I was basing on some TvC screenshots. Hope there will be someone that will find it interesting enough to program it into Mugen engine (me too busy )Of course it's all editable, because I didn't flatten anything.Here's the .PSD file:http://mugenplanet.com/doom/TvC-lifebars_by_DooM.rarAnd here you can see some TvC screenshots:http://i.neoseeker.com/p/Games/Nintendo_Wii/Action/Fighting/tatsunoko_vs_capcom_cross_generation_of_heroes_profilelarge.jpghttp://i.neoseeker.com/screenshots/R2FtZXMvTmludGVuZG9fV2lpL0FjdGlvbi9GaWdodGluZw==/tatsunoko_vs_capcom_cross_generation_of_heroes_image12.jpghttp://www.blogcdn.com/nintendo.joystiq.com/media/2009/03/tatsunoko.vs.capcom.031109-580px.jpgFonts used:Lucida Sans for the namesVisitor TT1 BRK for PowerBars' countersHarvest for the timerYou can use some better ones, mine was just for place holding, so I could set their style.Enjoy, and remember to credit me if you gonna use those.
Good lord those look fine if i could code lifebars i'd be all over this! i'm sure someone will pick this up ASAP, thanks for your efforts
Thanks guys. Now I'm working on the new version of KOF XII lifebars. Ya' know, .PSD file ready for editing.Almost done. I should release it within next two days. Just making the chars icons' borders square and erasing that "Critical Counter". Good idea?
Only thing about the TvC lifebars I think needs changing is the color of the powerbar numbers (they're obviously different in the actual game screenshots), and the yellow life in the lifebar should be darker, like the game's.
NG3o said, April 16, 2009, 12:45:11 pmif i make them ... can i release them ? of course il credit u for the rip Sure you can. And yes, I do demand credits.
DooM said, April 16, 2009, 11:35:01 pmNG3o said, April 16, 2009, 12:45:11 pmif i make them ... can i release them ? of course il credit u for the rip Sure you can. And yes, I do demand credits.well thats a big THX for me bro EDIT : what about KOF XII lifebars ? i really want to make those