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Unnamed SSB (kinda) 2.5D project (need ideas) (Read 1054 times)

Started by BaganSmashBros, September 08, 2014, 05:03:25 pm
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Unnamed SSB (kinda) 2.5D project (need ideas)
#1  September 08, 2014, 05:03:25 pm
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Well, since i am not very creative about names, i didn't gave this game one. It won't include SSB and i need ideas for name.
Anyway, hello there, i am not very well known MUGEN character creator. Recently, i though about starting this project mostly because if Ridley and K.Rool isn't playable while Ganondorf is a C.Falcon clone in SSB4, then i need to have them playable at least somewhere with not-clone Ganondorf. And since MUGEN isn't as limited as SSB, i decided to start this project. Once again, i will use 3D models for sprites because making new sprites requires too much time. And once again, i am working on that completly alone. I guess it is easier because i don't have to tell anyone how something should be done.
Lets start with the roster:

Note: some of the models will be edited before i will start working on characters that use those models. For example, Ridley's textures will be recolored to make him look like his SSBB version (or SSB4 version if he is playable). Also, this is not all of the characters that will be used. There is list of them below. Meta Ridley is replaced by Dark Samus as a boss and will be separate release, not in this game. Why? Dark Samus has more awesome attacks. Life bars used in images won't be used for this project.
Each franchise will have only 2 playable characters and both should be very important.
Mario:
Mario (duh)
Bowser (SSB4 textures)
Legend of Zelda:
Link
Ganondorf (Ocarina of Time 3D model, uses sword, melee attacks and magic)

Pokemon:
Pikachu
Mewtwo
Metroid:
Samus (SSB4/Other M model)
Ridley (edited Other M model, thanks to Angelglory from smashboards for the original model)
Donkey Kong:
Donkey Kong (duh)
(King) K.Rool (need ideas for this one)
Kirby:
Kirby (duh)
Meta Knight (just because there is too many big villains to add Dedede instead and he is awesome...i like Dedede too)
That is all for now. Yeah, not too much, but it is only start. When i will finish those guys and after some time, i will start adding other characters from SSB (for N64) without villains for them of course. Then i will start adding Melee franchises.

About the most important part gameplay: each character uses 4 buttons for basic attacks, 1 separate button for throw and another one for launcher attack. All of playable characters has specials, hypers, all of that stuff + one One-Hit KO attack that requires player to fill a special meter to use and it won't be that easy to balance it. Kinda like a Final Smash. Also, no wavedashing, so, this game will suck...right? At least there won't be any accidental tripping. Most (or even all) characters won't properly work in normal MUGEN, so, don't try to put them in your normal MUGEN. Overall, close to that MvC gameplay my characters had. This game will use MUGEN 1.1 because it is just better than previous versions.

Stage list:
...dunno, but there will be this Norfair:

Just without that red glow/tint thing.

Don't expect me to add a lot of Metroid stuff - i like all of the franchises (Metroid is my favourite one out of all of them, mostly because of Ridley) except for DK and LoZ because i didn't played any of the games from this franchises (but Hyrule Warriors looks great, so, i will use it for Ganondorf's moveset). Also, no 3rd party characters. At all. No Sonic, Shadow, Snake, Mega Man, etc. and no 4th party characters like Goku. Even if there will be 3rd party characters, it will most likely be Sonic and maybe Mega Man.

As for bosses...well, i only know that i will add Dark Samus. Need other ideas for bosses like that. Maybe Zant or Ghirahim, i don't know.

I will credit authors of some of those models and textures.
Now i need to create website or something to post updates on.

My animation skills improved recently, so, here is the result of having more time and better skills:
Before:

After:

I will fix that leg sliding of course. Ignore those dead grey eyes - they are actually orange, it is just that program i used screwed up animation colors a bit.
Currently working on SSB MUGEN project.
Done: 0.2%.
Last Edit: September 08, 2014, 05:24:58 pm by BaganSmashBros
Re: Unnamed SSB (kinda) 2.5D project (need ideas)
#2  September 08, 2014, 07:07:15 pm
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I like this project the sprites you made off the models looks very nice.   I have some ideas for K.Rool  for specials  his crown throw from the first DKC , His running boxing uppercut from DK64 , and his Hip drop also from said game as moves and if you feel like making a custom model maybe find a way for his Blunderbuss from DKC 2 to be used.
Re: Unnamed SSB (kinda) 2.5D project (need ideas)
#3  September 08, 2014, 07:14:47 pm
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  • Kill as much as you want - have fun!
    • Tajikistan
    • sshahrom@mail.ru
    • http://www.youtube.com/channel/UCGR8_xx9YJ0Xe9PLKW9Xx9g
I like this project the sprites you made off the models looks very nice.   I have some ideas for K.Rool  for specials  his crown throw from the first DKC , His running boxing uppercut from DK64 , and his Hip drop also from said game as moves and if you feel like making a custom model maybe find a way for his Blunderbuss from DKC 2 to be used.
His Blunderbuss is already available and i know how it can be used too (freezing gas, spiked balls, etc). I already know how crown throw could work: he tosses it and until animation ends, he can't move, but attack itself hits twice and 2nd hit knocks opponent closer to K.Rool, allowing him to use other attacks. If i will find way to make 2nd hit unblockable if opponent isn't facing it, then it will be even better.
Here is Blunderbuss:
Currently working on SSB MUGEN project.
Done: 0.2%.
Last Edit: September 08, 2014, 07:31:32 pm by BaganSmashBros
Re: Unnamed SSB (kinda) 2.5D project (need ideas)
#4  September 08, 2014, 07:20:30 pm
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hmmm...this is interesting
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Re: Unnamed SSB (kinda) 2.5D project (need ideas)
#5  September 08, 2014, 08:06:00 pm
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Here is Blunderbuss:


Nice Blunderbuss although he should be holding the gun with both hands one on the handle and one on the barrel.  Are you planning to involve his Blunderbuss with a super move his gun has so many different projectiles that it would be a waste not to use it for one.   
Re: Unnamed SSB (kinda) 2.5D project (need ideas)
#6  September 08, 2014, 08:16:42 pm
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  • Kill as much as you want - have fun!
    • Tajikistan
    • sshahrom@mail.ru
    • http://www.youtube.com/channel/UCGR8_xx9YJ0Xe9PLKW9Xx9g
Nice Blunderbuss although he should be holding the gun with both hands one on the handle and one on the barrel.  Are you planning to involve his Blunderbuss with a super move his gun has so many different projectiles that it would be a waste not to use it for one.   
I just used random pose. Cape wasn't even posed properly in this image.
Yes, i will use it for super move. Just not sure what exactly it should be - just shooting many spiked balls that move in a weird way (clockwise) or gasses like freeze gas, then all of that stuff. Projectile spam sound generic to me...I will try to make it unique.
Currently working on SSB MUGEN project.
Done: 0.2%.
Last Edit: September 08, 2014, 08:24:54 pm by BaganSmashBros
Re: Unnamed SSB (kinda) 2.5D project (need ideas)
#7  October 28, 2014, 03:35:57 am
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A project title like "Nintendo Rivals" emphasizes your use of duos and keeps the project (relatively) unrelated to Smash Bros. Anyway, I know you didn't ask for help with attack ideas, but if you want ideas for Ganondorf, I have many! I have done much research on Ganondorf, if that helps persuade you!