This char have a unknow problem: When i make the Bust hyper he don't go to the next animation, no matter than i do.[State 3000, ChangeState Conect]type = ChangeStatetrigger1 = !Animtimevalue = 3001 <= he don't govalue 3001, will be the next step (when he run to the enemy).[Statedef 3001]type = Smovetype = Aphysics = Sjuggle = 4velset = 0,0anim = 3001ctrl = 0sprpriority = 2¿What happen?
!Animtime <- this is the trigger that is causing the problem. This won't changestate as it does not equal the animation time (itself atm). And is statedef 3001 finished with a changestate also with attacks and such? Try animtime = 0 or some trigger that you want it to end besides !animtime and it should work, unless there is other factors involved.
Thanks for reply! I already try with trigger1 = AnimTime = 0, but neither works. Maybe the problem is another variable.Its Slash hyper also have this trigger1 = (!AnimTime), but in this case works. . By the way (!AnimTime) looks a strange code, even for me.