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Tutorial/Help anyone?? (Read 560 times)

Started by Zarnik, June 19, 2008, 01:24:45 am
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Tutorial/Help anyone??
#1  June 19, 2008, 01:24:45 am
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Hello again, I'm having big troubles with mugen. Now I'm gonna explain the problem as good as I can. "see sig".
I can run mugen without any errors and I can import both characters and screenpacks. Stages and all stuff you get from the internet. But Now I feel like editing some stuff on my own, I feel like starting with the main menu. I know all the graphics in mugen are SFF files. So in order to edit them I have to first convert them to BMP format. Now see if I do this right, ok.

1. I open up Fighting Factory.

2. Click Sprites/open.

3. Open the system sff file in Mugen/data.

4. Now the sprites are loaded.

5. I click export sprites/SPR maker

6. I save them in a folder that I choosed to call "stuff".

7. Now I open the logo image, the mugen title. With GIMP.

8. I just wanna test if it works to edit them, so I just put some random colors in the picture.

9. I save and exit GIMP.

10. Now I open up Fighter Factory.

11. I click Sprites/add and import all the sprites included the one I edited.

12. Now there are 31 sprites, the first one has no graphic.

13. Then I click sprite/save as.

14. I save it on the deskop and name it system.

15. I put it in the mugen/data folder. And overwrite the old one.

16. I test play it...

Results:

*Sometimes it starts and I see the menu, but the MUGEN text is all gone.
*Sometimes it won't start and a message pops up saying "assert Failure in spr-lib.c line 560"
*Sometimes it works, but only when I edited the sprite inside the Fighter Factory. But I wanna edit it with GIMP.!

Some more important questions:

*The default background images in mugen are called BG 0, BG 1...right, how can I change the name of the background images I have made myself, cuz if I make some sprites and then convert them to SFF format. And wanna use them in the title screen, how do I know what they are called?? Is it the names of the PCX files inside the SFF file that is the name that you write in system text document to call the image on the title screen?

*When I try to edit the mugen logo and make it bigger all fucks up when I try to open mugen up. How come??

I know this is alot of questions, but I can't find any tutorials anywhere. I have been working with these problems for some hours now and I can't see any tutorials on the net that explains this in detail. If I for example search for "Background tutorial Mugen" there are only tutorials about how to code your backgrounds and stuff. If I search for Fighter factory there are only tutorials how you make your own character. But I find no tutorial that explains how to edit your title screen, and change the images on the title screen. If anyone know a tutorial that can explain some of my problems or if you know the answer to any of them. Could you please give me the answer or link to the tutorial. And some guy earlier said that I could find all this in the documentation of the program. But I can't find any tutorial how to convert files and make them work in Mugen. So yeah....help ;D ....btw sorry for my english  ;P

As I said my english isn't the best so if you don't undertand anything you must tell me. So I can edit it, cuz I really need help! o_O
Sorry for my bad english...
Re: Tutorial/Help anyone??
#2  June 19, 2008, 01:30:18 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Well, that will 100% break.

You start off ok. But around the point you edit the image you're getting it all wrong.

First off, you need to define a pallete for your image to make it display colours properly.
You need to make sure the group and image (seriously these mean something) match up to what is defined in the system.def. The easiest way to do this is copy the system.sff and then edit the original by using change sprite rather than add and match things up that way. You will still need to tweak stuff but at least you'll have the correct groups and images.

Best is really to start by playing with the system.def itself first (back it UP!) and see how you can affect the screenpack that way. Move onto sprites when you're comfortable with what you're doing inside the file.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Tutorial/Help anyone??
#3  June 19, 2008, 01:38:59 am
  • *
Quote
First off, you need to define a pallete for your image to make it display colours properly.
You need to make sure the group and image (seriously these mean something) match up to what is defined in the system.def. The easiest way to do this is copy the system.sff and then edit the original by using change sprite rather than add and match things up that way. You will still need to tweak stuff but at least you'll have the correct groups and images.
This sounds like something I need to take a look at, but I'm a little confused about what you mean with the group and the image match up. Do you know of any tutorial that explains this in detail, or can you describe it more in detail yourself?  ;D
Sorry for my bad english...
Re: Tutorial/Help anyone??
#4  June 19, 2008, 04:19:44 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Open sff file

Look at group number
look at image number
go to next image
see above
compare

Then look through the system.def and see if you can find the group/image number combinations you're looking at. It will ALWAYS be in the format group, image.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Tutorial/Help anyone??
#5  June 19, 2008, 02:11:39 pm
  • *
Dude I think I found it... :o
Quote
;Title background definition
[TitleBGdef]
bgclearcolor = 0,0,0

[TitleBG 0]
type  = parallax
spriteno = 5, 1
start = 0, 145
width = 400, 1200
yscalestart = 100
yscaledelta = 1
tile  = 1,1
velocity = -1

[TitleBG 1]
type  = normal
spriteno = 5, 2
start = -160, 145
trans = sub

[TitleBG 2]
type  = normal
spriteno = 5,0
start = 0, 10
tile = 1,2
velocity = -1
mask = 0

[TitleBG 3]
type  = normal
spriteno = 0,0
start = 0, 40
mask = 1
trans = add
So you call the image by typing in the group/image number right. I found the group and image number on spriteno. So the TitleBG 3 name I shouldn't touch at all. If this is right then I know how to put a image into the title. And the reason why it didn't work before is because when I converted the sprites to PCX format the image and the group all went back to zero. So in order to make them appear I must type in the image and group number that are shown inside the system DEF file. And I do that inside Fighter Facrory. Please if I'm right confirm it :D  ;D

EDIT: This doesn't seem to work... :'( can anyone please tell me the right way of doing it...and why is it only Cyanide that replies o_O Is it only he who knows the answers...
Sorry for my bad english...
Last Edit: June 19, 2008, 02:35:39 pm by Zarnik
Re: Tutorial/Help anyone??
#6  June 19, 2008, 11:00:43 pm
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
If you've imported a correctly palleted .pcx image and typed in a number matching something on that page and aligned the sprite the same as the old one (and the old one is no longer THERE) you will see your image.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.