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Undertale Papyrus by FourthRhyme (Read 14671 times)

Started by Staubhold, May 18, 2016, 02:52:40 am
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Undertale Papyrus by FourthRhyme
#1  May 18, 2016, 02:52:40 am
  • ****
  • Be romantic, my friend.
    • Germany
Re: Undertale Papyrus by FourthRhyme
#2  May 18, 2016, 08:34:50 pm
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  • Go and download my improved creations!
  • THREE OF A KIND!
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I never played Undertale before, nice release character by the way!
Re: Undertale Papyrus by FourthRhyme
#3  May 18, 2016, 08:41:10 pm
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A whopping 117MB...but from what I see from the video, he has a lot of things to him.
Re: Undertale Papyrus by FourthRhyme
#4  May 18, 2016, 08:44:56 pm
  • *****
  • Gaps? Where we're going, we don't need gaps...
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Did some quick testing the other night and so far I've found the following;

  • Alot of his CLSN boxes feel inconsistent. His walking and idle hitboxes, for instance.
  • Crouch doesn't feel like a crouch at all. In fact, one of his crouching normals whiffs entirely against crouching opponents.
  • Standing HP is ridiculously unsafe at -27 on hit/block, and this is with long startup time as well.
  • Alot of his normals lack range.
  • While the dance (D+MP, D+MP, etc) doesn't do any damage, it has 0 frame startup and is completely invincible during recovery, so you can pretty much use it to stunlock a cornered opponent until time over.
  • His specials don't feel like there's any kind of variation whatsoever.
  • Supers are... next to useless for the most part. For example, I get the joke with the Blue Attack, but why would I ever use it in a practical match, especially when it costs meter?
  • SND file's large filesize can be slimmed down by converting all the sound clips to mono.


I'm confident that the issues can be worked out and Papyrus can be made into a solid character, but as he stands right now he still needs some work. The author should try focusing on making a solid fighter first and then focus on the Undertale memes once he has that done.
Re: Undertale Papyrus by FourthRhyme
#5  May 20, 2016, 11:19:14 am
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didn't think they'd use the gamegrumps voiceover
looks promising
Re: Undertale Papyrus by FourthRhyme
#6  May 20, 2016, 11:59:14 pm
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  • Idea!
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Jack's voice for Papyrus would be a good choice as well.
Re: Undertale Papyrus by FourthRhyme
#7  May 21, 2016, 03:11:32 am
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  • IPPEN SHINDE KOI!
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As would paper-mario-wiki's.
Re: Undertale Papyrus by FourthRhyme
#8  May 23, 2016, 09:30:17 am
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  • Doesn't know how to do things but does them anyway
    • USA
Papyrus got updated today, fixing some of the issues that were pointed out. Update notes are in the video itself. Download link is still the same.

I dunno what to put here for a signature.
Re: Undertale Papyrus by FourthRhyme
#9  May 24, 2016, 06:14:39 am
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  • Be romantic, my friend.
    • Germany
Thanks for the update.

Some quick feedback...

- IMO I shouldn´t be able to cast/summon Portal Kombat if a portal is already open. Either the hyper should not work at all or Gaster just uses his beams without opening a new portal (and thereby closing the old one). A portal is already open, no need to close it and open a new one.

- Tem Armor helmet should switch sides accordingly while taunting

- if Mettaton assist is summoned, all other "tracks" (p.e. taunt music or Hopak ATTACK! music) should be muted for the reminder of the assist

Maybe more later.