Hi, guys.I would to make some techniques which changes some atributes if they hit in a normal case or if they hit when enemy is trapped at the wall, I mean, at max limit of screen.Do you have any idea about how to trigger if enemy is trapped at the end of screen (left or right side)?Thanks a lot
trigger1=enemy,frontedgebodydist=0trigger2=enemy,backedgebodydist=0frontedgebodydist is for the wall you're facing, backedgebodydist is for the wall facing your back.Less than zero is beyond the edge of the screen, more than zero is within the screen.enemy, is for reading your opponents frontedgebodydist/backedgebodydist.
triggerall=numenemyif you give an ass nugget about simul modetrigger1=enemy,frontedgedist<=0||enemy(numenemy>1),frontedgedist<=0trigger2=enemy,backedgedist<=0||enemy(numenemy>1),backedgedist<=0
I knew there was more to it when it comes to the enemy trigger, but I could never remember what it was so I just never used it. Thanks.