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Triggers every 60-ticks (Read 1223 times)

Started by ShunpoHadouken, December 13, 2008, 12:09:26 pm
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Triggers every 60-ticks
#1  December 13, 2008, 12:09:26 pm
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How to trigger every after 60-ticks?
Thanks For Any Help!!!
Last Edit: December 13, 2008, 02:21:48 pm by ShunpoHadouken
Re: Triggers every 60-ticks
#2  December 13, 2008, 12:20:14 pm
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gametime%3600 = 0


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Re: Triggers every 60-ticks
#3  December 13, 2008, 12:25:09 pm
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!gametime%3600

:D
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Re: Triggers every 60-ticks
#4  December 13, 2008, 02:10:04 pm
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What's that effect?
Anyway,What I'm trying to make is a land attack like firewall that stays at the land  that damages every after 60-ticks?
Thanks
Thanks For Any Help!!!
Last Edit: December 13, 2008, 02:21:31 pm by ShunpoHadouken
Re: Triggers every 60-ticks
#5  December 13, 2008, 02:17:06 pm
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60 secs is a whole battle, every 60 ticks might be what you want; do the math

60 ticks= 1 sec

Re: Triggers every 60-ticks
#6  December 13, 2008, 02:21:15 pm
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Oh I'm very sorry.
Yep. Its is every 60 ticks
Thanks For Any Help!!!
Re: Triggers every 60-ticks
#7  December 13, 2008, 02:24:52 pm
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Thanks a lot. It works.
It just not work because of my mistake.
Its:
[mcode]trigger1 = gametime%60 = 0[/mcode]

Thanks.
Thanks For Any Help!!!
Re: Triggers every 60-ticks
#8  December 13, 2008, 02:30:49 pm
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Re: Triggers every 60-ticks
#9  December 13, 2008, 02:34:06 pm
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it should work:

!(time%10) works so it should work for gametime, i think the parenthesis should be there just in case though :P
Re: Triggers every 60-ticks
#10  December 13, 2008, 03:49:22 pm
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uhm yeah, i think the () should go there, because ! has higher priority than % iinm :(

i use it with !Time and !AnimTime usually so i forgot about it :P
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Re: Triggers every 60-ticks
#11  December 13, 2008, 10:15:53 pm
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Well gametime%10 = 0 would be occur every 10 ticks.

!gametime%10 = 0 would be occur ticks 0-9, then not occur on tick 10, and so on.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Triggers every 60-ticks
#12  December 13, 2008, 10:32:32 pm
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(!GameTime%10 = 0) will actually always return 1 because !GameTime returns true(1) just at GameTime = 0 and false(0) otherwise. And 0 mod 10 is 0 so this equation will always return true (except at GameTime = 0)

I assume you meant !(GameTime%10=0) which is actually equal to GameTime%10 speaking of logic.
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Re: Triggers every 60-ticks
#13  December 13, 2008, 11:28:56 pm
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Persistent = 60 would also work.
Re: Triggers every 60-ticks
#14  December 13, 2008, 11:33:33 pm
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Not in state -2 though.

For that matter, gametime isn't fantastic in state -2 either when you're triggering off a variable that's also decreasing on gametime. Seems to go really fucked up.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Triggers every 60-ticks
#15  December 13, 2008, 11:43:43 pm
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isn't

!(gametime%10) the same as gametime%10=0 ?

what makes it different is when you put !gametime%10=0 two different triggers correct? aah well :-\
Re: Triggers every 60-ticks
#16  December 14, 2008, 12:16:42 am
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Random nonsense
Last Edit: December 14, 2008, 01:37:42 am by Dr. Peter Venkman
Re: Triggers every 60-ticks
#17  December 14, 2008, 12:29:48 am
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yeah, i got it. :P
Re: Triggers every 60-ticks
#18  December 14, 2008, 12:32:50 am
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They both do the same stop it already! :pwnonk:
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Re: Triggers every 60-ticks
#19  December 14, 2008, 12:35:29 am
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i was pretty sure they did, i mean, i use the same trigger with time%##

zero = exclamation mark
Re: Triggers every 60-ticks
#20  December 14, 2008, 01:37:31 am
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Oh crap I read it wrong my bad.
Re: Triggers every 60-ticks
#21  December 16, 2008, 03:01:41 pm
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Thanks For Any Help!!!
Re: Triggers every 60-ticks
#22  December 16, 2008, 04:13:25 pm
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[mcode]persistent[/mcode]