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Trigger Max limit of screen (Read 184 times)

Started by jjmugen, May 19, 2012, 07:04:05 pm
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Trigger Max limit of screen
#1  May 19, 2012, 07:04:05 pm
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Hi, guys.

I would to make some techniques which changes some atributes if they hit in a normal case or if they hit when enemy is trapped at the wall, I mean, at max limit of screen.

Do you have any idea about how to trigger if enemy is trapped at the end of screen (left or right side)?

Thanks a lot
Re: Trigger Max limit of screen
#2  May 19, 2012, 07:37:36 pm
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trigger1=enemy,frontedgebodydist=0
trigger2=enemy,backedgebodydist=0

frontedgebodydist is for the wall you're facing, backedgebodydist is for the wall facing your back.
Less than zero is beyond the edge of the screen, more than zero is within the screen.
enemy, is for reading your opponents frontedgebodydist/backedgebodydist.
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Re: Trigger Max limit of screen
#3  May 19, 2012, 10:04:07 pm
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triggerall=numenemy


if you give an ass nugget about simul mode

trigger1=enemy,frontedgedist<=0||enemy(numenemy>1),frontedgedist<=0
trigger2=enemy,backedgedist<=0||enemy(numenemy>1),backedgedist<=0


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Re: Trigger Max limit of screen
#4  May 20, 2012, 01:25:09 am
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I knew there was more to it when it comes to the enemy trigger, but I could never remember what it was so I just never used it. Thanks. ;P
"There is nothing either good or bad, but thinking makes it so."
Re: Trigger Max limit of screen
#5  May 21, 2012, 07:03:13 pm
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Oh, thanks  :)