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TwinBee-Sky Super Jump Stage for mugen 1.1 & 1.0  (Read 5627 times)

Started by OldGamer, March 24, 2014, 06:10:18 pm
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TwinBee-Sky Super Jump Stage for mugen 1.1 & 1.0
#1  March 24, 2014, 06:10:18 pm
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For those that want to watch the video demonstration for TwinBee-Sky Super Jump Stage for mugen 1.1 & 1.0

and come with Rips folder as well :D

Download can be found here
http://www.mediafire.com/download/mx77i8o48p76h83/TWINBEE-Sky+Stage.rar

Backup Download
https://mega.co.nz/#!mN5ByC5A!dabyUnwFu_3Su8Ms0KUcZ0dLt6o0mMqS0VHg39KCqPo

me and my 7 years old granddaughter play this game a lot including the battle mode. this is special game between me and my grandchild.
We loved the game so mush that I wanted to share This with everyone and make the Mugen Stage for it. I am bit nerves becauseI don't know how many Gamers use to loved or dislike the Classic Konami Game of Pop n TwinBee Rainbow Island Adventure for the Super Nintendo.
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Last Edit: March 24, 2014, 06:16:56 pm by OldGamer
Re: TwinBee-Sky Super Jump Stage for mugen 1.1 & 1.0
#2  March 24, 2014, 07:13:46 pm
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Beautiful stage. I'd decrease the velocities on the clouds. Particularly the ones that are moving the fastest.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
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Re: TwinBee-Sky Super Jump Stage for mugen 1.1 & 1.0
#3  March 24, 2014, 07:24:47 pm
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wow haha you REALLY getting experimental with the stage choices i see OG lol i like that bro :sugoi:.....i can see already you will be releasing stages from games i didnt expect would have potential to fight on

And you mentioned Adventure island i see. I loved super adventure island on SNES. the music was hot lol I hope you make stages from that game too
Re: TwinBee-Sky Super Jump Stage for mugen 1.1 & 1.0
#4  March 24, 2014, 08:01:17 pm
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Beautiful stage. I'd decrease the velocities on the clouds. Particularly the ones that are moving the fastest.
do you thing I should remove t. love to hear your wise wisdom. I was only going by the orignal game hehe, the cloud were stand still

[BG could 2]
type  = normal
spriteno = 0,1
start = 0,0
delta = 1, 1
mask  = 1
velocity = -2,0 <<< should I remove this
layerno = 1 <<< but keep this here ??
tile=1,0

Or just remove it completely the code because  I sure love your opinion is :)
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Last Edit: March 24, 2014, 08:04:58 pm by OldGamer
Re: TwinBee-Sky Super Jump Stage for mugen 1.1 & 1.0
#5  March 24, 2014, 08:03:58 pm
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Yeah, like Kai said, really great to see you doing for others stages too. I'm seriously don't know where is this stage come from but I definitely get it!
Re: TwinBee-Sky Super Jump Stage for mugen 1.1 & 1.0
#6  March 24, 2014, 08:09:39 pm
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wow haha you REALLY getting experimental with the stage choices i see OG lol i like that bro :sugoi:.....i can see already you will be releasing stages from games i didnt expect would have potential to fight on

And you mentioned Adventure island i see. I loved super adventure island on SNES. the music was hot lol I hope you make stages from that game too
wow I was think of planing on doing that but I was not 100% how other feel about that game. I always loved Super Adventure Island and Music composer of Yuzo Koshiro. like making the Darkside Visitor last stage  or the Blue Blue Moon ocean stage, I was a bit nerves to had release this one because I don't know how everyone feel about it. 



      Posted: March 24, 2014, 08:23:25 pm
Yeah, like Kai said, really great to see you doing for others stages too. I'm seriously don't know where is this stage come from but I definitely get it!
the stage is from TwinBee Rainbow Island Adventure for the Super Nintendo.Twinbee been around for long time back in 1986 for the Arcade and other older home console to learn more about u can find it here http://www.hardcoregaming101.net/twinbee/twinbee2.htm
 not only the super Nintendo version was fun but also the TwinBee Yahho! Arcade was even more fun to play. I hope that help :)
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Last Edit: March 24, 2014, 08:28:22 pm by OldGamer
Re: TwinBee-Sky Super Jump Stage for mugen 1.1 & 1.0
#7  March 24, 2014, 08:54:30 pm
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Beautiful stage. I'd decrease the velocities on the clouds. Particularly the ones that are moving the fastest.
do you thing I should remove t. love to hear your wise wisdom. I was only going by the orignal game hehe, the cloud were stand still

[BG could 2]
type  = normal
spriteno = 0,1
start = 0,0
delta = 1, 1
mask  = 1
velocity = -2,0 <<< should I remove this
layerno = 1 <<< but keep this here ??
tile=1,0

Or just remove it completely the code because  I sure love your opinion is :)


The layer 1 is a cool idea. It's not typical for clouds but I think it can work here. Try lowering the velocity x value.  I was thinking somewhere between 1.1 and 1.5. If im not mistaken I think you can use smaller increments between whole numbers.  Like 1.23,  1.56, etc. I would even consider enlarging the front cloud by about 50%. Or maybe add transparency.  If you do enlarge, be aware that enlarging to much may cause a more visible pixilated look. Just experiment with different sizes. And adding transparency might go against the cool retro style of this stage.

These are merely suggestions. Ya know...food for thought.  :cool4:

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: TwinBee-Sky Super Jump Stage for mugen 1.1 & 1.0
#8  March 24, 2014, 09:43:28 pm
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wow haha you REALLY getting experimental with the stage choices i see OG lol i like that bro :sugoi:.....i can see already you will be releasing stages from games i didnt expect would have potential to fight on

And you mentioned Adventure island i see. I loved super adventure island on SNES. the music was hot lol I hope you make stages from that game too
wow I was think of planing on doing that but I was not 100% how other feel about that game. I always loved Super Adventure Island and Music composer of Yuzo Koshiro. like making the Darkside Visitor last stage  or the Blue Blue Moon ocean stage, I was a bit nerves to had release this one because I don't know how everyone feel about it. 

lol oops the excitement had me read too fast and wrong. you said TwinBee Rainbow Island Adventure. sorry about that. the nostalgia of that twin bee stage you made and seeing the words "Island Adventure" made me jump the gun thinking of that hudsonsoft game :P haha

BUT i say still go for it man! i think someone did make some adventure island stages in the past but NOT how youre doing yours with the 1.1 flava man :cool3: The stages you have in mind to do sounds great to me OG. The mugen community is pretty big so youd be surprised how many fans of adventure island it is out there. That, plus the fact that you make some great stages anyway so for those who werent fans of the game may still like what you did with the stage releases anyway. So Consider it ;). If youre a fan of adventure island id say why not? I edited a few stages already in my time but if  was good at ripping stage material id make a LOT of old snes & genesis stages ;D
Re: TwinBee-Sky Super Jump Stage for mugen 1.1 & 1.0
#9  March 25, 2014, 10:59:35 pm
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Great stage you have there man. Good to see classics like thisone here.
Re: TwinBee-Sky Super Jump Stage for mugen 1.1 & 1.0
#10  March 26, 2014, 01:09:05 am
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Ah dang. When I saw Twinbee + Super Jump stage together, I was hoping that this stage would eventually led to going upwards out in to space, like in the original SNES platform game. The video just shows it actually stops somewhere before that.

Beautiful stage, though the Twinbee characters look odd standing outside of the grass area. Maybe it's the perspective.

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Re: TwinBee-Sky Super Jump Stage for mugen 1.1 & 1.0
#11  March 27, 2014, 07:28:42 am
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though the Twinbee characters look odd standing outside of the grass area. Maybe it's the perspective.
Oh right about that haha.. its was my 7 year old granddaughter idea, she feel that they are in way of the player 1 and 2 from fighting each other so she one that told me put them in the back so they wont get hurt and just have then cheer on the player 1 and 2 :D



     Posted: March 27, 2014, 07:33:29 am
Great stage you have there man. Good to see classics like thisone here.
thank you Omega, that my plan to make fun mugen stage from great classic video games :)

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