The download page is taking forever to load. It's a pretty decent download, a few suggestions I may add though... He turns completely red when he is losing, and he could use a better AI. The giant bundle of fire-breathing snakes that come to life from his tattoo, I think they may stay around a bit too long.... Other than that it appears to be pretty good.... I've been looking for this char for a while, to fill a role in my storyline....
Ok I changed his color palette to normal (blue pants, black jacket, green snake tatoo) but when he wins a match his colors turn back awkward again (lime green pants, crimson snake tatoo). Is there a way I can get it to not do this? To get it to stay with blue pants and green tatoo during his winning animation?
Well this Truck is most certainly custom lolHonestly he seems like another Pit Fighter character here, the supers don't make much sense, LOL BAZOOKA, the voice clips don't really match, to do a sweep is to do a dashing motion which is weird as hell....I understand most of the ideas you were going for here (the Hannah/Maya winpose is fucking hilarious) but it just kinda seemed like it was shoehorned in and felt like another one of your Pit Fighter charactersAs I understand you are open-source? I might see what I can do with this guy out of curiosityAlso you left out his awesome voice clips, maaaanEDIT: Wait is the bundle of snakes actually Naga from Battle Monsters lol
dxwho said, February 19, 2011, 10:59:18 pmOk, I fixed the pants color problem and reuploaded him. Let me know it there are any other issues. Looks good... Personally I'm not a fan of the overdone winning animations, the whole pitt fighter thing and all of that stuff... I'd rather have a simpler winning animation where the background music doesn't have to stop playing. A better AI would be nice, he's a bit too non-agressive and easy to beat... You'd want a balanced AI, not too weak but not rediculously strong either.... Aside from that though, great work bro, I like.
Thanks for everyones input. I'm going to start work on Koldan (custom) now. If anyone wants to use these sprites to make a more accurate/custom version of Truck, you have my permission.
Koldan is the ten foot tall last boss of Tattoo Assassins. He doesn't have as many moves as Truck so he should be easier to make.
Hey dxwho,you could make a tutorial of the technique you use, with programs and etc? I was curious since I did not find any nurse to cheat (and I got tired of giving PrintScreen xD) I wonder also happens to rip the reactions and blood powers and props etc.If that is possible of course
Thanks for creating Truck, I've been looking for him (among many other chars from other games) for quite some time now... I'm no techie but once I get everyone I want for my game I'll figure out some way to make edits to the chars I wanna edit.. Pretty much all of them will have some level of editing, be it a better AI, adding blood to their attacks, adding fatalities and super combos, or w/e (some times more profound edits). I should have around a rough figure of 300 chars on my roster...
never had the chance to play tattoo assasins, if he is using the same sprites how come this version is so different from the original?, Ive heard the game is pretty much horrible sowhich version do you guys prefer?
pact666 said, February 20, 2011, 04:17:20 amnever had the chance to play tattoo assasins, if he is using the same sprites how come this version is so different from the original?QuoteRe: Truck (custom) releasedmeaning playstyle
It´s nice. Truck fits right into your Pit Fighter creations. Shouldn´t be Vehicular Homicide(qcf + y) listed as a Super Moves?Try to find some other voice clips for Truck...