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Uncle Plas' BGM Loops (Read 634632 times)

Started by GarchompMatt, July 20, 2016, 02:27:02 pm
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Re: Uncle Plas' BGM Loops
#461  November 29, 2017, 04:15:35 am
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Alright I will  double check on my side if I made some kind of mistake then.
Edit: OK just tried it out again and this is what you gave me as looping points for AIM TO WIN (Character Select):
bgmloopstart = 92849
bgmloopend = 2565024
These are the loops that you gave me for the Arena one:
bgmloopstart = 143891
bgmloopend = 4175891
Both songs are definitely off the looping is not similar to the ones in the video. You can go and re-check them yourself  I am not pulling  your leg on this one. Are you sure you did not make a mistake on the looping points?
Last Edit: November 29, 2017, 04:56:44 am by Shadic12
Re: Uncle Plas' BGM Loops
#462  November 29, 2017, 01:28:14 pm
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Yes, those are the loop values on my website and I have re-checked them myself. I honestly don't know what you're hearing because I can't tell any difference between the videos you posted and the loops I did.

Take note of the sample values at the bottom of the screen; you'll notice they're the same ones I gave you when I first looped it.

If you could perhaps record it on your end because maybe there's some sort of configuration issue here, but I just can't hear anything wrong with either loop.
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Oh, I want a diagram. I fucking love diagrams.
Re: Uncle Plas' BGM Loops
#463  November 29, 2017, 02:28:23 pm
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I think  its because  you are showing me the sample versions of the loop points I am using  the full high qualify  mp3 version  that runs 2:11 minutes.
Re: Uncle Plas' BGM Loops
#464  November 29, 2017, 02:30:40 pm
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You're supposed to use the music I post since since I do crop out unnecessary silence and anything past the loopend.
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Re: Uncle Plas' BGM Loops
#465  November 29, 2017, 02:46:58 pm
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Oh okay but that is weird I been using  the original  versions  (the ones I gave you a link to media fire) instead of the sample  ones of the music you looped  for me because of the better quality  and they turned out fine I wonder  why is it different for these .
Last Edit: November 29, 2017, 03:02:46 pm by Shadic12
Re: Uncle Plas' BGM Loops
#466  November 29, 2017, 04:06:11 pm
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It depends on how much silence I had to remove (the Melty Blood ones don't have any silence, the Tekken ones have a fair bit) and how "close" to the loop I get. Honestly, the slight drop in quality isn't noticeable (if there even is one) and the cropped file size is often far smaller than the original.

But anyway...
@The 14th Doctor:
#1
Yer music
bgmloopstart = 158822
bgmloopend = 3425622

#2
Yer music
bgmloopstart = 55537
bgmloopend = 2709328
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Oh, I want a diagram. I fucking love diagrams.
Re: Uncle Plas' BGM Loops
#467  November 29, 2017, 04:12:20 pm
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Alright thanks for clearing up difference.
Re: Uncle Plas' BGM Loops
#468  November 30, 2017, 06:34:05 pm
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Bonus Stage (SFII)
bgmloopstart = 1020142
bgmloopend = 1427776

Bonus Stage (SSFII)
bgmloopstart = 199868
bgmloopend = 697317
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Oh, I want a diagram. I fucking love diagrams.
Re: Uncle Plas' BGM Loops
#469  December 05, 2017, 11:01:21 pm
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This music:
Spoiler, click to toggle visibilty
Re: Uncle Plas' BGM Loops
#470  December 06, 2017, 03:52:50 pm
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Re: Uncle Plas' BGM Loops
#471  December 07, 2017, 02:47:33 am
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I got nothing
Re: Uncle Plas' BGM Loops
#472  December 07, 2017, 07:39:40 pm
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#1
Yer music
bgmloopstart = 250980
bgmloopend = 1837198

#2
Yer music
bgmloopstart = 710762
bgmloopend = 3817276
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: Uncle Plas' BGM Loops
#473  December 10, 2017, 02:31:12 pm
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Aqua Road
bgmloopstart = 2180056
bgmloopend = 6806910
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: Uncle Plas' BGM Loops
#474  December 13, 2017, 03:52:15 pm
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3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.