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Tumble (Read 677 times)

Started by IEatRamen, September 25, 2007, 12:53:54 am
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Tumble
#1  September 25, 2007, 12:53:54 am
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If anyone can plz tell me how to code a tumble that someone cannot hit...plz reply here
Re: Tumble
#2  September 25, 2007, 01:04:12 am
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nani ? elaborate on yoru question, either describe the move or compare to others.
Re: Tumble
#3  September 25, 2007, 03:44:36 am
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Re: Tumble
#4  September 25, 2007, 04:48:14 am
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do a barrel [size=40pt]ROLL[/size]<--hint hint  ;D

I believe that is what the topic is about.

^ couldn't resist
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Re: Tumble
#5  September 25, 2007, 09:44:03 pm
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its just like making ur char run forward 4 a short distance, with no clsn2 boxes on ur anim... and its a roll anim instead of run or w/e

(or u could use a nothitby)
Re: Tumble
#6  September 26, 2007, 01:38:56 am
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In SF, this is referred to as recovery roll (generally)
In KoF it's Evade

Some SF people have it in the same format as KoF.

With the KoF evade it's best to use nothitby as you're meant to be able to be thrown while using an evade. SF/capcom games, not sure.


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