Part of the StatedefThis is the state type of P1 in that state. It defines if he is standing, crouching, in the air, or lying down. The corresponding values are "S", "C" , "A" and "L" respectively (without the quotation marks). To leave the type unchanged from the previous state, use a value of "U". If this line is omitted, it assumes the type is "S". You will most commonly use "S", "C" and "A". For example, a crouching state type would require the line:Code: type = CThe type is used to determine several factors, most importantly, how P1 will react to being hit. For example, being in a "stand"-type state, P1 will react as if he is standing on the ground. If the type was "air", then P1 would react to the hit accordingly.