal B and C make physical hitsparks

-is it intentional that you can do multiple normals in a single jump?

-this character suffers from a severe case of "ow he punched my sword".


-im not sure what "1.1 coding" you're using, but the hitsparks do make miniature clones.


-during some of the attacks, there's simply no hitboxes at all.

-the Ryuko Ranbu and Shoryu Reppa send him flying across the screen oddly.

-the QCF super ends up looking weird near the end.


-the QCF creates 2 miniature clones of the opponent.


-the end of the QCF_a+x super looks really odd.

-QCF_a+x, QCB_a/b/c, RDP_x/y/z are missing guard sparks.

Just because you made a character in pots style doesn't mean that people will instantly start worshipping you... Or maybe they will.

In any case this character is pretty bad, and requires a lot of work.
Re: toshitora by krunkest404
#9  May 23, 2014, 10:28:33 am
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tell ya what.. ill ignore remove the link make a new one and post it on mugenfreeforall..          like i said yall aint using mugen 1.1
Re: toshitora by krunkest404
#10  May 23, 2014, 10:32:29 am
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duce
Re: toshitora by krunkest404
#11  May 23, 2014, 10:33:59 am
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    • South Africa
    • www.trinitymugen.net/
That is mugen 1.1 I'm using. Use the character yourself.
Re: toshitora by krunkest404
#12  May 23, 2014, 12:03:13 pm
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Re: toshitora by krunkest404
#13  May 23, 2014, 12:26:38 pm
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  • play more SNK games
    • South Africa
    • www.trinitymugen.net/
You clearly haven't looked at a lot of collision boxes in games where sword characters are involved have you?

With hitboxes like that, he could get grabbed while being about 100+ pixels away from the opponent.

Characters that have big sword slashes come out a lot slower than punches or kicks. That's why they do more damage and are far less safer on block.
Re: Yoshitora by krunkest404
#14  May 23, 2014, 07:45:24 pm
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I really don't know how to evaluate what's right CLSN for yoshitora ever since I saw this
Spoiler, click to toggle visibilty
Also thread title is a typo. It's Yoshitora not Toshitora.

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Last Edit: May 23, 2014, 07:52:10 pm by Alpaca-San
Re: toshitora by krunkest404
#15  May 23, 2014, 08:17:14 pm
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You clearly haven't looked at a lot of collision boxes in games where sword characters are involved have you?

With hitboxes like that, he could get grabbed while being about 100+ pixels away from the opponent.

Characters that have big sword slashes come out a lot slower than punches or kicks. That's why they do more damage and are far less safer on block.
the debate rages on







imo the blue needs to be shortened but otherwise its fine. weapons having blue clsns are perfectly noraml and better balanced to me
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Re: toshitora by krunkest404
#16  May 23, 2014, 08:55:00 pm
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Why don't make him for 1.0 to as most characters are in 1.0  nice job btw