I'm not even sure, who EXACTLY I'm going to do, but the main protagonists and main antagonists are automatically on my list. Eitherway, I will go back to it, whenever I actually become able to code characters with a Stand.
Alessi:
He's my favorite of the Stand Users with a Stand named after a Egyptian God.
While, H'' already did Alessi, his Alessi had three flaws:
-some missing sprites
-sprites from the PSX version
-his de-aging is hard-coded to certain characters
Because of that, I had planned to do an Alessi myself, with CPS3 sprites, all of his intros and winposes, color seperation, and new coding for his de-aging, so it finally can become a MUGEN standard.
Spoiler: Movelist (click to see content)
Khan/Black Polnareff:
Like in the case with Alessi, Black Polnareff also uses his PSX sprites, while Khan, on the other hand, is missing sprites as well.
So I just decided to code these two characters as well, with all of their CPS3 sprites color seperated, and I'm thinking of also giving them alternate de-aged forms (I could possibly do one for Black Polnareff, but the one for Khan has to be done by someone else), which consists of them being actually de-aged (you could toggle then their de-aged form in a config file).
Rubber Soul:
He, on the other hand, will also be a sprite revamp, since his original sprites are more CPS2ish then CPS3ish.
Well, with sprite revamp, I only mean editing Kakyoin to make him look like Rubber Soul and maybe franken-sprite Robber Soul's old sprites to match with the new ones. He also can have an alternate Super Art Port and Super Art Defeat Port showing his true face (both obviously NOT made by me), and also an alternate de-aged form (also not made by me), all of which you could then toggle in a config file.
Spoiler: Moveset (click to see content)
In all of these cases, I would still need their Super Art Defeat Port, since I cannot find any sprite rips, outside of Spriter Resource, which also include the Super Art Defeat Port, and Spriter Resource has NOT ripped the four characters in question.