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UMVC3 Bonne Wonderland (Read 11011 times)

Started by jafar, July 29, 2017, 06:51:53 am
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UMVC3 Bonne Wonderland
#1  July 29, 2017, 06:51:53 am
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Re: UMVC3 Bonne Wonderland
#2  July 29, 2017, 07:00:05 am
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is look so cool
Re: UMVC3 Bonne Wonderland
#3  July 29, 2017, 08:11:16 am
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Jafar`s stage quality are one of the bests!

Do you still plan on releasing the TVC Gesellschaft ?
Re: UMVC3 Bonne Wonderland
#4  July 29, 2017, 08:30:54 am
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Re: UMVC3 Bonne Wonderland
#5  July 29, 2017, 08:32:10 am
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great stuff man you're on fire.
Re: UMVC3 Bonne Wonderland
#6  July 29, 2017, 09:56:07 pm
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Re: UMVC3 Bonne Wonderland
#7  July 30, 2017, 01:32:47 am
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Another masterpiece from you jafar. Thanks. :)
Re: UMVC3 Bonne Wonderland
#8  July 30, 2017, 06:35:10 am
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Re: UMVC3 Bonne Wonderland
#9  July 31, 2017, 12:23:40 pm
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Re: UMVC3 Bonne Wonderland
#10  July 31, 2017, 12:25:33 pm
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interesting, try adding mask= 1 or 0 in the def file to the lights.
Re: UMVC3 Bonne Wonderland
#11  July 31, 2017, 02:49:28 pm
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Fixed!  :)
Re: UMVC3 Bonne Wonderland
#12  July 31, 2017, 08:53:10 pm
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Thank you jafar. What was the problem?
Re: UMVC3 Bonne Wonderland
#13  July 31, 2017, 09:58:26 pm
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In 1.1 when you leave the animations ([Begin action]) without transparency, you can do it from the code of specifications ([bg 0]).

Example.

Work fine in 1.1.

Code:
[BG FIRE]
type  = anim
actionno = 2
layerno = 0
start = -990, 490
delta = 1.30, 1.40
mask  = 1
trans = addalpha   ;add or sub
alpha = 256,256

[Begin Action 2]
60,0, 0,0, 1, ,
60,1, 0,0, 1, ,
60,2, 0,0, 1, ,
60,3, 0,0, 1, ,
60,4, 0,0, 1, ,
60,5, 0,0, 1, ,
60,6, 0,0, 1, ,
60,7, 0,0, 1, ,

Work fine in 1.1 and 1.0.

Code:
[BG FIRE]
type  = anim
actionno = 2
layerno = 0
start = -990, 490
delta = 1.30, 1.40
mask  = 1
trans = addalpha
alpha = 256,256

[Begin Action 2]
60,0, 0,0, 1, , A
60,1, 0,0, 1, , A
60,2, 0,0, 1, , A
60,3, 0,0, 1, , A
60,4, 0,0, 1, , A
60,5, 0,0, 1, , A
60,6, 0,0, 1, , A
60,7, 0,0, 1, , A

There is no problem with the static sprites with transparency and that is why before upgrading the stages clean this and I did not realize that I generated this in 1.0, the original version in my pc is not without that blurred (60,15, 0,0, 1, , A) and only replace the def.
Last Edit: July 31, 2017, 10:01:49 pm by jafar
Re: UMVC3 Bonne Wonderland
#14  August 01, 2017, 01:18:30 am
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Oh Jesus, how am I supposed to win SotQ when you keep pumping out stages like this!?!?!
Are we even doing that still?
vVv Ryuko718 Updated 10/31/22 vVv
Re: UMVC3 Bonne Wonderland
#15  August 01, 2017, 04:49:43 am
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That is very far from the intentions with the release of these stages now XD I can assure you, I am taking advantage of what I can these days because the situation in my country I think it will become much worse from now on and I will take every moment that can to progress projects mugen.

PD: If I saw some SotQ icons on some users, but did not know that this was working at the moment, that gives me more enthusiasm.  ;D
Re: UMVC3 Bonne Wonderland
#16  August 01, 2017, 07:03:45 am
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The situation in Venezuela is very crappy. I hope you and your country make it through peacefully. The world hopes so.
We may have to bring it back just so you can win :P
vVv Ryuko718 Updated 10/31/22 vVv
Re: UMVC3 Bonne Wonderland
#17  August 01, 2017, 08:44:40 am
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Jafar, the remarkable talents of individuals such as yourself and ExShadow continue to astonish me.  You've definitely worked out a knack for this sort of thing. :mthumbs:
Latest Release: Here / Current Projects: The Penguin & Stage Rectifications (2nd Set)
Re: UMVC3 Bonne Wonderland
#18  August 01, 2017, 11:52:04 am
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Thanks for the good wishes, I hope EX returns with his great works soon.