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Tsunamidusher's MVC Digimon(s) Thread (Read 8412 times)

Started by Tsunamidusher, January 19, 2014, 10:15:26 pm
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Tsunamidusher's MVC Digimon(s) Thread
#1  January 19, 2014, 10:15:26 pm
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Greetings Everyone *bows*

Since the Renamon character I released last year (2012) went over pretty well and after a fourth attempt at Cracker Jack base that I couldn't get an approval on... ¬_¬ From October (2013) to now, I've been working on an Agumon character using the same system and art style of MVC1.




Finished:
Basic Movements, MVC Movements and Required Sprites.
Standing and Crouching Attacks

Currently:
Work in on Aerial Attacks

Looking for inconsistencies. I've gone back quite a few times to fix sprites were Agumon's sprite got bigger than it should be. So I'm still looking for it if you happen to see it!
--
 (The Animations may be faster than they appear in game)
Spoiler: Idle (click to see content)

Spoiler: Walking Forward (click to see content)

Spoiler: Crouching (click to see content)

Spoiler: Jumping (click to see content)

Spoiler: Dash (click to see content)

Spoiler: BackDash (click to see content)

Spoiler: Dizzy (click to see content)

Spoiler: Lose (click to see content)

Spoiler: Punches (click to see content)

Spoiler: Kicks (click to see content)

Spoiler: Low Punches (click to see content)

Spoiler: Low Kicks (click to see content)

Momentai!
Spoiler, click to toggle visibilty
Re: Tsunamidusher's MVC Digimon(s) Thread
#2  January 19, 2014, 10:20:52 pm
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I'm not a Digimon fan but this looks very good, good luck!
Thanks Watta for the sig and avi.
Re: Tsunamidusher's MVC Digimon(s) Thread
#3  January 19, 2014, 10:29:51 pm
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Agumon looks really nicely done. The gifs themselfs go far to fast to properly judge but overall... I'll look forward to adding him to my roster
I ate goenitz for BREAKFAST... it gave me bad wind...
Re: Tsunamidusher's MVC Digimon(s) Thread
#4  January 19, 2014, 10:38:32 pm
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No MetalGreymon? D:

Looks nice! o/
Re: Tsunamidusher's MVC Digimon(s) Thread
#5  January 20, 2014, 10:30:25 am
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No MetalGreymon? D:

Looks nice! o/
Kinda starting a a tendency of leaving out one of the Digivolutions. Renamon didn't have Taomon for example.
Aside form that excuse, Metal Greymon is very much inbetween Greymon and Wargreymon that he wouldn't have anything to make it stand out... Though, don't get me wrong here, Shark-Nipple Missiles would be hilarious to animate! :D
Re: Tsunamidusher's MVC Digimon(s) Thread
#6  January 20, 2014, 03:05:07 pm
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Tsunamidusher ..... GOOOD WOOOORK   ^^
Re: Tsunamidusher's MVC Digimon(s) Thread
#7  January 20, 2014, 03:15:21 pm
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Kinda starting a a tendency of leaving out one of the Digivolutions. Renamon didn't have Taomon for example.
Aside form that excuse, Metal Greymon is very much inbetween Greymon and Wargreymon that he wouldn't have anything to make it stand out... Though, don't get me wrong here, Shark-Nipple Missiles would be hilarious to animate! :D
Well he is like 3~4 times larger than is other evolutions :P
looking good the animations and the gameplay is MvC :,D

I just found odd how is head moves up and down while doing this move.

idk if is the animation speed.
Re: Tsunamidusher's MVC Digimon(s) Thread
#8  March 27, 2014, 09:10:09 pm
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Greetings Everyone,

I just finished the last required state and have begun to work solely on Fire FX and special moves! I'll upload the fire FX progress later tonight

BUT, before that, I have a question concerning a design choice.
I had originally considered having only Palmon as a striker and Gabumon for duo attacks and ect. However, it was suggested I go with Biyomon and Gomamon because they're uniquer looking characters.

Now, I'm a bit torn on who even I would want to be the supports!

Pretty much got all of the first season to work with and they all will get a cameo... So who would you guys want to see as helpers?

Edit: I fixed that animation, it did look wonky. Thx for that. :)
Re: Tsunamidusher's MVC Digimon(s) Thread
#9  March 29, 2014, 10:58:40 pm
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Greetings Everyone,

I just finished the last required state and have begun to work solely on Fire FX and special moves! I'll upload the fire FX progress later tonight

BUT, before that, I have a question concerning a design choice.
I had originally considered having only Palmon as a striker and Gabumon for duo attacks and ect. However, it was suggested I go with Biyomon and Gomamon because they're uniquer looking characters.

Now, I'm a bit torn on who even I would want to be the supports!

Pretty much got all of the first season to work with and they all will get a cameo... So who would you guys want to see as helpers?

Edit: I fixed that animation, it did look wonky. Thx for that. :)

Gabumon and Gomamon definitively :D
"Hard Corps. The Paradise for Reploids and The Hell for Humans." ~Fist Dracon

Re: Tsunamidusher's MVC Digimon(s) Thread
#10  April 01, 2014, 05:04:36 am
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A "Marching Fishes" Stiker does sound awesome, doesn't it? :D

As for Augmon's progress, I just completed his Poy Fireball Special/Pepperbreath Super animation

and I used the Pallete from the MVC1 damage fire effect to create the ball itself


Pepperbreath would be the super version, that will look more like the familiar fireball from the show:


And in doing so, I looked up the Digimon Wiki to see what other attacks I can use at my disposal
Quote
Attacks

■Pepper Breath[8] (Baby Flame): Shoots an orange and red fireball of varying strength from its mouth.
■Claw Attack (するどいツメ, Surudoi Tsume?, lit. "Sharp Claw"): Attacks with claws.
■Spirit Fire (Spitfire): Shoots a small blast of fire from its mouth.
■Cross Fire[9] (Cross Fight): Gathers power and then either bites foe and slashes them with claws.
■Battle Hawk[10]
■Triple Bird Flame (Triple Baby Flame): Performs "Pepper Breath" alongside two other Agumon, fusing the three flames into a gigantic fireball.
Attacks in Digimon Rumble Arena 2

■Claw Uppercut (Uppercut)
■Claw Attack (Mach Jab)
Attacks in Digimon World Re:Digitize

■Fire Breath
■Mach Jab

This has been a rather difficult list to come up with attacks for... All I can really think of is the Claw attack maybe becoming a vertical "Corkskew Claw", similar to Ken's Shin Shoryuken, but not as powerful.
And an idea of A super that summons Tai to kick a rolled up Agumon like a Soccorball at his opponent... With this list, any other ideas?
Re: Tsunamidusher's MVC Digimon(s) Thread
#11  April 01, 2014, 05:39:46 am
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watchout for the consistency of agumon´s mouth lenght, it varies in volume noticieably in the fireball´s animation, great work on everythign else
Re: Tsunamidusher's MVC Digimon(s) Thread
#12  April 10, 2014, 09:15:52 pm
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I LOVE DIGIMON!! and this one is the best of the best like Renamos! cant I wait for this Agumon mi amigo!!
Re: Tsunamidusher's MVC Digimon(s) Thread
#13  April 10, 2014, 11:59:31 pm
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Now this is something I REALLY look forward to!
Re: Tsunamidusher's MVC Digimon(s) Thread
#14  April 11, 2014, 01:39:05 am
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Agree with people, this Digimon project looks very promising
Re: Tsunamidusher's MVC Digimon(s) Thread
#15  April 11, 2014, 02:05:13 am
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From what I recall for Claw Attack in Digimon Rumble Arena, it was a 3-part hitting move (stunned during any of the hits, and last hit knocked the opponent quite a distance away). So you could almost make it a Rekka Ken type move I suppose. Up to you! Can even bring other Digimon World abilities into the fray, even if they are used by others~
Re: Tsunamidusher's MVC Digimon(s) Thread
#16  April 15, 2014, 03:10:56 am
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Ok, so I looked up some Digimon rumble arena videos (1 and 2) and saw how Claw Attack and Claw Upper work. I think I can make it work without BLATANTLY appearing I ripped off Ryu. :P

Pretty neat bonus: I found all the voice clips from Rumble Arena 2 and Think I may update Renamon's voice pack!

watchout for the consistency of agumon´s mouth lenght, it varies in volume noticieably in the fireball´s animation, great work on everythign else
Thanks for that, I see the issue fixed it. Looks much better!
Re: Tsunamidusher's MVC Digimon(s) Thread
#17  April 15, 2014, 03:23:59 am
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That's a nice little bonus ya found there~ I don't recall what Claw Upper was though...is it like a shoryuken move or something??
Re: Tsunamidusher's MVC Digimon(s) Thread
#18  April 15, 2014, 04:09:05 am
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Yeah, it's like a weak shoryuken he can even use in mid air
Re: Tsunamidusher's MVC Digimon(s) Thread
#19  April 15, 2014, 04:30:02 am
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Ahhh gotcha. I feel like that was his Up Attack move in Rumble Arena 1.

So, you have everything set then for his moveset and custom states and everything I take it?
Re: Tsunamidusher's MVC Digimon(s) Thread
#20  April 16, 2014, 06:12:28 am
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Sorry for the late reply. Yes, I think with Claw Upper and Claw Attack, he's set for special moves. His Supers will be sprited next when these are done.

BUT, before I start the Supers, I'll upload those sprites for Review here! (working on Claw Upper as I speak)

Edit: And I know my audience. As for his MB, I have no ideas yet. probably some girl, Darkstalker's "Anita" size, in an agu costume... Unless I hear something better.