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Trying to animate select screen (Read 464 times)

Started by twinimage, October 10, 2009, 05:18:56 am
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Trying to animate select screen
#1  October 10, 2009, 05:18:56 am
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Hello, I'm Twinimage, part of the Project X team.
We're making a screenpack now and I'm coding it.

I'm trying to get character stances to show up in select screen.
I've heard that' it's possible.

http://www.youtube.com/watch?v=reuSKzxBu9s&feature=player_profilepage

From what I've heard, supposedly you can show character stances by using the cursor animation.
But I'm not sure how exactly.

I know in the code there is p1.cursor.active.anim = (whatever number)

I don't think this actually replaces the large portraits, cause it doesn't really have to do with the portraits, but the cursor icon/animation.
I'm not sure though if the stances are supposed to actually go into the system.sff or if they are called from the characters sff.

If anyone can help, I'd appreciate it. We would really like to have animated stances in the select screen as part of our game.
....Gotta go, just had an idea that might work!

- Twinimage
Re: Trying to animate select screen
#2  October 10, 2009, 06:11:53 am
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Hires i'm guessing. This is achieved by making a GIANT IMAGE, the cursor, and each sprite of the animation are displayed on screen. The cell spacing is classed as 640x480 or whatever. So what happens when you press a direction is the current onscreen cursor disappears, and a new block of the massive image shows up. Pressing directions gives you a different slide as it were in which the character is animated with the cursor. You may need to do a second set with P2 as they don't start in the same spot. It's going to be a very big picture, and you will need to spend some time tweaking it.

The small portraits themselves are actually embedded into the title screen rather than being parts of the characters.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Trying to animate select screen
#3  October 10, 2009, 04:49:23 pm
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Hires i'm guessing. This is achieved by making a GIANT IMAGE, the cursor, and each sprite of the animation are displayed on screen. The cell spacing is classed as 640x480 or whatever. So what happens when you press a direction is the current onscreen cursor disappears, and a new block of the massive image shows up. Pressing directions gives you a different slide as it were in which the character is animated with the cursor. You may need to do a second set with P2 as they don't start in the same spot. It's going to be a very big picture, and you will need to spend some time tweaking it.

The small portraits themselves are actually embedded into the title screen rather than being parts of the characters.

That's what I was thinking. The small portraits part is what confused me before you mentioned it. That would most likely work, but not sure if there's an easier way. Hmmm. Thanks for the reply!

- Twinimage
Re: Trying to animate select screen
#4  June 14, 2010, 02:55:52 pm
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I'm totally confused....I've been in Mugen since 2004...but this has pretty much stumped me.
Re: Trying to animate select screen
#5  June 14, 2010, 10:56:10 pm
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
That's because it's awkward difficult and time consuming. Unless you're horribly keen.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.