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TrinityMugen WIP Thread (Read 42110 times)

Started by Koop, January 15, 2011, 10:55:51 pm
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Re: TrinityMugen WIP Thread
#101  January 25, 2011, 12:25:20 am
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Can you tell me if this combo is possible on Nameless?

Jump in C, standing C, f+B, DP+C, supercancel to drill.

Using Neogeo notation and not Mugen notation of course.
Re: TrinityMugen WIP Thread
#102  January 27, 2011, 12:37:01 am
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Alright, so all the goddamn posts are gone. Good thing I got the palette template before they were gone.

Also, make a new template where you can see the shirt and with the fire FX on them.
Re: TrinityMugen WIP Thread
#103  January 27, 2011, 01:51:26 am
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GIGA.
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Re: TrinityMugen WIP Thread
#104  January 27, 2011, 06:45:48 pm
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Exactly, Jmorphman made the best Kyo/KUSANAGI.

I guess I'll make a poll to see what KOD character should be remade.

Also Jmorph, I'm gonna be updating BBH soon. What did you have planned for her?
please update his kyo/kusanagi to xi and 02um style that would be great
Re: TrinityMugen WIP Thread
#105  January 27, 2011, 09:04:54 pm
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Ugh my posts got deleted.  Yeah we would appreciate a template where you can see his shirt better.
Re: TrinityMugen WIP Thread
#106  January 27, 2011, 09:26:14 pm
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HIS FLAMES SHALL REMAIN BLOOD RED (or change them without a guide).


Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: TrinityMugen WIP Thread
#107  January 27, 2011, 09:38:31 pm
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Thank you.
Re: TrinityMugen WIP Thread
#108  January 27, 2011, 10:14:01 pm
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Yes.


Re: TrinityMugen WIP Thread
#109  January 27, 2011, 10:17:06 pm
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Re: TrinityMugen WIP Thread
#110  January 27, 2011, 10:42:04 pm
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Good set.  Might want to adjust shading on the last one.  Something's wrong with his fifth pal (his darkest shade).


Re: TrinityMugen WIP Thread
#111  January 27, 2011, 11:05:02 pm
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  • Put molly all in her champagne, she don een kno it
    • http://khumass.tumblr.com/
Good thing I know which colors are the fire. My K'9999 and this palette both have standard fire rather than the blood red ones.
Re: TrinityMugen WIP Thread
#112  January 27, 2011, 11:52:20 pm
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Won't that fuck up in PalFX?
Re: TrinityMugen WIP Thread
#113  January 27, 2011, 11:59:34 pm
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    • http://khumass.tumblr.com/
I don't know. I'm just a palette maker.
Re: TrinityMugen WIP Thread
#114  January 31, 2011, 03:14:43 am
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The rest of my submissions.






Re: TrinityMugen WIP Thread
#115  February 07, 2011, 03:15:17 am
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Just thought I'd give progress on Eagle. He is done. I just want to code an AI first because it's depressing knowing I can fight someone and just beat them by SPAMming throws. That's what you'll be doing in MUGEN most of the time since it's sadlife, so I'm going to eventually add AI to, say it with me, everyone but Zero.

This will be my first time coding an AI so it might take a while.
Re: TrinityMugen WIP Thread
#116  February 07, 2011, 03:20:07 am
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Youtube 
Twitter
Ask.fm
Zero-Sennin's Workshop
Quote
[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks
Re: TrinityMugen WIP Thread
#117  February 07, 2011, 03:22:26 am
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He's said pretty often before that he's not very proud of Zero.
Re: TrinityMugen WIP Thread
#118  February 07, 2011, 04:17:18 am
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That's awesome news. Glad to hear it.

-
http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: TrinityMugen WIP Thread
#119  February 07, 2011, 10:09:01 am
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Good news about the AI. :)

This will be my first time coding an AI so it might take a while.
- Winane activation AI or using 1.0 ?
- In both cases, scalable AI or not ?
- What kind of difficulty or AI style : like Vans' Iori, or more like POTS or Warusaki3 ?
Re: TrinityMugen WIP Thread
#120  February 07, 2011, 05:41:19 pm
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Some seriously good color separation going on here and I'm trying to do it justice, but finding ideas for this is hard : (