MUGEN Basics
Getting Started
For the leaked 1.1 alpha click here
Elecbyte's website link
Old Mugen Versions Where to go for archived versions of DOSMugen and Linux Mugen. (should be linked to the Randomselect website, imo, considering it has been the ressource archive mugen related since i can remember)
WinMUGEN
Knoppix is a GNU/Linux distribution that boots and runs completely from cd. Can be useful for those who want to run Linux Mugen on a Windows machine without installing Linux.
Ubuntu also available in LiveCD form, and may work on some systems where Knoppix does not.
Configuration Tools
Start Mugen - allows you to easily configure Mugen (not working)
Mugen Windows Configurator - allows you to easily configure Mugen
MUGEN Development
Creation Tools -- tools may or may not be used for various types of Mugen content. You'll have to try them to find out many times.
Elecbyte's developer tools - includes sndmaker, fntmaker, sprmaker, airedit, pcxclean, and the sample work files (among other non-Elecbyte content) was located here: http://mugen.elecbyte.com/develop.html Also hosts own files, sffextract, and Neogouki's MakeAct. (both links not working)
Fighter Factory all in one editor by Carnificina (not working)
Mugen Character Maker - handles sff making visually. Can also be used for air file making as well, but won't have capacity to use clsndefaults resulting in a less efficient air file. And most stages made with this have an sff built incorrectly whenever palfx is used. (not working)
Mugen Edit Ensemble - another visual character creator.
ZChadCAD - another visual character creator. (not working)
MST - coding program by Tin (not working)
Font Editor edits Mugen FNT files (not working)
Mugen Maker - SFF and SND frontend.
SoundsGood (not working)
SFF2PCX & SND2WAV - sff and snd extraction tools. SFF2PCX appears to not have been archived. (not working)
ActEdit & SFF Decoder (in Japanese, so if it's still there, it might be hard to find for the common mortals...equivalent/translation somewhere else?)
Mugen Intro Maker (not working)
Pallette Suite (not working)
Mugen Stage Viewer
Paletero palette file editor. (not working)
Content Tutorials (also check the Mugen/docs folder for more detailed information)
Ripping from JoJo's Bizarre Adventure (dreamcast)
General Tutorial (by Sykotik)
Mugen Character creation Tutorial by Fallen Angel (original site was lost, but tutorial has been archived. This was made for 0101 version, so many concepts are a bit outdated and obsolete) (it's either dead or very hard to find...& it's obsolete considering the current mugen build anyway so fuck it)
Background Tutorial by SamusAran78 (not working)
CPS Background Parallax tutorial, MCM BG fix and AI activation tutorial by Winane
Stage parallax tutorial by VIB (not working)
Font creation tutorial/Code Archive by Necromancer and various creators by XGargoyle (Hosted with permission)
AI Activation Code (by Winane)
Fatality Tutorial by ChonWang
PSP Palette Tutorial by SLotman (not working)
Background music looping tutorial a video by DreamWindX
Archived Mugen Dev threads
Code Snippet Archives
Miscellaneous Tips
How to calculate velocities[/url] by [E] Down but we want a new one so get to work E (where the fuck are you E
)
Sander KOF accuracy tips.
Original document written by Deuce
Corrections and additions by Kitsune Sniper Retrieved from the Internet Archive, new images, CLSN values and small edits by VinnyJ
[url=http://www.debugmode.com/wink/]Wink Tutorial creation software (fuck up with the url there: retarded people might not even see the section the way it is set up now, with a big "Not Found" showing)
Sprite Creation
Graphics Drawing Tools
Graphics Gale
Paint Shop Pro
Photoshop
ACDSee
Photo Impact (it's part of Corel Corporation like Paint Shop Pro)
Scale2x - resizes sprites without blockyness (there are other good alternatives as O ilusionista recently shared)
IrfanView - free image converter with batch options.
Sprite Creation
Frankenspriting (Mugen Boss)
"Game Sprites Wiki" sprite editing tutorials (not working)
The Pixel Tutorial By Derek Yu
Sprite Art Method Tutorial
FX Creation Tutorialby Mr. E-ous (not working)
Image Capturing
Capturing Software
AnimGet (not working: found-able, amongst other related software, at: http://spritedatabase.net/download)
Artmoney Game Hacking Utility
Camtasia Screen ripping utility
Sprite Ripping
KOF sprite ripping tutorial and palette creation by XGargoyle
Sprite ripping Tutorial by Inverse
SF3 ripping tutorial by Zwei Fuss (not working but found-able at: http://www.zweifuss.ca/tutorial.htm)
Artmoney Ripping Tutorial
KI, MK and SF: The movie sprite ripping tricks Tutorials for use in MAME emulator
http://shamrockworld.net/index.htmHow to rip sprites using free software by Shamrock (not working...where did this guy go anyway??)
Forum Links
Spoiler, click to toggle visibilty
CodingAI Activation Code (already linked before)About MUGEN stage shadows (not working)Bouncing off the ground after hitting ground. (not working)Why are Varsets used (not working)Character Creation Walkthrough (not working)Super armour anim standard?SF3 air recovercustomize your char to my char Peketo's fatal moveCharacter TransformationsAlternative KOF Cornerpush coding by YongMing.Posadds and scales-- make them posadd correctly in any scaling ratio!CvS2 "Get Hit" soundsB�zier curves in mugenCharacter - Stage interaction How to make a Cheap KO?How to position a character/helper wherever you want on the screen.Code Snippet Archive (not working)Auto-aim projectile stuff.Projectile ReflectionProper Explod ScalingNew anim standard: StaggerCode optimization (PosAdd)Bitwise shifting & Powers of twoDemo mode detectionKOF Command BufferingSpecial Attacks and SuchNew collapse anim states!RHC Projectile graphic codeSetting VariablesNegative Edge - No Delay Detection!!!Helper style white flash screen upon move hitAlternative KOF Cornerpush coding by YongMing. (already linked before)Square roots and General Roots in mugen... Angle between player and the nearest opponent Aimed projectile If you win a perfect match... InvincibilityVery simple setup for Cheese Kill detection in a char. (not working + covered in Jmorphman "Optional Animation Standards" thread)Complete VismRippingRipping from ZSnes: Problems (not working)removing background from Killer Instinct using the MAME ENGINEAccurate CLSNs in Last Blade 2 (not working)Artmoney Tutorial (already linked before)killer Instinct 1 MAME sprite ripping codes (already linked before directly to the blog)[Tutorial] How to rip from the Inuyasha PSX game.GBA Sound rippingStreet Fighter The Movie Sprite Ripping (already linked before directly to the blog)
Finding the X AxisRipping from Power Instinct 3 (infos is still relevant i guess but just for info, the link isn't working in the thread...and damn Byakko, you used to be "Cerisier"? cute)Really Easy Sprite Ripping from Variable Geo CustomRipping sounds... Rip Psx (CvS) character sprites (& sparks) Spriting/FX TutorialsHi-res sparks tutorial (not working)Revanto's 6 tuts [Nice photoshop technques and tips for palettes and FX]Mugen Vector Experiment by Revanto (link in thread not working)FX tutorials (already linked before + not working)High res spriting scratch and non.Mugen Light FX Tutorial (not working: browser related?)OtherSmall tips: Batch file to use sprmaker and safe mcm usage[small] smoother winmugenCustom Lifebar Portrait Standards.Different Portrait Standards. (not much need to be here, IMO, considering there is already one standard in mugen anyway?)Math for the Algebraically ChallengedMugen's FiletypesGethit sprite to base headpos and midposA better .snd fileMaking character SFFs universally compatibleLinux CompatibilityThumbViewPalFX codes AI suggestionsLinux/Windows Palette information is not 100% accurate, be warned (not working)Topics archived from Mugen Dev forumAbout AI and walking anim, prevent char to move w/o walking anim... Random Debug settings Aimed Projectiles Angle between player and EnemyNear(0)[/color]
dev questionsbitwise operationnew program: sffextractnew program: sffextract Page 2Snap crash stop.Making Characters doubleres=4 compliant.Making Characters doubleres=4 compliant. Page 2Making Characters doubleres=4 compliant. Page 3DoubleRes = 4DoubleRes = 4 Page 2DoubleRes = 4 Page 3DoubleRes = 4 Page 4Fixing MCM-compiled stagesTips for DBZ characters creatorsThe secrets of Quick Vs, there's more to it than you may thinkSFA3 accurate AttackMulSets (not combo dampening)Easier color management with PalettesCharacter Creation Tutorial #1: Sprite rippingCVS Style GraphicsCVS Style Graphics Page 2CPS Parallax TutorialTAG codeTAG code Page 2Tutorials and resourcesKawaks pause buttonKOF Beatitudes.
(DIP switches)Custom chars' BGM switch in Turn teamCleaner CMD chain combosUsing Kawaks cheat engine to extract useful dataNew AI trigger idea?, Has anyone tried this?Complete VismMugen Dev Help Forum TopicsWhich emulator has the most accurate colors?Random Animation in stages?Priority/Hitboxes?, How to view them in the source game?AIexplod & pausetimestcommon = common1.cns, which directory gets checked?Max number of sprites? sounds?Are power values frozen between rounds?a technicality (ID Number != 32)Help with .sff file
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Dunno, offhand. May or may not be online at the moment; too lazy to look.
Here are some other free programs that aren't specifically related to Mugen, but which I find invaluable in my Mugen endeavors:
7-Zip: Useful for creating or extracting many types of archive files, including .7z, .ZIP, .TAR, .GZ, and .BZ2, plus .RAR and .CAB (extraction only, for these two).
DGCA: Needed to create or extract .DGC and .DGD files.
GCA: Used to extract .GCA files.
PushPin: Oddly enough, Windows (as of XP, at least) still doesn't include an "always on top" option for every window. This little accessory remedies that. (not working)
CRC Shell Extension: An Explorer shell extension that adds a file properties tab which reports the CRC32 sum of the given file. Useful for checking whether two similar files are truly identical or not. (not working)
DMEX: An Explorer shell extension that adds a multitude of right-click functionality (nested within a submenu, don't worry), including the abilities to:
copy a list of all selected filenames to the clipboard
open a DOS window at the selected directory
fully expand or collapse the selected directory tree
and do various other stuff. (not working)
Alternatively:
CmdHere Power Toy: If the "open command window here" feature is the only DMEX feature you want, just get this instead. (not working)
Notepad++: If you're still using Notepad, WordPad, or Word to edit all code files, you're an ignorant fool, I say. =P
MinGW Developer Studio: Much like Microsoft's Visual C++ 6, but free. Like Microsoft's old IDE, it includes a useful find-in-multiple-files feature. (Unfortunately, this feature doesn't have a keyboard shortcut assigned to it, and doesn't remember the most recently used directories between sessions, so please tell us if you know of a superior alternative. Is Microsoft's Visual Studio Express an acceptable replacement, perhaps?) (not working)
KDiff3: A text file comparison utility, capable of both 2-way and 3-way comparisons. Invaluable for keeping track of multiple versions of the same documents or code files. (Note that it occasionally detects differences where none exist when dealing with multibyte character encodings.)
WinMerge: Another text file comparison utility. Only does 2-way comparisons, but seems to handle multibyte characters better than KDiff3.
Since these two programs do use different comparison algorithms, there may be some cases where either one or the other's algorithm is preferable, so you may want to give both programs a try even if multibyte characters or 3-way comparisons are irrelevant to you.
GIMP: Photoshop for idealists and the poor, I guess. Inadequate or inefficient for certain Mugen-related graphics tasks, but sufficient for certain others.
MP3Gain: Like mpTrim, useful for losslessly normalizing the volume of MP3 files.
mpTrim: Like MP3Gain, useful for losslessly normalizing the volume of MP3 files.
EncSpot: Useful for viewing MP3 file statistics, and comparing different encodings of the same tracks. (not working)
HxD: The best free hex editor I've found. Lacks certain features found in AXE, but has a nice tabbed MDI, and should be adequate for most hex editing tasks.
UPX: You'll need to use this to decompress the executable file if you intend to hack Linux Mugen to fix the AI.Cheat bug for me. 
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Well here is a very nice image editor that is free (not to mention open source). It doesn't support PCX files by default, but there is a plugin for that file type.
Paint.NET (to add to the Picture Editing list in first post)
PCX file type plugin (old site redirected to another forum: don't know if still there)
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Found an incredibly useful script for making sprite sheets in Photoshop. Especially useful for those working with 3D renderings or stills of real people (things that colors shift around a bit) when you don't know how the palette will look. http://www.garagegames.com/blogs/22782/11527 (to add to the first post)
2 things to add:
ImageReady helps, if you have it to import all of your images into layers.
Also, try to make all of your images the same size or the layers will overlap after using the script.
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There is an another game hacking utility called CheatEngine
this is the website. http://www.cheatengine.org (to add to first post)
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Audacity, a very good free sound editor. (to add to first post: http://audacity.sourceforge.net/)
Psycle, a decent free sequencer.
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- The Forum Links section at the bottom is not necessary. People would be better off just looking at the forum itself instead of that list of links, most of which are useless. If there is a really good topic, then it should just be added to the appropriate section.[/b] (totally agree: there should be a specific thread for archive such as MREV times, which have a lot of threads which are basically copy/pasted on MFG anyway)
Making character SFFs universally compatible should be added
Attempting a Standard (covered in Jmorphman "Optional Animation Standards" thread)
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Background music looping tutorial by Vital Zero is gone

is not gone!!, I still have it on my webpage!!, just follow this link http://www.geocities.com/vitalzero/english/mugen.html (not working)