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Ultra Street Fighter IV Inspirate Screenpack 1.1 (Read 5726 times)

Started by Frank_9926, August 28, 2014, 10:12:48 pm
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Ultra Street Fighter IV Inspirate Screenpack 1.1
#1  August 28, 2014, 10:12:48 pm
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Hi Guys... This is an inspirate HD screenpack based on Ultra Street Fighter IV PC. I like it so good so this is a video preview
http://youtu.be/jiCQ6Z_6snQ 

Download Link :
https://www.dropbox.com/sh/6q6i4mvzr0o57q0/AABOiWBUVi99vTumFA2eg4bda?dl=0

New Link with Winner Fix :
https://www.dropbox.com/s/hhkb0beq910yap3/USFIV%20Mugen%20Win%20Fix.rar?dl=0

Link Portraits 9000,2 Versus :
https://www.dropbox.com/s/1k9w6lpyi1afobb/Portraits%209000%2C2.rar?dl=0

Link for Combo and Winner Font Fix :
https://www.dropbox.com/s/r5vl8ndexkhq06h/Font%20Fix.rar?dl=0

PS : I hope you like it so enjoy and good fight.
Any feedback are welcome.
Last Edit: August 30, 2014, 09:56:56 am by Frank_9926
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#2  August 28, 2014, 10:15:12 pm
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You forgot the DL link :P

Looks really nice in the video :)
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#3  August 28, 2014, 10:16:20 pm
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Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#4  August 28, 2014, 10:17:20 pm
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 Thanks
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#5  August 28, 2014, 10:28:32 pm
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Welcome to MugenGuild and good screenpack you got there! :)

Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#6  August 28, 2014, 10:31:03 pm
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Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#7  August 28, 2014, 10:43:12 pm
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Screenpack looks nice. Judging by the video the gray font color in the win screen is hard to read with the gray scrolling background being behind it.
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#8  August 29, 2014, 12:12:15 am
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Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#9  August 29, 2014, 12:34:30 am
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Hi Guys... This is an inspirate HD screenpack based on Ultra Street Fighter IV PC. I like it so good so this is a video preview
http://youtu.be/jiCQ6Z_6snQ 

Download Link :
https://www.dropbox.com/sh/6q6i4mvzr0o57q0/AABOiWBUVi99vTumFA2eg4bda?dl=0

New Link with Winner Fix :
https://www.dropbox.com/s/hhkb0beq910yap3/USFIV%20Mugen%20Win%20Fix.rar?dl=0

PS : I hope you like it so enjoy and good fight.
Any feedback are welcome.

let me fix that youtube link for ya

Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#10  August 29, 2014, 01:21:45 am
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Hi Guys... This is an inspirate HD screenpack based on Ultra Street Fighter IV PC. I like it so good so this is a video preview
http://youtu.be/jiCQ6Z_6snQ 

Download Link :
https://www.dropbox.com/sh/6q6i4mvzr0o57q0/AABOiWBUVi99vTumFA2eg4bda?dl=0

New Link with Winner Fix :
https://www.dropbox.com/s/hhkb0beq910yap3/USFIV%20Mugen%20Win%20Fix.rar?dl=0

PS : I hope you like it so enjoy and good fight.
Any feedback are welcome.

let me fix that youtube link for ya

[youtube]http://youtu.be/jiCQ6Z_6snQ]http://youtu.be/jiCQ6Z_6snQ[/youtube]

Thanks You
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#11  August 29, 2014, 05:16:04 am
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Another nice work of yours Frank! You're really made a great concept in that!

And i have a question: are you will made/release portraits (or a tutorial) for this screenpack?

Thanks man and keep it up! :D
Last Edit: August 29, 2014, 05:23:44 am by 【MFG】gui0007
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#12  August 29, 2014, 05:57:05 am
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When I click the Mugen app it keeps opening a window saying error detected. How do I get the application to run?
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#13  August 29, 2014, 06:02:58 am
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Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#14  August 29, 2014, 06:48:28 am
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I'm guessing it's an OpenGL error, since the screenpack is for 1.1, but yes, please post the error that pops out.



Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#15  August 29, 2014, 02:57:53 pm
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When I click the Mugen app it keeps opening a window saying error detected. How do I get the application to run?

Hmmm... I'm Sorry :( but i tested the screenpack with 2  PCs and it works fine with both of them so i don't know why you have this error...
maybe your pc doesn't support it well or it's an opengl error... :(
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#16  August 29, 2014, 02:58:40 pm
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Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#17  August 29, 2014, 03:01:08 pm
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Excuse me, sir. I hope you don't mind me asking, but is it alright for me to know how you ripped the graphical resources used in your screenpack? I'm curious to see if it'll also work with the stages.



Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#18  August 29, 2014, 03:15:32 pm
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Excuse me, sir. I hope you don't mind me asking, but is it alright for me to know how you ripped the graphical resources used in your screenpack? I'm curious to see if it'll also work with the stages.

No Problem :)..... I have redrawed The Most part of this screenpack like writes,name grids and stage grids and versus name flags  but i have ripped and redrawed  the background frame by frame with Adobe Flash Professional,Photoshop and After Effects after captured the game in video. Hope you understand what i have written..... :) sorry for my bad english and good luck
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#19  August 29, 2014, 03:43:56 pm
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You recorded the background and turned them into sprites? Oh, I see. Thanks for sharing your method, and thanks for sharing this screenpack! :)



Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#20  August 29, 2014, 03:51:57 pm
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You recorded the background and turned them into sprites? Oh, I see. Thanks for sharing your method, and thanks for sharing this screenpack! :)

It's a pleasure.... i'm glad to help you :):):)
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#21  August 29, 2014, 08:07:12 pm
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Awesome screenpack! My only suggestions are both font-related...both the combo font and the winner textbox fonts feel like they should be bigger to go the rest of te SFIV theme...I know that English is not your native language so in case you don't get what I mean let me try to explain a little better.

The text for the NAME under the lifebars are from SFIV so it looks PERFECT...but the COMBO fonts look kinda small and tiny in comparison. The same goes for the text that was mentioned to be too grey and clash with the background on the WINNER SCREEN...it seems too small for that very large text box. I'm not saying to make the COMBO font the SAME SIZE as the NAME font but maybe a bit bigger wouldn't hurt. And the font on the WINNER SCREEN should maybe be twice as big as it is now...? This may just be my opinion; any of your more seasoned creators object to what I'm suggesting here?

P.S. For the combo fonts it looks like if you DO change their size you'll probably have to move the font on the PLAYER 1 side over to the right a bit cause if you leave it as-is and increase the size it'll probably overlap the other player portraits in TURNS MODE. Hmmmm...maybe as an alternative you could move the portraits in TURNS MODE up to under the NAME font on the player bars...? Just another suggestion.
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#22  August 29, 2014, 08:47:03 pm
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This ain't that bad!! You certainly captured the feel of Ultra SF4 nicely. With a few tweaks here and there, you could make good work even better. And thanks for sharing; I'm adding this to my collection. ;D
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Last Edit: August 29, 2014, 08:52:24 pm by Saikoro
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#23  August 30, 2014, 08:53:27 am
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Awesome screenpack! My only suggestions are both font-related...both the combo font and the winner textbox fonts feel like they should be bigger to go the rest of te SFIV theme...I know that English is not your native language so in case you don't get what I mean let me try to explain a little better.

The text for the NAME under the lifebars are from SFIV so it looks PERFECT...but the COMBO fonts look kinda small and tiny in comparison. The same goes for the text that was mentioned to be too grey and clash with the background on the WINNER SCREEN...it seems too small for that very large text box. I'm not saying to make the COMBO font the SAME SIZE as the NAME font but maybe a bit bigger wouldn't hurt. And the font on the WINNER SCREEN should maybe be twice as big as it is now...? This may just be my opinion; any of your more seasoned creators object to what I'm suggesting here?

P.S. For the combo fonts it looks like if you DO change their size you'll probably have to move the font on the PLAYER 1 side over to the right a bit cause if you leave it as-is and increase the size it'll probably overlap the other player portraits in TURNS MODE. Hmmmm...maybe as an alternative you could move the portraits in TURNS MODE up to under the NAME font on the player bars...? Just another suggestion.

Thanks for the like :):).... for  the combo fonts, i think you're right so i will try to make them a bit bigger and put them without overlap the other ports in turns mode :):) 
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#24  August 30, 2014, 08:54:08 am
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This ain't that bad!! You certainly captured the feel of Ultra SF4 nicely. With a few tweaks here and there, you could make good work even better. And thanks for sharing; I'm adding this to my collection. ;D

Thank you :):):)
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#25  August 30, 2014, 09:40:43 am
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Awesome screenpack! My only suggestions are both font-related...both the combo font and the winner textbox fonts feel like they should be bigger to go the rest of te SFIV theme...I know that English is not your native language so in case you don't get what I mean let me try to explain a little better.

The text for the NAME under the lifebars are from SFIV so it looks PERFECT...but the COMBO fonts look kinda small and tiny in comparison. The same goes for the text that was mentioned to be too grey and clash with the background on the WINNER SCREEN...it seems too small for that very large text box. I'm not saying to make the COMBO font the SAME SIZE as the NAME font but maybe a bit bigger wouldn't hurt. And the font on the WINNER SCREEN should maybe be twice as big as it is now...? This may just be my opinion; any of your more seasoned creators object to what I'm suggesting here?

P.S. For the combo fonts it looks like if you DO change their size you'll probably have to move the font on the PLAYER 1 side over to the right a bit cause if you leave it as-is and increase the size it'll probably overlap the other player portraits in TURNS MODE. Hmmmm...maybe as an alternative you could move the portraits in TURNS MODE up to under the NAME font on the player bars...? Just another suggestion.

Thanks for the like :):).... for  the combo fonts, i think you're right so i will try to make them a bit bigger and put them without overlap the other ports in turns mode :):) 

I fixed That and there's Few images to show :

Winner Fix :


Combo Fix :


Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#26  August 31, 2014, 05:26:36 am
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The size for both seem perfect now...on the combo fonts I would say you can go ahead and move them up about halfway between where you have them now and the lifebars. (say between the last/bottom 2 portraits of the waiting chars in the turns.
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#27  August 31, 2014, 12:03:52 pm
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The size for both seem perfect now...on the combo fonts I would say you can go ahead and move them up about halfway between where you have them now and the lifebars. (say between the last/bottom 2 portraits of the waiting chars in the turns.

OK... :) :) I fixed the combo fonts and this a screenshot with the font moved.....

Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#28  September 02, 2014, 12:09:48 am
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Here is the error I am getting. Please help, thanks.

Error detected.


Clipboard tail:
---------------------------------------------------
M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log
---------------------------------------------------
Parsing command line...
Command line: C:\Users\Ultra Street Fighter IV Mugen\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 2923134...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM...  OK
Initializing graphics...gameCoord 1280x720...render mode 2_22...trying 1280x720x32 mode 0x0...failed.
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#29  September 02, 2014, 12:11:50 am
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You don't have a good enough PC to run it.
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#30  September 02, 2014, 07:18:09 am
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Yeah, try running it at a lower resolution. That might help.



Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#31  September 02, 2014, 10:26:42 am
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Good job man looks great.
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#32  September 02, 2014, 10:44:21 am
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Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#33  September 02, 2014, 01:50:49 pm
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Here is the error I am getting. Please help, thanks.

Error detected.


Clipboard tail:
---------------------------------------------------
M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log
---------------------------------------------------
Parsing command line...
Command line: C:\Users\Ultra Street Fighter IV Mugen\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 2923134...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM...  OK
Initializing graphics...gameCoord 1280x720...render mode 2_22...trying 1280x720x32 mode 0x0...failed.

I'm Sorry.... Try to run it with 640x360 Resolution maybe it can work fine
Re: Ultra Street Fighter IV Inspirate Screenpack 1.1
#34  September 02, 2014, 01:51:18 pm
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Good job man looks great.

The size for both seem perfect now...on the combo fonts I would say you can go ahead and move them up about halfway between where you have them now and the lifebars. (say between the last/bottom 2 portraits of the waiting chars in the turns.

OK... :) :) I fixed the combo fonts and this a screenshot with the font moved.....



Looks good now! Thanks!

Thanks Guys :)